Biggest weakness of the game... basically its unplayable without tutorials like this. thank you. very useful... i have quit this game several times because i can play well but i cant deploy for ****.. You totally get a subscribe!
I love your volt rush build ! Can you explain me quickly how you can throw like 4 - 5 volt rush in a row since we have only 3stacks. I don't understand how :D Is it with resurgence buff or something ? thanks
Of course! The tactical "Storm's Succor" doesn't really explain how it works, but basically it rolls in the old Endless Offense set bonus. So using force speed will grant you two charges of volt rush. Also, because of Storm's Succor, your energize goes up to 3 stacks. So ideally while using it you'll go 2 volt rushes, then force speed, then two more. Basically you're doing that everytime force speed is off cd. VR heals are insanely good!
@@louisleprodu55 I run 110% accuracy on my healers, but I have it on good authority that it works almost as well without it. One of my friends runs the same setup with regular healing gear and still sees a lot of success using it, though I don't like the idea of things missing.
@@kerplunk1774 I think I will try both of them since I have all 330 items in the game. I'll let you know my feedback :) Thanks again bro for your answers and for getting me into this build.
@@kerplunk1774 well when I last was playing. This was the new raid. So my clan was running it all the time. I got burnt out by the Dread Fortress and Dread Palace because we would do it all the time
6:30 - They used to have in the options menu you could choose the percentage theyll fire at and pen at, I dont see it in the options anymore. Maybe Im blind.
Hey, so there's still an option for it in the Gameplay settings, called "Rules of engagement: Efficient Shoot" That said, they moved the more fine-tuned option. While in a game, if you have a unit selected that can benefit from efficient shot IE a tank or gun, then you can hit the Cog on the bottom right next to "Engagement rules." This will open a menu that gives you a better Efficient shot command. You can save this as your default from then on!
Would be cool if infantry after killing more than 2 squads gained a max of one star veterancy if they have none. Does up-vetting officers do any benefit?
Sorry for the late reply here! Upvetting officers increases their area of influence if memory serves. That said, it's almost never worth it. So long as you keep an eye on where your units are positioned, then you will be better served by more officers rather than better officers.
Great videos man. Anyway to play some Steel Division with you? Pretty new to this game and love it. Would be cool to practice with you. Been looking for people to play this with :)
Hell yeah. Good to know. So far I used leaders for obvious reason and in my imagination they are acting like a Lt. Winter from Band of Brothers. Call me childish ^^ But what I don't know was about commanders and this command-chains oO Don't even know commanders exists ingame. Must be miss them by some reason. Now it's 7am in the morning, i'am awake some minutes ago and got a lesson. Got start in a free weekend :D Thx!
HE grenades are used automatically within range (100 meters). Smoke grenades, however, are used when you hit the key bind for "Smoke On Position" which I believe is defaulted to "B". It can be changed in the menu also!
I love the BT-7 and often play this deck for almost that unit alone. This is mostly for sentimental reasons. The BT-7 actually only has a few opportunities to excel: 1. arriving at a contested position as the first units and taking out enemy transports and light vehicles en masse 2. using them in phase A for a surprise maneuver before your enemy has brought in many tanks of their own or through a pathway where they wont run into enemy tanks and can get to a position to wreak havoc in the enemy rear 3. if you've managed to keep them alive until phase C, using them to support your KV-85 on a push where the BT-7's act as cannon fodder or something you use to take out light targets while your KV-85s focus on enemy tanks. Outside of these roles it is pretty useless. That's why I usually use them all at the start of phase A or at the end of phase A to push somewhere I think the enemy is weak in hopes to take ground or wreak havoc enough to justify losing all the BT-7's.