Mods in games can get wild and I hope project zanaris passes. Someone could make a server that could get very popular. It may increase player base a lot but I do think at start it will be unpopular until someone makes a really good server. I think this might get a lot of returning players who have a lot less time these days compared to their youth because these servers can have different paces of progression.
Large scale pvp over a resource is extremely cool and really fun. However in most MMOs the risk of dying is 1-2 hours worth of xp grinding. That does not work in OSRS
Project Zanaris has some guaranteed use cases like player run tournaments, hopefully some fun sandbox game modes. It actually has the potential to generate a completely new game genre, think of dota or autochess. Player modification lead to the most innovation. This is the next step to plugins, which are still limited by game mechanics and rules. Also having a seperate server for nightmare mode not only makes it official, but you know that everyone you see has never taken damage, which is insane. The biggest issue for these private servers is lack of guaranteed longevity, so I see it more likely for tournaments or sandbox modes like a prophunt server or escape room server.
It doesnt matter how many times they say wrathmaw is only for PVPers as it simply isnt true. The rewards are honestly quite good, it has unique, and they work outside of PVP. More unique to the wilderness = non PVP players will feel the need to do it, especially since you know it will get CAs as well. Add onto that the time gate of the content and its honestly just a horrible idea (as the wildy wyrm in RS3 that its a copy of proves). That said, I love the reward ideas and would love to see them in game (the dark bow should just be buffed to those specs tbh, not need for a combo). The entire problem with the content is the daily aspect alongside encouraging pred/prey just not being good game design (especialy when you nerf ways for prey to escape)
huge disagree on the wrathmaw point. it's not that there can't be PvP focused content, people just don't want it to be PKers vs PvMers. predator vs prey model is just extremely lame, and jagex keeps adding wildy content to encourage it. wildy PvM is so, so disproportionately rewarding compared to anything else in the game and it honestly ruins it for me. like why do hard content when i could cannon pirates with no risk? why do anything other than rogues chests? the rewards for doing wrathmaw are going to be absurdly overtuned because otherwise nobody will go into the wildy for it.
If the biggest risk for sailing is just that its taking longer than something like shamanism would of then I'd say thats a pretty small thing to worry about. Definitely not the type of worry for you to want the devs to quit on the skill especially since the mods working on it are happy with how the progress theyve made so far and what they want to do in the future. If anything I'd say sailing was the safe choice of the 3 skills since it doesn't really change anything drastic with how you play the game whereas shamanism and taming both had a big potential to change up metas for almost everything with the amount of power creep and buffs theyd give players. It's also not like the game is in a bad spot or we don't have other big pieces of content to look forward to. Player counters are rising or at the very least in a good spot. We have the Summer Summit coming up this week and the rate of updates coming into game is far far better then it was a few years ago when it felt like there was a content drought for new big updates. I don't think theres really much to take away from the behind the scenes they showed off for movement because they didn't show much. I would of liked if they did a livestream were they had someone just sail around while they answered questions like they did the last time instead of doing the discord stages. They kind of left us with more questions then answers but they did say on the stages stream theyre in the last finalization of tests with play testers for movement and then after that development should move much faster.
now i will preface this by saying i will continue playing runescape until it or i am gone from this world. But i believe they need a subscription model that allows more than one character per sub (even if it costs a little more). Wow subs are still 15 to this day, and its not like jagex doesnt have mtx its just all in rs3.
I also didn't like slayer when it was released, and thought of it like was more akin to WoWified questing of literally "kill x." The thing that sold me on slayer is when I realized it's the witcher skill. Knowing how to slay specialized monsters and using special equipment. Crafting or using weapons that come from your previous kills. The blackmask/slayer helmet really takes it up a level too. Also, I challenge the idea that WoW's monetization is worst than treasure hunter. WoW's monetization is pretty much locked to cosmetics. There are boosts, but WoW has been focused to playing the current expansion for so long that boosts just let you skip the parts of the game that has no players and everyone gets a free boost when they buy the current expansion anyways because Blizzard really doesn't want players to play that old content anyways.
The mindset you guys have about this skill is the mindset that got the game into rs3. Throwing out a skill because it’s easier isn’t the answer. Make it good and make it in old school fashion.
@@greenbean4422 I've only ever used the hot air balloons for dairy task or during a quest. And I feel like sailing will be the same, dead content on arrival
@@greenbean4422I think you’re missing the point. Add a mini game or activity IE sailing to give access to new content on islands and don’t make it a skill. Nobody wants it as a skill.
I think you misunderstood why they moved to Unity for alpha testing. It wasn’t because Unity already had features built in or allowed them to get around missing features in the OSRS engine. Its because (and they stated this) OSRS won’t allow them to run multiple different versions of the engine on test servers simultaneously, which would have lead to weeks of testing just to try out a single change across multiple movement types. They went with Unity because it allowed them to test multiple movement types at once, not because Unity offered some magic fix to a problem that was preventing movement from working in the OSRS engine. It was the difference between having to wait a week between testing different movement types, or being able to swap them on the fly.
I chose sailing because it was the least affecting , what i mean by this is think about a returning player, you can pretty much walk anywhere in osrs early game and besides an npc or 2 its exactly the same as a kid , now imagine all the new kills in the game , returning player to smananism: why r ppl running around smoking drugs and disappearing around all these random rocks everywhere Returnin player to taming: oh summonin... Warding : oh invention Sailing : (only when by a sea soute ) is tht a guy on a ship over there ?
Sailing should not be a skill, it'd be like making the hot air balloon travel feature a skill. There's nothing to it and realistically there's already transportation methods every where on the map
@@TCHrulez but u probably won't so.... there will be specific sea routes (potentially ) in the same way that temple trekking does , among those sea routes will be hazards / shipwrecks, you avoid the hazards / loot the wrecks for xp
I’m afraid that Sailing will be Dungeoneering 2.0 where instead of being a skill should have been a minigame or just exploration expansion to the game where you can find islands that have new raids, or bosses, or skilling activities, just not seeing this being a skill.
@@nameunavailable-gp3ot literally not my point, that can all be done without it being a skill, I do not want a sucky skill to train like Dungeoneering, if the game play loop is not good or fun that is my concern not content being gated behind skills or quests, I have no problem with that.
What makes you worried it will suck? I think the “what if it sucks?” argument is a bit useless, as it applies to all types of content: What if the new skill sucks and it could have just been a minigame? What if the new minigame sucks and it could have just been a D&D? What if the new D&D sucks and it could have just been a boss? A lot of “what if” is asked every day for every update and it almost never pans out. The reason Dungeoneering felt like a minigame is because is shared basically every aspect with minigames: It took place in a single, isolated area. It had a reward currency you earned through participating and spent on exclusive rewards. It had a matchmaking system to create teams to partake in the activity. Literally the only thing that separated Dungeoneering from every other Minigame was the fact that it had levels. Sailing doesn’t appear (currently) to have these same issues and people seem to be calling it a minigame without any actual comparisons to real minigames.
Need to also consider if Sailing is giving them the chance to tackle tech debt, which will pay back in folds over time. Also for bossing suggestions, you should get the combat achievements for Obor, Bryophyta and Giant Mole if you haven't already. They're super easy bosses and basically free points.
The pronouns update wasn't asked for or wanted. Jagex didn't poll it because they know it wouldn't pass. Keep politics out of video games and other entertainment!
Oops I spoke too soon. Idk why you had to linger on stuff like the pronouns and character options it was uncomfortable to listen to you weirdly dance around it.
I gotta say it's really interesting to hear the med level perspective. I'd like to make a suggestion since you have the macacas. Train on the sulphur lizard dudes rather than nmz. The potions boost your stats massively and the double hits are super effective there. Should be faster and about equal afk. And you can get the sulphur blade drop which is like 20k. Also, Scurrius with the movement and prayer switching becomes much more indicative of late game pvm as compared to moons where most of their mechanics are fairly self contained. I think we see Jagex make more stuff like moons in the future, but for now, raids and bossing are much more like scurrius.
I wasn’t the type of person who needed a pronoun adjustment. but I do think Jagex did execute the update well. I can see as a company why they would want to build up a track record of inclusiveness. Every event/update doesn’t have an impact on anyone except those who it is targeted to. and I commend Jagex for not forcing these activities on to anyone. Good job Jagex.
I think partner slayer will be great for newer players, but I don't see it getting huge use elsewhere. I want to at least try it but I'm an iron so I'm just like that meme of squidward gazing out the window :( loving the podcast, keep it up boys!
It might be cool to do little 10 minute interviews with normal players. Fun to get perspectives from people. Different points of view, different points in their adventures. Different stories to tell. Also would get the community a lot more engaged.
i prefer listening to them chat its almost as if im hanging out with them listening, while i have coffee and grind whatever skill, i really enjoy the podcast if i wanted short concise info id go watch a quick video not turn on a podcast. i love this channel!