Based in Roswell, Georgia, Tripwire Interactive is an entertainment software company founded in 2005 by the award winning mod team and winners of the $1,000,000 Make Something Unreal competition. With the fanbase doubling on every release of the original mod, a further string of industry accolades and awards followed from PC Gamer, Computer Games Magazine, Gamespot DLX, Gamespy, ModDB and Fileplanet.
After winning the respect of gaming industry luminaries, online gamers, and press members worldwide, Tripwire Interactive was incorporated to take the Red Orchestra franchise forward as a retail game. Comprised of many original development team members, Tripwire Interactive embodies the very essence of grass roots development, but with the professional talent and attitude of the industry's brightest.
things i hope game has when it drops 1.Ability to pick any perk with any character you want 2.Gun customization and ofc character customization 3.amazing metal soundtrack 4.A lot of weapons atleast twice as much as kf2 5.MORE ZED VARIANTS PLEASE ESPECIALLY BOSSES,I hate hate hate when i had to fight patriarch like 20 times in a row it gets boring. 6.CROSSPLAY PLEASE Kf could be one of the best games if you guys can js implement it.
they listened on the guns now we wait for the specialist to be separated by character and give the zeds a bit more motivation to take my face off THEN ill call it kf3
are we gonna learn something from Deep Rock Galactic, Vermintide, & Helldivers and make this iteration of KF a bit more dynamic than just shooting zombies in a hallway?
if i were the devs i would find it hard to see any support for this game in a sea of niggles. They are trying to make the game without feedback because the community has too much to say. Every person with gripes feels compelled to speak out and it dilutes the feedback when people are obviously not happy they made a KF2 Sequel. It's out of our hands, just sit back
The most important thingy is that there will be LAN-Server support where you can put in your loved custom maps and play them with friends together on your private LANs.
I was worried about KF3 weapon design and system. because KF2 had futurism concept too strong. but now i expect KF3. Many players want to use modern weapons and dive in to modern apocalypse maps.
If you wanted to give us "creativity and freedom" then you wouldn't have made it a hero shooter. They always talk about customization and expression, and then lock abilites behind certain characters.
If theres going to operators and such a deep form of customization on thing such as weapons; then you should discuss how it will be monitized. The idea of new parts being added has me concerned, on how those new parts will be unlocked. Do you buy them with in game currency, unlock with XP, challenges, limited-timed battle pass, paid DLC?
Thank god theyve kept the 2 stroke engine sound. I was really worried they would replace the terrifying sound of a chainsaw engine with something else since its more sci-fi
It will have Zed Time right? Because I didn't see it in the gameplay, the time slowing down ! Also, this time we need cross-platform from the beginning between PC and consoles because the playerbase of muliplayer games on consoles tends to die very quickly. KF2 on PC it's still played by many thousands of players every day while on PS4/5 it's completly dead.
As far as the 'fun to lose,' honestly the most fun I had in the game was in the KF2 100 player cap custom servers with "Hell on Earth "difficulty. It was the most chaotic warzone I've ever experienced in a game; people were massacre'd left and right and victories were possible but very rare. It was so much fun though~ I was sad when they stopped being active.
DONT FUCKING TIE PERKS TO PEOPLE YOU WILL KILL YOUR FUCKING KILL YOUR GAME THERE IS DEADASS NO REASON FOR THIS SHIT KEEP IT LIKE KF2 I PROMISE YOU WILL GAME WILL DIE IN A WK IF YOU DO THIS SHIT other than the game is pretty good
Can we have not just a "wave-based" gameplay but as well something more L4D-like, Darktide-like, get from A to B, killing directed zombies, learn some lore, do the map? KillFloorBlood3?
I’m seeing in the comments people saying a character is locked with a perk and ability. I don’t get it, did they did this on kf1?? Because I play kf2 and I’ve been playing as Mrs.foster( fosters wife) and I’ve been choosing any perks I want. Someone explain to me what you guys mean by that. Or am I playing kf2 wrong?
S'il vous plait les developpeurs.. permettez aux joueurs de choisir le personnage de leur choix ainsi que la classe. C'est vraiment une gross connerie de vouloir specialiser le skin. De nombreuses classes, pourtant interrassantes, ne seront jamais jouées à cause de personnages qui ne nous representent pas. Et s'il vous plait, ne mettez pas de personnages woke. Conservez votre âme ❤
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