Kan I don’t know if you have seen this already but Railroads Online has modeled steam chest. This means you go faster if your reverser is towards around 30% bar
If you rad the descriptions on the encryptors it tells you what they do. One blocks other players from rewiring connections on your creation, & one prevents bots from destroying it. Hoping for this comment to get pinned.
make a massive 3d labyrinth where they have to find all 15 checkpoints then return to the start. every wall is neon white somewhere betwene 30 seconds, and 2 muinites from start per checkpoint and eachother
An rc controller is interesting but id imagine yeah just using any simracing wheel is really just ideal. The desync'd steering is a legit soapbox steering solution, but its terrible at any kind of speed or cornering. The redbull soapbox races have featured a few builds with that kind of steering. Never seen it work. In a videogame it probably is the best way to steer though.
Next up should be double heading QOL. Throw two locomotives on and control the back one from the lead loco. Honestly we just want the game to be more like playing with model trains lol
@kANGaming Finding out that you got tagged because Cosmo opened up your hiding place to hide in it was hilarious. Watching you find him still hiding in that same spot was even better. 😂
To be fair detachable parts would make the vehicle no longer 3 in 1, I think this way is better tho some transformers type thing would have been awesome to see
How does this hide and seek tag concept sound: Play multiple short rounds (eg. 5 min). The person who is the seeker when the time is up gets a point. The one with the least points wins. Alternately you could have lives and you lose a life when you are the seeker on round end. When you run out of lives, you no are no longer in play. You only have one person keeping track of the round timer and you give hints and move every 1 min.
You guys should alternate between giving 1 minute hint with spud guns and other minute to move from your spot (Minute 1 Spud - Minute 2 Move - Minute 3 Spud - Minute 4 Move - etc.)