Welcome to Sprocket Simulations. This channel is for all things Microsoft Flight Simulator. Tutorials, reviews, news, and bug fixes. We will upload 3-4 videos a week so please enjoy and like and subscribe to make sure you get the latest videos! Please reach out with any videos that you would like to see or comment in an existing video.
*DISCLAIMER - I AM NOT A REAL-WORLD PILOT ALTHOUGH I DO HAVE EXPERIENCE FLYING AND HAVE SOLO'D (MANY YEARS AGO) THESE VIDEOS ARE FOR ENTERTAINMENT AND MY LEARNING EXPERIECES IN MICROSOFT FLIGHT SIMULATOR. NOT REAL LIFE.
www.justflight.com/product/steam-gauge-overhaul-analog-baron#:~:text=Black%20Square%E2%80%99s%20Analog%20Baron%20features%20the%20default%20MSFS-native Not on marketplace
Not sure what to tell you, it is a regular option if there are multiple approaches. The only time it “glitches” is if you select a different runway, this will let you change transition but then say something like circle to land on the original runway. But it does come up when you are assigned an approach. You just have to select it as I have and tell them to standby.
Yes, that is what is used in the video, throttle quadrant, yoke, pedals, keyboard/mouse. Anything more would not really be able to be used as you physically can not see it.
I can't seem to be able to start up a single aircraft without something bugging. Everyone's answer to me is "just spawn in the runway." Yeah, I thought this was a simulator.
Hmm that is interesting because the only aircraft that I do are the ones that are complicated and old and would be from human error. Not a bug. If you are referring to this 172, make sure fuel lever is on, battery/alt is on, mixture is full rich/in, turn the key. I own a LOT of aircraft and can’t think on any that are bugged for startup. I never spawn on the runway.
@sprocketsimulations okay I took your advice and ran theough the checklist again step-by-step. I also reinstalled the Garmin add-ons and I think that might have been the issue. It seems to be working fine now! I really appreciate the feedback
I’ve never flown or had instruction on tail draggers but I would say that, runway depending, you would want to come in a more shallow/slightly low to keep speed down and angle to the runway easier for a 2 wheel touch down. I still use them as a guide but don’t over correct if I am a little low/3 red. If I’m 3 white though I know that I am going to gain too much speed and most likely bounce on touch down. That being said real DC-3 pilots I’m such can come in fast and steep and still find a way to land correctly on a short paved runway.
Sorry for the late reply, honestly I have not flown this in a very very long time and do not currently have installed to check. I would check the official MSFS message board to see if there has been a bug, but since it is so old now, I am guessing it is some quirky user error step.
The plane is very stable now, and I have had no issues with it thus far, including autopilot. I think it is better when compared to this review from a year ago.
It does look like after over a year and a half later they updated it 08/2024 to fix issues. Not exactly speedy. I am not sure if it is worth of my HDD space at this point. simworksstudios.com/knowledge-base/rv-10/version-history-rv10.html
My advice would be to pay attention to how the horizon looks when the aircraft is sitting stopped on the ground. This is your three point attitude. Decide beforehand where the horizon needs to be right as the main wheels touch down and put it there. Basically there are three ways to land a tail dragger. Tail high. tail low and three point. Some aircraft can be landed all three ways. Some can only be landed one way. Consult your POH. The DC3 manual only recommends tail low. Which is pretty typical of most large aircraft and many WW2 fighters I have seen the manual for. Another point is that often times pulsed moderate rudder inputs are more effective and less likely to cause PIO than trying to handle it with small inputs proportionally. Be aware of the effects of P factor caused by low speed high alpha and high power. and the gyroscopic effect of precession as the tail comes up on takeoff and anticipate, time the rudder to counter these as they are likely to occur not after they have. Tail draggers are much easier to operate off of a grass strip than a paved runway. Your goal on landing is to bring the stick / yoke all the way back as soon as you can without causing the aircraft to become airborne again. This will get the tail wheel in contact with the ground as soon as possible and it will also reduce weight on the main wheels. Less weight = less traction (There is a reason that tail draggers are much easier to operate off of a grass strip). in addition the negative lift and subsequent induced drag of the elevator ( and wing for that matter, remember the center of pressure is behind the CG) will further stabilize the aircraft and ease the job of the rudder. If you land a plane tail high round out as low as possible and its a good idea to leave a little power on so that you can ease those mains onto the runway with a near zero vertical velocity without loosing to much airspeed (Which would result in a tail low or worse three pointer). You have to develop a reflex of giving back or even pushing the elevator forward just as you hear the mains touch to prevent bounce. try it sometime going really fast and see if you can get the plane to nose over. If you have enough speed it is damn near impossible to do so even with 100% braking so don't be afraid to hold those mains down. In a tail high landing you will have enough speed at touchdown to make a nose over very unlikely. Obviously as you loose enough airspeed she'll go right over. Use common sense. Remember once your down your goal is to bring that stick/yoke all the way back as soon as you can. Don't takeoff again but get light on the mains. For a strong cross wind consider retarding an engine a little on takeoff to ease the work of the rudder. and use as much upwind aileron as you can get away with on takeoff and after landing. remember that the adverse yaw caused by the ailerons is like a second rudder! If you follow these tips it will seem a little more like a controlled evolution and a little less like backing a boat trailer down the freeway at 100 mph!
Super nice video indeed. I have 2 questions though. 1 how do you rich of Peak ? I didnt quite get the procedure like the leaning one . 2 why isn't the inner marker light not lighting up when you pass the point and hear the sound of it ? Thanks
I use a 3060 graphics card and oculus2. The cockpit part is clear but the ground is blurry, especially as you get higher and higher. Is this related to the video card or the virtual glasses. Do you feel something like this
This is most likely down to the “sweet spot” of the specific headset. The latest models are supposed to be much better. Essentially the lens will have an area of real sharp clarity and it falls off the further away from it you look. If you are looking at a gauge it is most likely going to be in that sweet spot but looking outside at something far away/to the side it will be out of that centered spot. I’m not familiar with the Oculus but might be worth googling about the sweet spot of that model. It could also be the graphics settings in MSFS so try cranking up detail and textures. The 3060 is a good car but it can only do so much.
Nice video! I’ve owned a ‘47 140 for 15 years and thought I would add a few comments. The “fictitious” knob below the right yoke is a cigar lighter in the original airplane. Airplane Heaven did a good job with the modeling but there are a few errors. For example, they have a ‘46 cowling but a ‘47 or later interior and engine sound is completely unrealistic. Also, the panel is backlit. The external light on the post is used on 150’s. The 140’s have a swing down landing light, not two wing mounted lights as shown. Other comments for those interested - no flaps are used for takeoff. The heading bug on the Garmin is the yellow triangle on the top line and the course line is the vertical line bisecting the triangle. Three point landings are fine on pavement. FYI - there is no plastic in the 140…anywhere. The autopilot (never saw one in any 140) is not an original option, but if it was it would have been nothing more than a wing leveler common on light singles like the 172 right up through the 70’s. So functionally, the AP they have here is more correct than not even though it doesn’t look right. I enjoy flying the sim 140 on those days weather has me grounded. I live at an airport community with a runway in my backyard and can land at my airport and taxi right up to my house. Pretty cool. Again, great video. Thanks!
Is there a manual for this thing, hidden somewhere within the installation? =) I already got the JayDee checklists, but is nice to have a more general manual...
The only thing i may not like, is the fuel pump. After you start the fuel pump, after 5 sec or 10 seconds the sound stops working. They forgot the add the loop. Else it looks photorealistic. I own a lot payware aircraft, most like 99% are "study level", and i know this from carenado dont have those simulated circuits, or what ever, but do we really need all that stuff? And what i wanted to say, compared to all aircraft i own and use, the carenado piper archer II has the most beautiful texture i ever saw. When you look on the wings from the cockpit, you think its a real aircraft, and the cockpit looks simply incredible, i never saw such good texture since today. I wish, all other devs would add this amount of quality. In real life you maybe check the oil, step in and look how much gas is there, look at the airframe and fly away. Real pilots are not engeneers like A2A comanche with their model, is kind nice to have, but do we really need that? I cant hear the word "Study Level" 🤣🤣🤣🤣
@@sprocketsimulations thanks for answering! Before this "fuel cut" that's happening, the fuel flow doesn't decrease and the EGT doesn't increase as it's supposed to be... I'm confused about that
@LucasRamos-ho2zj do you have auto mixture turned on? Does it do the same in other aircraft? Check your keybinds to make sure that they are set correctly. The levers should move incrementally from the top to the bottom. Try it in something like the 172 to see if it acts the same way. If it does you know it’s something in your settings and not the aircraft.
I have a Reverb G2 V2. How does one achieve this full screen mirror with FS2020? I have not found this yet! If it was mentioned in the video, I missed it. Very nice! :)
I haven’t used mine in a while but I remember that making this video was a pain for that reason. Essentially I had to make OBS recognize each lens as a separate monitor and then select the left eye as what was being recorded. Microsoft’s mixed reality and OpenXR are not really being supported anymore so moving forward the G2 will be sort of left behind. There is probably some way to use steamVR but imagine there will be some very wacky ways to make it happen. To answer your question there is no easy way to make it mirror like other VR titles do. If you are looking to record use OBS and look up some instructions on how to make it a display.
Hi! When your entering the FLC speed to climb to our chosen altitude is the another key or know besides the nose up/Dn button? Mine starts at 0 always and if I’m flying a Citation Mustang for example best climb is 170kt and thats a lot of button pushing. It doesn’t speed up if I hold it down either. 🙄
I haven’t flown that particular aircraft but usually you hit FLC once you are trimmed for your climb and it will select the speed you are going. Some aircraft also have a pitch hold button on the yoke to hold your climb while you get it configured. Or just set it on the ground. The up/down buttons are the way to select the desired speed.
We are in 2024 and this is still perhaps the BEST plane in MSFS hands down...most people just don't know what they are buying. This plane should have sold 2M copies...it costs 20$ and it is easily worth 100$ bucks!
No addons, 34” ultra wide asus monitor 3440x1440. 6800xt GPU. Going to a amd 5800x3d CPU probably gave me the biggest performance gain as it is perfect for games as they don’t use all cores. It was faster than a 5950x. I always skip a generation with PC stuff. I never buy the current gen, especially on GPUs.
I have to say after watching so many videos this one really made me understand what I need to do for a good setup. Currently I been wanting to try FS for a while. I only played it once when I was much younger on a friends machine. Now that I'm older i have a little bit more money plus i think it would be relaxing as well. I have a machine I build a while back when I started mining but don't do that anymore. I have a * ASUSTek Prime B350-Plus Rev X0x. - motherboard * AMD Ryzen 5 1600 *Memory 16 GB. *GPU - 1050Ti / 1070 TI. From my understanding I will have to upgrade my CPU, GPU and memory. I was looking at these items GPU 4070 - $550 Ryzen 7 5700X3D - $249.00 Crucial 64 DDR4-3200 - $135.98 and maybe buy the same Logitech G Saitek Pro Flight Yoke, Throttle, and Rudders Bundle down the road. What got me interested was the VR. I guess these 2 items at the end I would have to wait because of my budget. Is it worth it to buy all these items or just purchase a machine that's been built already with a good GPU? I know Costco and Sam's club they have good deal now. What do you think?
No matter how many videos i watch in every version. Decent never shows up, not even in the mdc. Game is just not meant for me. Your the 24th video i watched today and no luck but great video none the less.
I would say no it’s not. The only closeness part is that your head is moving and you have a slightly improved depth perception. Someone else asked this on here. Main issues with VR that actually take away from a pilots seat comparison is that you are not seeing the same controls you are feeling. Plus if you need to look at other items, write down atis info/atc instructions, or look at a POH you are not able to do so in any realistic manner. Visually it gives you a slight edge just as any VR title does. But I find that TrackIR with an iPad for maps and digital data as well as a pen and paper provides a much more accurate representation of real life flying. It is still nowhere near close but as far as work flow, and what you are able to look at outside of the headset is much more accurate. If you invested the same amount as a headset into more peripherals then it will be come even more realistic as you will have physical dials and buttons to push. Such as a nav/com stack, auto pilot controls and others will minimize mouse use which is by far the most unrealistic way to control the aircraft. I used VR for about 300 hours and it’s just not practical for anything more than short sight seeing flights. It’s great for that. But again, this is just the visuals. Nothing about actually flying.
@@sprocketsimulations I've never heard anyone else with real flight hours say that it's only a slight edge. It's the same with racing sims, every single person I've seen mention anything about it says their time improvements were either negligible while still having better spatial awareness, or like the vast majority who immediately see improvements in their lap times. Same with pilots being able to better orient for landings etc.
The painful thing for regular monitor is we can't see runway at some point. But with VR, it just like the real flying you can move your head to see the runway.
I would say it is an experience but there are definitely trade offs. I have found I don’t really use VR much anymore. I use my TrackIR much more and able to use my iPad with Navigraph and take a drink when I want. It also performs better. But the experience is very cool to try. If the headsets/pc’s and software were more compatible and advanced it would be better. End of the day, for me, it’s just not practical enough and too many trade offs need to be made. I have probably 300+ hours in VR but the wow factor wore off.