No matter how hard I've tried I haven't managed to add more than one power up to my level. And I don't know why, since I followed the guide to the letter. But thanks anyway for taking the time to make this video so useful, I liked it. 💙
Make sure you open the luna.lua file that your level contains, and paste the contents of other luna.lua files into that one, not removing what's already there just adding to it.
Hi Gooseflinger, I have always loved the 2Dmario games since I was a kid and had always wanted to make a game of my own. Mario Maker was a blessing, however felt really restricted and was missing key parts that a complete mario game would need. I found out about SMBx2 and was over the moon, but I got confused trying to add custom tiles and blocks and eventually gave up and quit (I struggle with finding motivation or passion.) I recently stumbled upon your NPC pack video and now this powerup pack, and you have reignited my spark for level creation. I watched the custom asset tutorial and it was very easy and simple to follow so I’m going to give everything another shot and hopefully I will get somewhere :) Please keep up the good work and if there is a link or place anywhere we can support you then be sure to send it !
One thing that gets me, and will probably throw some people off, is that most creators by default name the custom npc with the ID of 751. Which makes sense as thats the first ID in the custom range, but if you happen to already be using another custom npc with that ID, one of them will need to be changed, and sometimes simply changing the filename isnt enough. I've had a couple of instances where i actually also needed to poke through the lua file in order to change the ID number. One such case was because the lua file was looking for a specific ID for the effect file, and the creator wrote the code to look for the exact ID number, rather than making the lua search for the same effect ID as the npc ID. So changing the effect filename would throw an error.
Yeah, it can be a pain to do I agree, I might make a part two explaining other parts I missed, so feel free to ask me anything! But in the meantime, the link to the smbx forum post should cover that a bit
Those yoshi berries remind me of a lunar magic baserom that includes custom berries where eating some specific ones will cause yoshi to get a specific koopa shell ability
this is great but can you PLEASE PLEASE PLEASE PLLLEEEAAAASSSEEE add Withered Nightmare Toy Goomba to the next update of the pack (or else i will UNSUBSCRIBE)
very good contribution, but just one doubt, for when a boss pack, since there are other creators who only do showcase but do not leave the download link and that is disappointing
There's a guide here but I might go ahead and do it actually since a lot of people still seem confused www.smbxgame.com/forums/viewtopic.php?t=23744 Also thanks!