That's exactly how I got the platinums too; I'd just play the levels in order until I got it I also agree that people who got the platinum don't rate it as that difficult; I was just casually replaying the levels once and I pulled off a 1 to 20 deathless meat boy only hell dark world run
I think it differs for people bro like I’m going for it now and I’m on girl boy atm with 120 hours and I’ll admit I suck at platformers😂 But if you have any tips I’d be happy to hear
It can be, depending on your skillset! It can take a little while to fully adjust to the controls and stuff, but I definitely think it's more of a mental game, during the deathless runs
@@thesparkcity Ah yeah that's fair. My favorite genre is platformers, and my hardest platinum is Crash 4 I think. And that game does require a lot of patience and mental preparation too. Especially with it's no death runs, and the time trials I think. So I was thinking if I can get through Crash 4, I can get through Super Meat Boy.
@@plat_o6 Yeah I did Crash 4 about a year before I did Meat Boy, and they're both pretty tough. Definitely both plats to be proud of, imo! They both made me push myself and develop my skills, which is what I look for in my ultra rare plats
Man I just bought this game a few days ago so I can replay it on my old school PS2 it just brings back memories and nostalgia I don't care if it's a terrible game or if it's a great game I love things that make me happy
When I first asked for this game for Christmas my parents mistakenly got me dvds of the anime, and my mind was blown. Sending me down a very unique rabbit hole
I have this game but no working P2 🤬 and my P3 isn't compatible with P2 games they should add this to the PlayStation Network I think it would be a great addition for a free to play
Yes, AAA plats are way to easy. This is so annoying bc u getting fast the plat and after that u dont play that much OR its just boring bc its to long. I miss speedrun, hard and other trophied which are challenging BUT not useless collectibles 💀
I love orphen. Orphen himself is such a cool badass character, and I adore his voice. I also love how different he is, he is an old, wise, and realistic sorcerer, he's not idealistic hero, he's jaded and cynical, and knows you gotta look out for yourself in the world. He was one of the first, and honestly, even today, few truly realistic and mature characters.
So I haven't started meat boy yet I was going to but a friend needed help with bo3 realistic so I got that plat and your video really helped me get past the hard parts specifically 8:22 I'm gonna do meat boy soon tho
Very interesting video, I've stop playing after having done 3 worlds without dying, just because I was bored and not having fun at all it was purely tryhard. I should try it again some time... For now I'm working on Crypt of the Necrodancer's and it's a you said but much much worse as I really fear I'll have to accept I don't have the capacity to accomplish it :(
@@thesparkcity it is, so much it becomes absurd haha but I'm having so much more fun with it I love that game ☺️ Even if the achievements would drive anyone crazy
I really do not mind because the "hard trophies" are really just mind numbing and painful to do that i really don't feel like doing something that because its supposed to be entertainment i want a geniune challenge that pushes me in a provactive way not just making me grind collectibles or replay the whole game because of a choice i made 14 hours in so there's a difference between actual challenge and boring monotony
Yeah, I don't really mean difficulty in a tedious sense, like the Dark Souls 3 example I gave in the video. I mean more like Meat Boy, or Crypt of the Necrodancer, things that are hard to do because of the skill they require
@@thesparkcity that's basically just what I thought of when I thought of platinums I've done and pretty much most AAA games but no difficulty based trophies is annoying for sure
I've thought about doing "Super Meat Boy" myself a bunch of times. I usually play more niche games so something like it would be great for gaining some recognition but I always arrive at the same issue. I'm just not interested in playing the game at all in general. I've managed to put myself through some difficult and time-consuming platinums before...but they were always games I wanted to play first and foremost. And ultimately, that's the reason why I manage to push through so many of them. Cause beneath all the trouble and frustration, I was still doing something I enjoyed. It was the kind of realization I needed. So really, I am glad for everyone who manages to finish this, even if it's not quite as difficult as people hold it up to be. It's something I just can't see myself doing since I'm not interested.
I'm the same way! I played Enter the Gungeon for an hour, and even though it's estimated at a much shorter time and easier difficulty, it would still have taken too long for since I didn't enjoy the core gameplay at all. I've always enjoyed platformers, so that helped with Meat Boy, but the challenge itself and the satisfaction of overcoming it became a decent substitute for the enjoyment of the game, at least for as long as I played Meat Boy. But I'll likely never go back and play it again, now that I've done the plat, haha
Try FNAF 2 10/20 mode, crpyt of the necrodancer platinum, FNAF pizzeria, black ops 3, gta 4, prototype, bleed 1 and 2, ESO emperor trophy, crash 4, street fighter 5, ufc 4 without boosting, solo tag, blood of the dead, and voyage of despair easter egg, and doom 2 and doom 1993 co op nighmare difficulty solo so play on split screen set the other controller to the side with no one playing it and play the difficulty by yourself with the newest update all enemies are way faster and respawn faster making soloing those 2 games a 10/10.
I honestly think older games are way harder in my opinion I’ve gotten 5 old platinums and they were very hard like right now I’m trying to get crypt of the necrodancer I am 73% in but I honestly agree that trophy’s are getting easier!!
Yeah, I mean there's plenty of older games that are pretty easy, and there's still newer games that are super challenging themselves, but I think generally speaking, trophies are easier on average these days, especially in AAA titles
This is really similar to the insight that helped me chill out with rally games - don't reset, just keep going if you can. Finish, don't worry about placement, just focus on consistency and how to reduce the number of wipeouts. I had been pretty good at it already, but it helped me enjoy the process more, and I found I climbed the leaderboards in longer rallies as faster, riskier strats made people crash out. Similar with runs of Pistol Whip I've been doing, I learned to finish runs even when they sucked, and then start again, rather than resetting early. It's an autoscroller rhythm style where each level is a song, and it feels especially soul-crushing to reset something like that because the time you lost is absolutely fixed. Doing complete levels every time makes it more fun and gets you to a level of competence in every part of the level much faster.
Totally agree! I used to do speedrunning, and I detested having to reset runs, I ended up just spamming full runs of the game, that's probably where my tendency to not break up Meat Boy worlds came from! Messing around on map screens or character select screens, dying on the same level 5 times in a row, that stuff got to me way more than choking, and I had some heartbreakers during this plat, haha
@@thesparkcity Gotta maintain the love of the game. Also the platinum is awesome. I'm actually more impressed at the way you worked smarter than I am with raw twitch skills or perseverance.
@@excrubulent I've been gaming a long time, but I've never had insane twitch reflexes or anything! But what I lack in reaction time, I make up for in patience (aka stubbornness haha) Thanks for watching the vid! I appreciate the kind words
As you probably would've guessed, this video really resonated with me. I love trophy hunting. I don't want to break my soul every time I play a game due to one or two trophies on the list that require a certain skill level and/or lots of grinding, so I find that most trophy lists today appeal to trophy hunters like me who want to obtain a shiny new platinum and feel that sense of satisfaction once I get there. However, I totally understand the other side of the argument where you do have, for example, difficulty-related trophies which "separate the men from the boys" when it comes to obtaining the platinum. To some, a platinum is something you REALLY earn and, in doing so, you get that kudos and respect from the community for your efforts. I feel that there should be a healthy balance when it comes to trophies and, in order to appeal to a wider audience, devs should probably consider doing additonal trophies (outside the base game trophy sets) to include NG+ and difficulty-related achievements. This way, it won't lock people out of achieving the platinum but to get the 100% completion in the game will be the challenge.
Definitely interesting ideas here for sure! I agree that variety is the spice of life, and trophy hunting is no different, for me. Like I said in the video, I enjoy the "more options approach". And while it might be cool if every game had trophy types catering to every gamer, I don't think that's feasible (or, for me, even desirable). I'm totally fine with games being super easy, even to the point of shovelware, *because* harder games still exist! The full spectrum of difficulty is represented in trophy hunting, simply because we have such a massive quantity of games being released. There are plenty of developers who want trophies to be an extra form of challenge, and there's plenty who prefer them to be a gentler challenge, that seem to incentivize just completing the game! And given that most folks who buy a game never finish it, I think it's fully appropriate for a dev to use trophies as a tool to pull players along!
I've been streaming on Twitch forever, and I like the direction their monetization is heading! I'm also partnered there. But they've recently changed their rules so I could technically stream to both at the same time, I've been looking into setting something like that up
Damn man, this is a great video. Gotta say you deserve a lot more attention for this editing and commentary, not to mention the grind itself. As someone who has just started doing RU-vid daily as much as possible, I’m definitely taking notes from this video!
This video pretty great. I really appreciate your discussion on the psychological techniques behind how you overcame the obstacles to get the platinum. I've definitely experienced the inevitability threshold with tricky bosses in FromSoft games. The dynamic between confidence and skills is a really fascinating way to look at the way people engage with difficult challenges (in life and also in games)
Hey thanks so much for the kind words! I definitely agree that there's a lot of similarities in the way folks overcome challenges in life and games, and I feel like the more folks put their own unique spins out there, the better odds we have of other folks finding an approach that works for them!
Its unique, I like the idea of your character being useless. Not like RPGs where 'lv 1s' are still skilled in their role. You feel like youve actually grown through the playthrough.
@@iThinkMyNamesBenH Agreed! I liked that it did the Deus Ex thing where there were actually multiple solutions to *most* problems, and some of the things the game takes into account (character hygiene) are super cool! But for whatever reason, it didn't grab me like I hoped it would