Man I really like your videos in those topics. You recreate the whole experience someone would have implementing this. I'ts very inspiring and funny. Dont stop doing this!
bro deserves more subs than 127k, somebody subscribes to him, make him reach a million and if he doesn't get a million I will invite him for a project and make it with him so he gets a hundred million.
Thank you so much for the cool education on synthesis ! Thanks to you now I am now a sound designer and a midi musical piano instrument sound creator for a hobby at home in my recording studio ! :)
Obviously, I don't understand this material fully, but the visualization really helps me to understand that there is a limited possible space but that two different entities can never be the same.
In all fairness, what almost all artists do is try things at random, find an unoccupied niche , and see how long they can milk it until they move to something else.
I'm thinking of making one but putting all the stepper motors in the forearm with the 15 tendons or whatever to move the elbow 😊 never stop at the hand we need proper feet for balance and then do the whole Bot controlled by a few new microcontrollers ready for AI to upload itself and control 😊 We need as many of these bodies around the world as possible ready to go cmon guys you don't want the basilisk to get you do you 😂😂😂😂😂😂😂
My maths level is not yet at the kind of level to understand the idea of iterative solving, so for the diffusion equation i implemented this instead, it works practically the same to the original diffusion solver, is stable, and isn't a solver, so it requires no iteration: newVelX = currentVelX + (avgX - currentVelX) * (1 - exp(-viscosity)); I don't think this is physically accurate but it works, I guess
nice video dude. I've sort of done the same (well very different) but real learning is from having a go and accepting the challenges along the way. I have a Game Engine built from scratch that's also been getting the physics engine part upgraded. The engine started in... wait for it.... 2004. bahaha. It was DX7 at the start and then after a long hiatus evolved to DX9 that required me to learn basic shaders as was a 2D engine at that time. At some point it went mainly for 3D and moved to DX10. It's now DX11. I use Dear ImGui as the GUI so was able to take out a lot of code I hated. I also had a working sound system based on direct sound 8 but ditched for BASS sound system as very small and free for non-commercial. My sound library worked fine but offerend nothing over... BASS. Just built a small framework around BASS so... in theory could hook any sound in.
You are hilarious man. Thank you for sharing this project & your humour. You will go places in this world & I’m subscribing so I can see your journey. 😂 Thank you.
Yo today I just clicked why 1/n is called a harmonic series. Furthermore, it makes sense that we call it that using sigma notation. Since Fourier implies addition
Nice try and nice video! Now to serious question: Would you share your 3D files and the electronics, so I can build one? I'm trying to print a hand for someone in near future and I would love to recreate your motorized hand version! I have all the parts, 3D printer, soldering iron ...etc. Thank you very much!
Artists aren’t losing their jobs. They’re just being presented with a new opportunity to adapt. Way too much intro without getting to the point fast enough-if ever