Pokémon Challenge Content Creator, currently finding out which gym leader is the best in Kanto, whilst also doing deep dives into the maths behind Pokémon game mechanics, and also the odd bit of story telling! Thanks for checking out the channel!
When inevitably doing Gen 3, you can save yourself a bit of time by slightly altering the Python code. Assign each evolution line some sort of difficulty score to obtain, then sort your final lists by summed difficulty score. Not a perfect system of course but should help prevent you from having to get roamers or Pokémon with high catch rates etc I would assign every Pokémon a 0, and then just add points for every difficulty spike, like for example and without too much thought put into it: - low catch rate : +1 - 1% spawn only : +2 - 5% spawn only: +1 - version exclusive: +1 - roamer : +3 - event exclusive: +10
That's a great shout! I'll definitely do something like this if I end up with thousands of options again :D Only issue is, something tells me unobtainable jirachi is still gonna have to be on the list, for a move I've never heard of, doom desire!
I've learnt about that since posting the video :) not sure what would take me more time though, riding around on my bike whilst watching RU-vid, or battling through a bunch of elite 4 stadium 2 runs :)
Fantastic video, amazing how people are still finding unique ways to play these games after all these years. If I could offer one bit of feedback, it's that nicknaming all the Pokemon, while cute, does make keeping track of who's using what move a little more confusing especially when running through moves so rapidly that the on screen Pokemon doesn't yet match the commentary
Thanks for the comment! And the feedback :) That's fair! I do need to get better at matching the video to the audio. It's hard when tackle, string shot, harden, flash, takes 3 seconds to say, and 10 seconds to show up on screen :D Il have a think about the nicknames for gen 3, or il have a think about my script :) At least for the next video it'll be easy to follow, ditto ditto ditto!
Cool video. One recommend: I think instead of using the modern art on the left (Started FR&LF) it would be better if you used the retro style water color art. Would fit the classic theme better
Good point! I just had the Pokémon art already and couldn't be bothered to upgrade/downgrade for the videos :D it's too late for ditto gen 1 but maybe il have it ready for ditto gen 2 :)
I love gen 1 & 2 the most, and this was a fantastic breakdown with brilliant illustrations. I have a couple questions (anyone can answer): 1) Is there a quality source to read more about these topics (aside from sites like Bulbapedia)? I've always wanted a complete guide to gen 2 breeding, for instance. 2) What's the best method for stat exp training after vitamins? E4 + Red in gen 2? I'm wondering about giving CAL some Mews and Mewtwos lol. Maybe hatching a mon and giving it EXP Share while rebattling E4 for the best stat exp from the get-go. Utilizing boosted exp seems to not really matter since it's the same amount of stat exp you'll need to hit the 65k regardless of reaching level 100 quicker. 3) Is there a way of inferring your pokemon's stat exp, apart from doing rigorous calculations from a pokemon's first battle or checking PC recalculations until they don't change?
To make things even MORE complicated for gen 3, Pokémon XD: Gale of Darkness gives the 80-ish Pokémon within access to moves that they cannot otherwise learn. At least the already required Lugia gets both Psycho Boost and Featherdance this way! So Deoxys and Pigeot shouldn’t be explicitly required!
So I've heard! The issue is with the 6 starters all having signatures, I'm going to be playing a lot of FRLG/RSE :D I'm hoping people forgive me if I ignore the fact that XD/Colosseum exist :) they'll get an honourable mention in the end (and maybe their own video in the future!)
Maybe not smeargle herself, but definitely using moves like sketch metronome transform mimic mirror move, to get moves that aren't on the users level up or TM/HM learnset :)
Haha I've started the research for gen 3 and it really feels like everything is a signature move, I'm predicting I'm going to not have very many options to consider when I'm choosing my team :D gotta get all 6 starters, gotta get the mythicals, gotta get the snake and the mongoose, gotta....
Oh god, if you have gen 3 spoilers, now is the time 😁 I've already researched volt tackle, and that pretty much every legendary and mythical has a signature, which should be fun 😂
@@kangaskdan Ah, Volt Tackle is a fun secret. Have fun getting all the legendaries, especially Jirachi without brazen cheating. But have you considered Shadow moves? Since both Colosseum and XD battles work the same as in the main games, I would say they count. A casual playthrough of XD could help with getting rare Pokémon - mainly Lugia knowing Psycho Boost which eliminates needing Deoxys. You can then freely trade the mons with the rest of Gen III games. Also, some moves change even within the same generation. Usually, it is only a slight change in PP or accuracy but Shadow Rush changes quite a bit so it would be cool to showcase it in Colosseum as well if you do choose to include the Shadow moves.
With the way I create my minimum team to use all moves, using the Pokémon disassemblies I'm thinking il want to try and keep this purely in the GBA games, it'll mean a little bit of brazen cheating here and there, but at least il be confident in my answer :D One day il be brave enough to venture into the other games, I hear good things about Colosseum!
You could technically use the Move Reminder of Stadium 2, to get those moves from the Hitmon line or those from the low level Pokemon, but that would require doing many runs of the Elite 4 + Champion there, since you can only get a move per run.. so yeah
Yehh that's not something I knew about until a few people commented about it on this one :D But oof, if I'm going for the easiest option, quickly trading 2 Pokémon from 2 red saves seemed a lot easier than multiple runs through stadium 2 :D Although it would technically make this more of a gen 2 only challenge (minus squirtle and moltres :D )
The hitmons, beedrill, eevees, cloyster, sunflora, were definitely necessary, il have to double check the others but I don't think the evolutions were needed. I was just tired of seeing the animation every level up :)
That was fun and interesting ride, I bet that took a lot of preparations to get the overlay and strategy working.😊 I'm glad that my favourites,Octillery, Typlosion were in the video. I can't wait to see how far Ditto could do in gen 1 while mirroring the opponent's moves. 😮 Overall nicely done!and it is always worthwhile waiting for these videos. Keep it up!😊
Was happy to see another one of these! With your ruleset using level up movesets only, would be interesting to see if egg moves change the number of Pokemon used at all. Wonder if any signiture moves can be passed down.
It would definitely be interesting! I was happy to use spontaneous egg moves like the odd egg getting dizzy punch, because I hadn't got a Pokémon that knew dizzy punch beforehand and bred it. But I worried if I started looking properly at egg moves, getting a venusaur with a bunch of moves and breeding it with something to make an egg for a pokemon I needed... Then should that venusaur count to my Pokémon count? I thought it was best to just avoid it and use breeding solely for devolution and cloning :D as nature intended
@@kangaskdan right I was going to say technically and logically you already have to have a pokemon with that move to pass it as an egg move so logically for the challenge whatever pokemon you would be using to generate egg moves you might as well just use the movie with that pokemon. Not counting breeding pokemon to the count would feel kind of like a cheap loophole to reduce your numbers
So this strat is kinda really bending the rules but Pokemon Stadium 2 rewards the player with the ability to teach a pokemon that got through the elite four and champion portion of the gym leader castle a move from earlier in its level up set
Ah that would have been a great shout! Definitely would have helped me out with my hitmons. Hopefully people don't mind that strategy as I think il be relying on the move relearner in gen 3 for a bunch of moves!
@@kangaskdan It's less being a move relearner that had me thinking it is iffy and more just it is using a side game to get moves you otherwise couldn't
Nitpickiest nitpicks are my favourite type of nitpicks! So whilst struggle is treated as typeless in the type effectiveness part of the damage equation, the move is actually defined in the game files as a normal move! And by holding the pink bow, you actually do more struggle damage! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2Z7o4RQDtzU.html This video is great at going more in depth :)
AAAA thanks! Yeah, Struggle's actually coded as a Normal type move that does recoil damage, similar to Take Down and Double-Edge! It's "typelessness" comes from a check the game does when doing damage calculation that checks if the move is struggle. If so, the move has no type effectiveness. However, everything else (item boosts, physical vs. special, etc.) is done much earlier, and in those cases, it's treated like any other Normal type move! As such, there aren't any truly 'typeless' moves in Gen 2, only moves that ignore type effectiveness (but otherwise have a type).
Ugh I really hope not!! If I can do it all with FRLG and RSE il be happy. But all 6 starters have signature moves, so il have to do at least 6 playthroughs! We'll see how it goes :) ditto first!
Thanks mate! And haha yeh, if that odd egg would have hatched into a Pichu I'd have binned it, used a kangaskhan and then end result would have been 50... Hopefully Kang makes an appearance in gen 3 :)
@@kangaskdan do you still have plans to do the Blaine run? Ive been looking forward to it for a long time, that series is honestly so amazing and underrated. The Surge story line was really clever and engaging
Ah thanks so much Rob, it's still on the to-do list, I've done the run itself and half the script, just gotta force myself to finish it off. I'm hoping I can get some momentum after this video and finally finish the gym leader stuff :)
What an excellent video! It's been a lot of fun seeing Gen 2 played from a completely different perspective! Definitely looking forward to that Ditto run!
Thanks Squidgy! Was the completely different perspective, the perspective of a gen 2 noob? :) Il try not to leave you waiting almost a year for the ditto one!
Ive been playing pokemon crystal legacy for the past few days reseting for a max dv's cyndaquil, ive gotten pretty close, gotten a few with 3/4 15's (not including hp), best one so far has a 12 in speed and 13 in hp, but 2 of my favorite finds are hp-15 all the rest 7's, and hp-15 all the rest 13's, i am also looking out for all 0's cus i think it would be interesting to have the strongest and weakest cyndaquil side by side. (I am aware that breeding eggs in legacy edition always give perfect iv's but i want to get the first starter legit full odds)
Wow! That's dedication, and just think, the odds of getting one with hp 15 and all the rest 13 is the same as getting one with hp 15 and all the rest 15 :D so you've already done the impossible! Good luck!
@@kangaskdan thank you!, and yup! Same with all 7's and 15hp, thats why im happy to keep going, thanks to the legacy version having dv's in the pokemon stats menu, and my save state right before selecting yes for cyndaquil, it only takes about 30 seconds per reset, (i dont want to hear the math on that right now lol) and the majority of that is just elm's dialogue, unfortunately i dont think my ezflash omega DE can do speedhacks other than half speed, but ive just been resetting while watching tv or youtube
True! The attack stat is useless on a starmie, I wish we could alter our Pokemon's base stats like we are in the character creation screen on an RPG :D
What's the cap for overall stat Exp? Like if a Pokémon gets to 65,535 in one stat, will the others stop increasing? What if it gets to Lvl 100 with no stats at max? Or is it a total across all stats like the 520 EVs?
With gens 1 and 2 the only cap for stat exp is a per-stat cap of 65535. So if you have attack and defense stat exp at 65535, if you battle again, your attack and defense stat exp will no longer increase, but any non-maxed out statexp stats will! This is different to how EVs work in gen 3 where there is an overall cap, meaning you have to be selective in gen 3+ about what battles you take. In gens 1 and 2, you can go crazy and battle everyone and anyone, even at level 100, and all your stat exp will increase.
Annoyingly with the way pokemon treats decimal places, the best we can get is a range of possible DVs for each stat. So using the level 2 pidgey I just caught in crystal, he has an attack stat of 7. I know his base attack stat is 45. So using the stat equation we know (((45+attDV) x 2 x 2) / 100) + 5 = 7. This is assuming he's a brand new pidgey and has 0 statexp. Rearranging that we get: ((45+attDV) x 4) / 100 = 2 So now we can sub in values 0->15 for attDV and see what possible options we have. attDV = 0 gives us 180/100 = 1.8 = 1, which doesn't equal 2, so we know our attDV is not 0. Carrying on like this we can work out our attDV must be between 5 and 15. Not very helpful having such a large range, but the stat changes are minimal at low levels. Trying to work out the DVs of a freshly caught level 50 pokemon would be easier! I hope that helps :)
Meanwhile my Seadra used Smokescreen 6X & my oppenent lands 7 outta the next 8 moves… literally came on RU-vid just because of that bs lol on some “Woah woah wait a minute now hold up… I might actually have no idea how accuracy works” cause 7/8 is wild
Oof that's brutal! I swear sometimes the enemy plays by its own rules. One smokescreen at us, we miss everything. One smokescreen at them, they are hitting everything.
I am thanks! Just getting back into the youtube grind, 8 months of no youtube and no pokemon has caused me to forget what a pikachu is, and who I am :D
So if a mew give 100 in every stats, beating a bulbasaur will give you 53 in every stats ? Beating a chamander will give you 52 everywhere too etc ? I don’t know if I’m calculing it the right way
If we're talking about statexp, yes defeating a mew will give 100 statexp to each stat, because a mew happens to have 100 for all of its base stats. Defeating a bulbasaur will give you statexp equivalent to its base stats. So your HP statexp will increase by 45, your Attack statexp will increase by 49, your Special statexp will increase by 65, etc, because these are the base stats for a bulbasaur :). I hope that makes sense!
I just watched the video after restarting Pokémon Crystal. I have a question, 1) if I reached the limit and maxed a stat but accidentally kept working on the stat, will it waste EVs on other stats or will I still be able to max ever single stats to the max ? 2) Also I’ve read your comments and you adviced to beat between 100-1000 caterpie before reaching level 50 to get better stats… if I didn’t do that but maximized normally all the stats at level 100, will I get the same stats at level 100 or beating the caterpie will have better maximized stats ? Sorry if my questions are dumb ahah I’m French I struggled a little translating all the video. I understood most of it btw and I wanted to thank you for this amazing video! Keep doing the good work bro I followed you 👌🏽
Thank you so much for the kind words! :) To answer your questions: 1. This is the difference between gen 1+2 and gen 3+. In gen 3+ you have to pick and choose your EV distribution, because once you hit the max, you can't gain any more EVs in any stat. In gens 1 and 2, you can keep increasing each statexp value until it hits the limit (65535). So if you defeat 10000 chanseys, your hp statexp will hit the max before the other stats do (because chansey has such a big hp stat), but if you continue to battle, all your other stat exp values will eventually catch up! 2. A level 50 pokemon who has only defeated 1000 caterpies will have the same statexp as a level 100 pokemon who has also only defeated 1000 caterpies (assuming you used rare candies to get them to 100 :D ). So it doesn't matter when you do the battling, the stat exp gain will be the same. I only suggested doing it early on in a run if you were doing something with strict rules like a nuzlocke :).