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SilverwingVFX
SilverwingVFX
SilverwingVFX
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Hi!
I am a freelance CG/VFX Artist and Trainer based in Ludwigsburg, Germany. My work ranges from visual effects for feature films to creation of commercials / packshots and CG shorts.
In this channel you will find Tutorials, new Animations and VFX-Shots I have done.

I hope you like my stuff and thanks for watching!
Silverwing Summer Special: 100th Episode
29:48
21 день назад
Rasperry Pi 5 Showcase (Short Render)
0:23
3 месяца назад
SLV Console (CGI)
1:30
7 месяцев назад
Комментарии
@stilfuchs8031
@stilfuchs8031 9 часов назад
🪢
@杨俊淘
@杨俊淘 13 часов назад
Silverwing teacher, thank you very much for your tutorial. I have really learned a lot. Recently, I used OC's light analysis and I feel that it is not very useful because Redshift's light propagation function is too easy to use. I don't know what method can achieve a similar effect in OC. Thank you Silverwing teacher for your answer.
@shokhrukh_
@shokhrukh_ 14 часов назад
🪢🪢🪢
@唐鑫-w1z
@唐鑫-w1z День назад
Benefit a lot
@Rayko-GFX
@Rayko-GFX День назад
🔮
@jazilypeng6927
@jazilypeng6927 2 дня назад
Hello, I want this additional (set dimension), can I get it?
@SilverwingVFX
@SilverwingVFX 2 дня назад
I have linked it in the video description. You can download and install it from there. Let me know if it worked!
@spid_gh2650
@spid_gh2650 2 дня назад
Hi how can you give me a price for my logo
@ItsLemonSqueezy
@ItsLemonSqueezy 3 дня назад
Ah, the grand world of color spaces! It's a bit like the difference between choosing a Rolls-Royce or a private jet-both will get you to where you're going, but how you travel depends on the experience you want. Let’s talk about ACEScg, ACEScc, and ACES2065-1 in a VFX workflow. Think of these as different modes of transport, each suited for a specific part of your creative journey. ACEScg: The sports car of the color spaces. Designed for compositing and 3D rendering, this is your sleek, high-performance machine. Why? Because ACEScg operates in a linear color space-which is perfect when you’re dealing with light. In VFX, you’re mimicking reality, and light doesn’t behave in the same way we perceive it-it behaves like it’s in a luxury simulator. In practical terms, this means light blends, reflects, and interacts as naturally as in the real world, which is crucial when you’re rendering something like, say, a photorealistic dragon soaring through the skies (because everyone loves a good CGI dragon). So, for rendering and compositing, ACEScg is what you want. It’s your trusty Ferrari-fast, accurate, and specifically built for this kind of task. Why blend colors with clumsy tools when you can do it with the precision of a surgeon? ACEScc: The handcrafted leather interior. Now, when it comes to color grading, you're entering a different world. Grading is like taking that sports car and giving it a custom paint job. You don’t want the raw power of ACEScg here-you need finesse, a soft touch. That’s where ACEScc comes in. It's a logarithmic color space, which means it’s great for pushing and pulling colors without getting banding or blowing out highlights. Think of it like working with traditional film stock-you have this gentle, artistic control over your color palette. It's the difference between hammering a nail and painting a masterpiece. So, once your compositing work is done, you hop over into ACEScc to handle the final look development. It’s like swapping out your sports car for a finely tuned Bentley-more subtle, more elegant. ACES2065-1: The vault. This is where you store everything at the highest quality possible. ACES2065-1 is like a bank vault for your footage. It’s where you keep the master files in the most pristine condition, unaltered by the biases of a working space like ACEScg or ACEScc. This color space doesn’t degrade or clip information-it's where you put things when you want to come back in 50 years and still have all the data intact. But you wouldn’t take a vault on a road trip, would you? This is purely for archiving. It’s not for active work-it’s for preserving the work. To sum it up: ACEScg is the sports car of color spaces, best for VFX work where precision in light and detail is critical. ACEScc is your luxury interior-ideal for color grading when subtle control over the image is needed. ACES2065-1 is the vault, there for archiving-not for driving around, but essential for keeping everything in perfect condition for the long haul. In essence, when you're doing VFX, you'll start with ACEScg for all the complex compositing and rendering, then hop into ACEScc for color grading, and finally store it all in ACES2065-1 to keep it pristine for eternity. It's not just a journey-it's a lifestyle.
@OfirGardy
@OfirGardy 4 дня назад
🧵Well, it will be harder to replicate his one in 3dsmax 🙂
@SilverwingVFX
@SilverwingVFX 3 дня назад
Fingers crossed you can get there. You can download the Alembic from my Patreon and then import them to 3Ds. I am sure the rest is somewhat doable 🙌
@Rayko-GFX
@Rayko-GFX 4 дня назад
🔦
@SilverwingVFX
@SilverwingVFX 3 дня назад
Ha ha nice. The daily token of appreciation from you. Muchos gracias 🙌🔦🙌
@3dstudio__
@3dstudio__ 4 дня назад
Free octane rendering for cinema 4d r22 free h kay
@fest2967
@fest2967 5 дней назад
I cant find align straighten option anywhere
@SilverwingVFX
@SilverwingVFX 3 дня назад
Hm, very strange. I have always found it in all my Rizom UV Versions 😅 Sorry I can't help you here. It's probably best if you contact support for this ✨
@joseruano539
@joseruano539 5 дней назад
This tutorial is perfect!! thanks a lot, learned a looot, please make some more about compositing with Fusion!
@SilverwingVFX
@SilverwingVFX 3 дня назад
Thank you very much for your comment and your great feedback. Super happy hearing that! I have changed my workflow a bit in fusion over the time. Maybe I will make an update video. I note it down on my list of possible tuts 🙌✨
@syedmehdiabbas4651
@syedmehdiabbas4651 5 дней назад
you look very scary if watching with out the audio
@SilverwingVFX
@SilverwingVFX 5 дней назад
Ha ha ha. Let us be glad then, that we have the audio with it 😇 😅
@kentwilliamalbin9236
@kentwilliamalbin9236 6 дней назад
⬆ Thanks for part 1 & 2
@SilverwingVFX
@SilverwingVFX 5 дней назад
You are very welcome. And thanks for those tokens of appreciation! Right back at you ✨🙌🙏🙌✨
@kentwilliamalbin9236
@kentwilliamalbin9236 6 дней назад
🧼
@SilverwingVFX
@SilverwingVFX 5 дней назад
Thank you very much 🙌✨🧼✨🙌
@Rayko-GFX
@Rayko-GFX 6 дней назад
🔄
@SilverwingVFX
@SilverwingVFX 5 дней назад
Ha ha, love seeing your emoticons randomly pop up in one or the other video. Thank you so much for your support ❤️‍🔥
@dmytrosurin1384
@dmytrosurin1384 6 дней назад
hello, i tried follow your tuto to make this amazing foam material, but i working in octane for blender, usialy its not that big difference, so most of materials i can replicate in blender from C4D. But this time i am struggling, cant find the way to make Mesh to volume in blender, its quite more complicated i gess. Can enybody guide me how to mimicking this sheder in Octane for blender? thank in advance
@SilverwingVFX
@SilverwingVFX 6 дней назад
Thank you very much for your comment and your question! The way you would do this in Blender is not via Octane but via Geometry Nodes. There is a Mesh To Volume Preset. I have made a Blender Octane version too. It's available on my patreon. Though you should be able to get there without having that scene. Small heads up. The noises in the volume and the Shader don´t align there. So you have to turn the volume shader noise +90° on the X axis to line up for some reason.
@dmytrosurin1384
@dmytrosurin1384 6 дней назад
@@SilverwingVFX octane geometry nodes? Right? Ok I'll try ☺️
@SilverwingVFX
@SilverwingVFX 6 дней назад
@@dmytrosurin1384 Blender Geometry Nodes. Has nothing to do with Octane. You just need a way to convert a polygon volume into a VDB. IN C4D Octane can do this. In Blender Geometry Nodes can do that. You can access that as a Blender Modifier! Hope this helps 🙌
@dmytrosurin1384
@dmytrosurin1384 6 дней назад
@@SilverwingVFX I am so sorry I don't understand, I using octane render in blender, not cycles, that's why I looking tutorial for octane in C4D , usually it works, but can't get volume same way like in C4D.
@SilverwingVFX
@SilverwingVFX 6 дней назад
​@@dmytrosurin1384 I think I understand you. That does not change my answer. Let me try to explain this: For the tutorial to work you need a volume with the same shape as the mesh that creates the bubbles. It does not matter where the volume is coming from. Whether it's created by Octane or Blender. Octane Blender does not have a "Mesh to Volume" so we need to use Blenders function for it. A Volume is nothing Octane specific. Think of it as an asset, just like a mesh. You can generate it and then use whatever render engine to render it. In your case this is Octane. When you have the volume you can then use Octane Shaders to bring it into the renderer. And if you can't get there, as I said, I have a blender Octane scene for the foam shader on my Patreon 😇
@RizkyArfan-ec9nc
@RizkyArfan-ec9nc 6 дней назад
Hi i wanna ask, if i do similar to the tutorial n dont get the same result.. so where's the wrong path? how can i make a superior jewel like you? thankyou
@SilverwingVFX
@SilverwingVFX 6 дней назад
Hey Rizky, thank you very much for your comment. I am honestly not sure where the issue lies. In the description however you can download the diamond I created. You could download it and see whether it gives you the right results.
@RizkyArfan-ec9nc
@RizkyArfan-ec9nc 6 дней назад
@@SilverwingVFX thankyou very much, i will try to modeling from beginning again.. maybe i make a mistake when modeling it.
@SilverwingVFX
@SilverwingVFX 6 дней назад
@@RizkyArfan-ec9nc What you could also check is if the normals of your diamond-polygons facing the right direction. Dependent on what C4D verions you have, those could be reversed with certain modeling operations. You can go into polygon mode and select all polys and then see if they all look orange. If some of them look blue, then they are reversed. Then you can right click and then align and / or reverse them.
@NastEdits
@NastEdits 6 дней назад
❤‍🔥
@SilverwingVFX
@SilverwingVFX 5 дней назад
❤️‍🔥🙏❤️‍🔥
@DisciplineOrRegret10
@DisciplineOrRegret10 7 дней назад
Words cannot describe how much your videos have helped me. The way you teach is super easy to understand. If you ever start a podcast related to CG or a similar field, I would totally be down to listen while working on my projects lol. Seriously, thanks a ton for all the effort you put into making these awesome videos! Oh btw do you have a discord server?
@SilverwingVFX
@SilverwingVFX 5 дней назад
Oh man, thanks so much. I really appreciate your kind words. It's always so nice to hear back from people like you. So thank you very much for warming my heart ❤️ About the the ideas. Not bad at all. I probably would have to learn to speak for podcast. I record my tuts in takes and I always need many of them 😅 Right now I think my time budget unfortunately is used up with client work Patreon and RU-vid. But lets keep our fingers crossed and look what the future brings!
@alka-seltzer2028
@alka-seltzer2028 7 дней назад
Nice TUT👍Is there any PT3 about volume displacement🤔
@SilverwingVFX
@SilverwingVFX 5 дней назад
Hey hey. Thanks again. I have not planned a PT3 yet, but you bring up an excellent point. Maybe there will be a PT3 now 🙏 🥳
@alka-seltzer2028
@alka-seltzer2028 5 дней назад
@@SilverwingVFX lol
@alka-seltzer2028
@alka-seltzer2028 7 дней назад
Oh just need this tut!
@SilverwingVFX
@SilverwingVFX 5 дней назад
Thank you very much. I'm glad that it was right for you 🙌
@MotionPunk
@MotionPunk 7 дней назад
the poopy cube is my fav part ofc haha great explanations buddy!
@SilverwingVFX
@SilverwingVFX 7 дней назад
Thanks so much. And yeah, love that you like the poopy cube ha ha ha 🥳
@elliotverhaeren1945
@elliotverhaeren1945 7 дней назад
I'm glad I'm starting to think I know octane well after not learning anything here.
@SilverwingVFX
@SilverwingVFX 7 дней назад
Ha, nice. Congrats for the good score. Bad for me though ha ha ha 😇 Thank you for watching it anyways then 🙌
@whitekraw
@whitekraw 7 дней назад
Andrew Kramer's intro gave me a smile!
@SilverwingVFX
@SilverwingVFX 7 дней назад
Ha ha yeah. Great to hear that 😊
@edmungbean
@edmungbean 7 дней назад
Erm - correct me if I'm wrong here, but at 7:00 you say that a 16-bit EXR is floating-point. It's not; 16-bit is just 65536 tonal levels (256x256) - did you mean FP16 half precision?
@SilverwingVFX
@SilverwingVFX 7 дней назад
Hey there and thanks for your comment. I am trying to explain, no matter how many values, the 16bit EXR has the capability to float the point. In contrast to integer values that were used in the 16bit Tiff before. Of course in science terms that would be half float, you are totally right here. I am just saying that the point has the possibility to switch position within the value range and therefore floats.
@nyxwei
@nyxwei 7 дней назад
Great tutorial as always! It will be much appreciated if you could share some knowledge/tool on how to create the vector displacement maps other than sculpting softwares, cheers!
@Nikola_Botev
@Nikola_Botev 7 дней назад
The throwback to VC tutorials opening is pure gold! Felt 10 years younger for a moment. :)
@SilverwingVFX
@SilverwingVFX 7 дней назад
Yaaay, love your reply. Nice that you caught it 🙌✨🥳
@porteauloin
@porteauloin 7 дней назад
You are the best! Always coming up with a captivating necessary tutorial.
@SilverwingVFX
@SilverwingVFX 7 дней назад
Thanks so much. From time to time I stumble across topics and I go: "Wait... I have not made a tut about that basic feature yet?" So I am thankful that you seem to like it 🙌
@micThurrr
@micThurrr 7 дней назад
Im really surprised to see octane doesnt have adaptive displacement. Its enabled by default in vray which saves a ton of memory and scene prep time. You can even adjust the amount of triangles per pixel.
@SilverwingVFX
@SilverwingVFX 7 дней назад
Yeah. It's a really standard thing a lot of renderers have. Arnold, Redshift, Vray etc. Octane for the longest time only had Texture displacement. Then they packed in Vertex-D. It's funny. Redshift users really want Texture Displacement and can't wait to get the feature in while Octane users really want Adaptive Subdivisions 😇
@stilfuchs8031
@stilfuchs8031 7 дней назад
↗️🔝↖️
@SilverwingVFX
@SilverwingVFX 7 дней назад
Ha, nice. Love the arrangement. Bonus points for creativity ✨↗️🔝↖️✨
@shokhrukh_
@shokhrukh_ 7 дней назад
i enjoyed it as always thank you🔝
@SilverwingVFX
@SilverwingVFX 7 дней назад
Thanks so much. Always good to hear such positive feedback ✨🙌🔝🙌✨
@kshoen
@kshoen 7 дней назад
Excellent! Making Andrew Kramer proud.
@SilverwingVFX
@SilverwingVFX 7 дней назад
Ha ha ha, yes, I wondered if someone caught on to it. And it's already the forst comment 🙌🥇🙌
@Lowenmensch408
@Lowenmensch408 9 дней назад
🧼🧼🧼
@SilverwingVFX
@SilverwingVFX 9 дней назад
Yaaaay, thank you very much ✨🙌🧼🧼🧼🙌✨
@LeRoiPapayou
@LeRoiPapayou 10 дней назад
🧵🧵🧵
@SilverwingVFX
@SilverwingVFX 9 дней назад
Thank youuu. So many threads ✨🙌🧵🙌✨
@Rayko-GFX
@Rayko-GFX 10 дней назад
🥂🛁🧽
@SilverwingVFX
@SilverwingVFX 9 дней назад
Ha ha, that's also a very creative interpretation of emoticons. But they all fit 🙌✨🫧✨🙌
@Rayko-GFX
@Rayko-GFX 10 дней назад
🔟
@SilverwingVFX
@SilverwingVFX 9 дней назад
Thank youuu ✨🙏🔟🙏✨
@Rayko-GFX
@Rayko-GFX 12 дней назад
🏜 😁😁😁
@SilverwingVFX
@SilverwingVFX 12 дней назад
Blast from the Past. This is a really old one. Back then I did it with V-Ray. I think it rendered about 10 Min / Frame. Holds up quite well I think 😊
@DEM3RZ
@DEM3RZ 12 дней назад
Need this tutorial for Octane Blender!
@SilverwingVFX
@SilverwingVFX 12 дней назад
Thank you very much for your comment and your input. I really appreciate it. It's worth thinking about! Though it can be translated to Blender with some guessing in between 😇
@thomascollier7754
@thomascollier7754 13 дней назад
Lovely as always @silverwing! I don't use scene nodes at all really, but the 'geometry axis' object will allow you to orient your axis without fiddling with numbers or manually placing your null like you have at 12:45
@SilverwingVFX
@SilverwingVFX 12 дней назад
Hey Thomas, thank you very much for your comment and your input. That Capsule sounds really nice and very worth checking out 🙌 I have to dive more into those capsules. Seems like there is some hidden gold there 🪙 Cheers and a fantastic early week to you!
@mmachin8
@mmachin8 13 дней назад
another great tut, thanks!
@SilverwingVFX
@SilverwingVFX 12 дней назад
Thank you very much for your comment! Glad to hear that ✨🙌
@MaxPospelkov
@MaxPospelkov 13 дней назад
Awesome tutorial and collab!
@SilverwingVFX
@SilverwingVFX 12 дней назад
Thank you very much Max. Super nice to hear that you like it 🙌
@metalrender4374
@metalrender4374 13 дней назад
Hola Master, excelente video como siempre...... una pregunta: he probado Octane 2024 y es mas lento que 2023, sabes si van a mejorar eso?......no se si hiciste pruebas, sería bueno un video al respecto..... Gracias
@metalrender4374
@metalrender4374 13 дней назад
lo siento, me equivoqué...... es octane 2025 mas lento que 2024
@SilverwingVFX
@SilverwingVFX 13 дней назад
Hola y gracias por tu comentario! Varias personas ya me han dicho que Octane 2024 está funcionando más lento para ellos. Hasta ahora solo he probado esto en un sitio y funcionó un 30% más rápido. Pero haré más pruebas y llegaré al fondo de las desaceleraciones.
@0zaidi
@0zaidi 14 дней назад
Hey hey, for some reason my comment disappeared, I linked a workaround for the vertex map situation using the instance range, but it seems like RU-vid doesn't like wetransfer, The setup is simple and maybe you can improve it or 🧵 it to your next video as a bonus if it is that useful here's the outline: The idea is to break the sweep into different objects with a fracture object and an effector so octane can see the instances, quite simple and somewhat fast Super dope simulation and a cherry on top shading that brings it all together, excited for part 2 Wish you a great week ahead, cheers! 🌟
@SilverwingVFX
@SilverwingVFX 14 дней назад
Hey hey and thank you once more for your time and effort. That's super neat. I will have a look into it and add it into the pipeline and mention it in the next video if It's fits my pipeline well. Glad you liked this weeks video 🙌✨🧵✨🙌 As always thank you very much for your support and your enthusiasm!
@Rayko-GFX
@Rayko-GFX 14 дней назад
🧶🧵
@SilverwingVFX
@SilverwingVFX 14 дней назад
Thank you so much Rayko! ✨🙌🧵🙌✨
@darek37
@darek37 14 дней назад
Awesome as always! It's great that you show which versions of Cinema and Octane you're using. Could you also let me know which Nvidia driver version you're using? dariiiusz
@SilverwingVFX
@SilverwingVFX 14 дней назад
That's actually a very good addition that I also though about in the past. I am currently using Nvidia Studio 552.22. The newer drivers have a bug and do not run well with Octane right now.
@philippwelsing9108
@philippwelsing9108 14 дней назад
Most people say Houdini is the most difficult app to learn, and while I generally agree, I couldn't help but think how much more weird and difficult it is to scatter some hair in C4D... Love this collab, and hope to see more of this.
@SilverwingVFX
@SilverwingVFX 14 дней назад
Thanks a lot for your comment. Ha ha ha. Yeah, true. I agree! I am not sure if I am doing it the most efficient way possible. At least when it comes to setup time. At least if gives nice results in the end 😇
@philippwelsing9108
@philippwelsing9108 14 дней назад
@@SilverwingVFX Nothing else counts! 🙌 And maybe I am just feeling that way because the Houdini hair workflow has sunk in with me... Probably wouldn't have said this a year ago, haha. Cheers from Hamburg!
@stilfuchs8031
@stilfuchs8031 14 дней назад
🧶 🕸️🧵
@SilverwingVFX
@SilverwingVFX 14 дней назад
✨🙌🧵🙌✨
@brunaudjeanphilippe1664
@brunaudjeanphilippe1664 14 дней назад
always top! And thank you for your good mood! It's so nice to learn by listening to stories...
@SilverwingVFX
@SilverwingVFX 14 дней назад
Man, thank you very much. Great to hear that you like the presentation 🙏🙌