It's been so long I had to try it again to find out. Currently I'm running a Quest 3, so I activate Quest Link first (I played wired). Then I start Dirt Rally from Steam, and without selecting any options at all, the menu screen is floating in a VR decoration until the race actually starts. Then it fades out and back in to put me in the driver's seat in VR. If it isn't working that way for you, I'm not sure what's wrong.
@@craigyack3932 maybe, thought it strange last week but figured it would sort itself out eventually but now figured I'd let you know. Great content though makes for excellent listen/watch material!
Don't know if you already do, but you can also right click in the OBS window (the preview window) and turn off the preview that way, sometimes called Performance Mode (in Streamlabs OBS IIRC).
Heya Craig, Deja Vu was missing from the playlist. Also curious are you going to be looking into Phasmophobia Eventide update? Seems some VR changes (as well as allround igniter/slots change) were included as well which might prove useful?
Thanks for letting me know about Deja Vu missing from the playlist - I just added it. I will certainly be looking at Eventide. Things have been a little busy at work and my energy has been low. I am eager to try out the changes and see if things are better for VR. Thanks for watching!
The game is still incredible in 2024. What it lacked in a decent story and good console performance, it made up with hours of chaos and creative freedom.
After at least 25 years, I still remember my first time going into that boss room as a kid, instantly Earthshaker Missile to the face and dying, and wondering "ok, how the hell am I going to do this?". Even if I snuck up behind him, I would fire and get a barrage of green balls and shaker missiles fired back at me. I was mad because I had managed to collect a grand total of 2 Earth Shaker Missiles up to that point, and yet this asshole had an infinite supply lol and could just one shot me even if he didn't score a clean hit. This was in the "insane" difficulty, which is pretty damn hard, and I simply couldn't find a way through this guy. I would die in front of the red door simply by opening it to try to launch a Guided Missle in to scout lol. It took me like 100 attempts. One of the most difficult bosses I ever encountered in any game.
Normally, the guidebot tends to get in the way. However, I think in this battle, he actually tells you about the final boss's vulnerability. I found that to be an interesting surprise. In spite of everything, I always found that final battle to be pretty well earned. The one in Descent 3 seems less so. D3 gives you unlimited lives and it often seems like it expects you to take multiple tries to tackle certain foes. On the other hand, I eventually found out on subsequent playthroughs that the D3 boss has very limited vulnerability as well. When I realized that, it was much easier to kill him.
I cheated on this mission (Ultra Hard) by doing the sniping shot from the small ridge west of the valley. The one narrow channel from the campfire. It was the easiest mission I've ever accomplished of this game.
Oh, it's fun. If you can determine ghosts by their hunt behaviors, it isn't impossible. Plus we get night vision goggles and a T3 paramic to help track the ghost. I understand the difficulty, though, if someone doesn't know the hunt speeds and behaviors for the ghosts. Especially if you get the harder ghosts (Yurei, Mare, Shade, etc.)
Hi Craig! Just wanted to say my husband and I love your videos and we put you on the TV almost every night! I often call you the “Bob Ross of gamers” because your voice is so relaxing. Keep up the great content and thank you!
Thank you, I appreciate it! I notice sometimes the bugs get on my nerves, but I try to keep it even :) I wish the mic on my HP Reverb G2 wasn't so muffled.
Or actually, it just *sounded* as if the tosses were at the same time, correction to my last comment that might be stuck in review maybe because of a link. I think you were just unlucky and seen through the crack indeed and it opened the hiding spot fully maybe
47:42 I think there is a small bug sometimes, that the rate of interaction is sometimes bugged (heard that rapid clicking, maybe the ghost opened the door faster than you saw displayed and you were already seen before you could even begin to close the door)
I saw your second comment on video 2/2. It's alright, these things happen sometimes, although that's the first time I was outright killed in a closet. Another time long ago I was killed through the wall by a Deogen coming up the stairs, and I wasn't even in the closet.
@@craigyack3932 yeah the second comment was actually the third, because I thought the bug happened again so timestamped it But in this case I think the bug was actually there, opening the door faster than you could see because of animations that have to play out (think the exit doors slamming happening instantly, state 90° to 0° with the hitbox reflecting this but visibly only slamming over the course of a second) So the closet door you were hiding behind was in X random states of open between 0° and 90° with no time to react which is dangerous
Also yes Deogens (funny because "de ogen" is already plural; "the eyes") are tricky in that they only need the intersecting hitboxes (or touching who can say) in order to kill you, the establishing LoS (so you can contest your hiding spot) is skipped since it already has LoS/knows where you are :/
If you're looking for good hand tracking for a game like Beat Saber, I would NOT go with the HP Reverb G2. But it's fine for games like Phasmophobia or Half Life Alyx. The head tracking is fine.
As I experiment, I figure it out. Whatever I discover, I put in the description under the video. This one is 3 evidence. I remember it being 3 evidence when it was first put out 26 weeks ago.
I do enjoy it. Frankly I'm not sure I'd have the coordination to play in flatscreen, although I'm sure it would make fast looping a LOT easier. In VR I wouldn't be able to keep up with the turning necessary to loop a ghost.
For the range on the sound sensors, you can toggle them between short and longer range (useful for bigger maps or farmhouses, and small crammed roadhouses)
Without knowing where the invulnerability and stealth powerups are, yes, it would have been much harder. Granted, when I first played this so many years ago, it was very hard initially. But as I recall, I used my save point to fly around and explore as much as I could while getting shot at, so that I would know where everything is and plan out my approach.
@@craigyack3932 youre totally right. Indeed I managed to f ck that robot up. Once I took over the 1st invisibility power up and some earth shakers, and the 2nd one by entering a secret room the 1st time I missed, and then grabing the 2nd invisibility powerup from there. Well at that point I only had 1 earthshaker!! And guess what? With the invisibility on, that do the trick. I shoot that "magic pickle"at that ugly MF and Boom! It worked. But being the 1st time with that battle was difficult as hell.
@@halonsox Glad you got through it. Honestly, thinking back, I probably took the hard way through and just kept trying to get behind him and repeated over and over until I beat him. I probably didn't figure out all the secret areas until my second playthrough.
With boss robots I always used up my guided missiles then went at it with mega missiles or in this case earth shakers. When you see the this boss, pick a spot on the wall in back or on top of him if you’re using earth shakers. The guided projectiles will hit the vulnerable spot.
i cant seem to run the game in vr anymore i have vr ready i played it in vr many times now when i start the game it starts in desk top mod even when i click play in vr
i upgraded my 3060ti to a 3080 thinking it would stop occasional stuttering on quest 2 but it didn’t. Needless to say i will be buying a new HMD this week, possibly valvE Index
I have yet to try a true PCVR headset. I don't know if the Link implementation for Oculus has any issues. Good luck on your quest for consistently smooth gameplay.