I'm your average nerdy gamer who plays a wide variety of stuffs, I don't really have a preferred genre, I like so much different types of games. Used to Host/Cast tournaments for Gwent (RIP) now I just play anything really.
Having the mutants A.I. train chemical warriors only(?) from the captured Hand of Nod is some strong attention to detail since mutants canonically aren't supposed to die in-game from tiberium exposure. Liking their haphazard personality, too, only seizing buildings important enough to spool production up - fits their chronically shoestring budget in lore.
Some comments: 1. The point of the river looks like it was made to form a clean separation between finishing GDI off and giving the player the grand Forgotten reveal, but that river looks quite empty. We could use some gunboats to make it more exciting by making life harder for the chinooks flying by. *EDIT:* I glossed over the two gunboats in this map. 8:19 is one of them. 2. I'm a sucker for consistency. The mutant riflemen / grenadiers / rocketeers reinforcements are technically not immune to tiberium. Maybe replace them all with chemwarriors?
The river does have A GDI Gunboat in it and I Did want to give the forgotten a reinforcement Gunboat too but in this game if a gunboat arrives via reinforcement it bugs out and can't shoot so it's pointless. Also yeah I do always give forgotten chem warriors primarily, only very rarely did I give them something else 😇 @@KajiTetsushi
Normal AI in this one. They begin the attacks less than 3 min in. C&C Gameplays didn't get any attacks even up until the off screen lower right attack at 8 min in. He had it easy.
@@trentvlak yeah this took me 7 attempts 🫣 to record haha. Kept getting swarmed and also on my first attempt I forgot the sneak attacks from the bottom right and got destroyed then, fooled by my own creation lol. But yeah I've no idea what happened with C&C gameplays attempt
i remmember having to manually shoot with the commandos in the playstation. UGHHH this looks better. nothing like tank control mouse cursor. especially when the ai has instant action.
@@x-Lilith-x -" playing yes but playing well, that's debatable " - dont underestimate your self, in stressfull situations like combat the female brain tends to keep track of more targets and plan more efficiently then a male's so theres that advantage. theres like 10% more grey matter between the two lobes wich allows your logicle and creative nodes to communicate better IE knowing more ways to attack then a male would.
Yeah the mutants start production after 3 minutes from game start so you have to be really fast to capture their base. This video took quite a few tries to do. And yeah the dino's are meant to act as the tiberium fiends from Tib Sun but that's the closest asset I could think of.
@@x-Lilith-x After another half dozen tries, I'm thinking that your strategy might be the only winning strategy. I deviated by not selling off the lower left yard. I got a pretty good economy going, captured the lower right refinery, got some good base defenses up, and right after they nuked the lower left, taking my captured yard, radar, and war factory, I got blown off the map!
@@trentvlak I'm fully aware it's a brutal difficult mission, I made it so after hearing feedback that my origins of the wolf campaign was too easy for most. As far as this mission goes, It was designed to be extremely fast paced and to use rush tactics because Hassan's stronghold is too powerful and obviously has an arsenal of nukes. So your against the timer from the go to destroy the mutants or get overwhelmed by hassan
reunification war? good thing it doesn't involve southern and northern american states at each other's throats while being backed by 2 powerful corporate giants respectively... with a certain night city caught in the middle.
Took the idea from the established lore in Tiberian Sun, so it's not made up, I like trying to make campaigns which actually happened in the universe so it feels canon.
yeah but I could've played that a lot better as usual. I love making these missions but i never know if they're too easy because I'm a noob player haha
Somehow, GDI has Chem Warriors running around? Nice that you get a GDI weapons factory and full Nod tech, though. Mammoth Tanks and SSM Launchers come in handy.
@@KajiTetsushi since the river is highly poisonous with tiberium this was GDI's way of trying to keep their troops safe while exploring it, think of it as bio hazard suits
@@x-Lilith-x I'd like to think that there's some creative liberties done over there. Because aside from the Liquid Tiberium Bomb from Tiberium Wars or various "hero" characters wielding personal Tiberium rifles in Renegade, GDI and Tiberium weapons are canonically never seen together on-screen or in-game.
@@KajiTetsushi very much creative liberties, for me it made sense for GDI to have infantry in bio suits around the tiber river rather than the regular exposed infantry. Plus its the only time you ever see them, the infantry in their base is normal
I understand it will be a cake walk for some. As far as money goes, felt the need to add a lot of crates as you were invading a City so felt it should have wealth, I do agree that I should have erased the initial tib field inside the walls though, in hindsight that made no sense.
@@x-Lilith-x I finally beat this mission today. Captured the northern base first. When I went for the upper right Temple, I'm not exagerrating, it launched at least six times, one right after another. Lost my gdi const yard, all base defenses, and half my mammoth tanks. At the same time, like fifty vehicles came out of the bottom base. They almost wiped me off the map! I had to sell power plants to afford new refineries. I really enjoyed the mission.
@@trentvlak yeah that's actually on purpose believe it or not, its like a 'trap'. Your meant to attack the main base first at the south west to cut off power to the temple preventing any barrage of nuke launches, allowing you to launch an assault the NE temple site safely. I try to do that for a fair amount of missions, add an optional way to go about doing things, so you have a brute force way or a strategical way
@@trentvlak No you have to destroy everything inside the Temple Base that can fight back essentially, so the win trigger is to destroy the Mammoths, the SSM's, the flame tanks, the commando's......AND the church.
@@davidsilva5431 thank you😇 . You can download it off the steam workshop in game or you get it here: www.moddb.com/mods/cc-origins-of-the-wolf-campaign-gdi-nod
Ahoy! I don't suppose you'd be interested in playing our mod's campaign? I'm always on the lookout for people to play it with fresh eyes; your channel got suggested to me by the algorithm and since this is a custom campaign playthrough.. maybe CA would be something you'd enjoy. It's completely standalone (built on the OpenRA engine), and started out as a fusion of TD and Red Alert, but has gradually grown to include all sorts of C&C stuff. The campaign is basically a story of about the timelines/universes becoming entangled. There's a trailer on our channel that gives a bit more of an overview. No worries if it's not your cup of tea or you don't have the time. Cheers!
Hey there. I could do yeah, I'm currently doing 1 vid a day until this campaign is done but I'd be interested in looking into it once it's done. If you have a link you can post it if you like
@@x-Lilith-x I replied to this saying something like "my comments get deleted when I try to post a link", so I avoided posting a link, and it seems to have been deleted regardless 😖.. So here's another attempt.. You should hopefully be able to find a link in the About section of our channel. We do have a new release coming out soon (1.03), so may be worth waiting for that, but it doesn't have any major campaign changes, so 1.02 is also fine. Also didn't realise you're also the creator of these missions, nice job!
that's a couple people saying their comments got deleted now, that's so strange. You can tell I'm not a regular RU-vidr, I don't know why that's happening, sorry. I'll wait for 1.03 then, it'll give me time to finish off uploading this campaign. Yeah Reunification War and Origins of the Wolf are mine, but I do plan on playing other custom missions and posting them here too :)
@@trentvlak yeah it's certainly doable after you receive the MCV, the narrative however is just to defend the village long enough to inspire the town to rise up and fight.
steamcommunity.com/sharedfiles/filedetails/?id=3299234630 The first mission is here, I am slowly but surely uploading the rest by the end of today or tomorrow
This mission was hard for me because the Nod vehicles got jammed in the entryways of the bases and built up so every square foot was jammed with vehicles. I built up like thirty Mammoth tanks before I uncorked it and dealt with that rush!
@@trentvlak yeah AI have an awful habit of clogging up. I've stopped using bridges in most maps since they're only 1 tile gaps, I assume that's where the jam was?
I actually missed that too. If you notice for around 10 seconds at that time I was doing literally nothing, I had to answer my door😅, but didn't want to pause the game haha
This was an awesome mission! My problem first playing it was going for Mammoth tanks, which build too slowly. I also had problems with the uncovering of the northern base. I had to run my apc back and forth to get the harvesters to activate. And the final GDI reinforcements just sat at the top not doing anything. Not sure I could beat it on Hard. Let's see what CandC Gameplays does.
@@trentvlak yeah sometimes you really are at the mercy of hoping the AI does what it's told. The AI regularly messes up in this game annoyingly, it's just random if they work as intended. Thought it would be a nice ending to the campaign if what's left of slaviks followers just rallied for 1 last throw of the dice, but since they have no leader it turns out to be a disorganised, reckless 'charge and see what happens' attack.
thank you Lilith. I did all your mission. It was a lot of fun. You did a very nice job designing them and some are pretty hard (which is nice). I still have to succeed in "In the name of Kane" mission.
You have a interesting Channel and I see, this campaign and the Mission are from you. Very interesting, the prehistory from Anton Slavic. You have my Sub and you wrote in your video description that you are not the best gamer. Do you also accept tips on the game as such or do you prefer not to? I noticed that you had conquered the refinery, but without harvester.
@@LarsViper91 I do accept all feedback yes, as I'm not the best skilled at strategy games, but I do love making the maps, they are very fun for me. Feel free to point out mistakes I make in gameplay and I'll try to improve for future videos, I am making another campaign and will be posting more soon.
@@x-Lilith-x Okay, then I already know. If you send an engineer to the enemy refinery and the harvester is inside, you can capture both the refinery and the harvester. And if you hold down the shift key when ordering units, you can order 5 units at the same time.
@@LarsViper91 I do know about the harvester, I was trying to capture the harvester too, but I couldn't get the engineer out of the APC quick enough, I was clicking constantly but he just wouldn't come out quick enough. I didn't know about the shift keys though, that's good to know
@@x-Lilith-x Yes, I know the problem. It's the same when you want to send infantry into the helitransporters and then just stand still instead of going in, I think it's the same with the APCs. It's all good, it can happen^^ I'm curious to see how it continues. :)
Well I haven't done anything to the game, it's the most up to date version on steam, and I only use 1 mod, 1 tile gap for building, other than that it's the default game 😊