It would be cool if you could put the final build in the description, so we dont have to skim through the video to find all the different items/respecs. Otherwise this is literally peak content
* Spoilers for The Dark Urge, kind of * 15:03 You can see the inspiration thing here is for the Haunted One background, which you can only have if playing as The Dark Urge, which means that this cheese is a Bhaalspawn & Bhaal had a child with milk
Have you maybe tried a combo challenge? Like heavily encumbered and no movement while juggling chickens or something like that? Also since you mentioned glitches: - There is a glitch where you can "steal" a vendor's inventory. What you have to do is sell a vendor some container (some bag or whatever) and have one more container on you. Select everything you want from their inventory (including gold), but at least 2 items and put it in their bag. Open the container you have, mark everything in their bag and pull it on the ICON at the top of your own container window (so the icon of the bag/box/whatever you are using, NOT the icon in your inventory and NOT directly in your bag). This works most of the time. Sometimes they tell you they don't like it, but it has no repurcussions. Sometimes it doesn't work (I had that when I tried to get too few items) and for some it seems to not work anymore, once you messed up and pulled it directly into the bag instead of on the icon. This trivializes trading completly into non-existence, so it might even make it TOO easy. - As you may or may not know (since you always play solo) you can use the spell "Warding Bond" on other people. This is an absolutely insane buff which gives you resistance (meaning half damage taken) to EVERYTHING aswell as +1 on AC. It lasts till long rest, doesn't require concentration and is available rather early, as it is a lvl 2 spell. You can use a member in your camp, buff your party and leave the member in camp. Since it isn't concentration, it stays up (same goes for buffs like mage armour, long strider or Aid). The catch of Warding Bond is however, that the caster takes the damage the protected receives aswell. This means that after a few hits, your caster dies in camp. HOWEVER: If your caster is Gale, he doesn't, because for some reason (I think the whole "I explode when I die"-thing) Gale heals himself AND restores all his spell slots, if he takes damage in camp and isn't in your party. Taking half damage on your entire party makes everything so much easier. - These and way more (and more specific) glitches/bugs/abuses/"clever use of game mechanics" I learnt from a RU-vidr named "SlimX". He made videos on Act 1 and Act 2 and I highly recommend watching them.