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Silverwing Quick-Tip: Shading Screen Pixels In Octane 

SilverwingVFX
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After last weeks pause I am back with another tutorial. This time I am showing my technique how to shade pixels on electronic screens as well as CRTs. The really cool thing is that, if you have the right tools, this is not complicated at all and lets you achieve really great results.
Also as always, this video includes the models that you can download on my patreon. This one is rather precious to me as it was my first Computer Screen that I rebuilt by meticulously modeling the whole thing in SDS. Maybe you can find a place for it in some of your future projects. Would love to see it suddenly pop up somewhere the future ha ha.
DOWNLOAD:
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Download my Shadow Masks from Google Drive:
drive.google.com/drive/folder...
PATREON:
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You can support me and the community by becoming a PATREON.
This helps me to keep all my content free and accessible to everyone.
/ silverwingvfx
Thank you so much for all my existing PATREONs for your generosity 🙏
FOLLOW ME ON SOCIAL MEDIA:
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Twitter: / raphaelrau
Instagram: / silverwingvfx
Behance: www.behance.net/silverwing-vfx
TRAINING:
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If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.
VIDEO RELATED LINKS:
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Rizom-Labs Official Website:
www.rizom-lab.com/
Rizom C4D Bridge Github:
github.com/EJ72/RizomUV-Bridg...
Rizom Blender Bridge on Gumroad:
titus.gumroad.com/l/B2RUVL?la...
Maxons Official Website:
www.maxon.net/
Octane C4D Otoy Official Website:
render.otoy.com/forum/viewfor...
Blender Foundations Official Website:
www.blender.org/download/
Blender Octane Otoy Official Website:
render.otoy.com/forum/viewfor...
CHAPTERS:
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00:00 Intro
00:30 Preview (What we are going to do)
01:44 Shading: Creating the material
02:23 Shading: Texture Emission
03:11 Shading: What is "Surface Brightness"
04:19 Shading: Texture Brightness
04:51 Shading: Getting the Pixels ready
05:49 Shading: Creating the Pixel effect
06:18 Shading: Scaling the Pixels
06:52 Shading: Rebalancing the Brightness
07:30 Shading: Fine Tuning
08:06 Detailing Part
08:19 Shading: Screen Material (Universal Material)
09:04 Shading: Mimicking Screen Reflections
10:23 Shading: Lifting the Black-Levels
11:26 Shading: Chromatic Aberration
13:45 Shading: Distortion
15:37 Shading: One more thing: Make screen emit more light
17:26 Conclusion
17:41 Patreon Thanks
19:06 Famous Last Words

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28 июн 2024

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Комментарии : 63   
@JMach4217
@JMach4217 6 дней назад
The ray switch node is a game changer!
@SilverwingVFX
@SilverwingVFX 5 дней назад
🙌 It has so many use cases. A lot of times, when all other methods fail!
@javiergbianchi
@javiergbianchi 3 дня назад
The ray switch nodee mannn! awsome!!
@samoxinvik
@samoxinvik 5 дней назад
Ray switch node is super useful and I'm glad I now know how to use it. 💡
@MrBrainsquash
@MrBrainsquash 5 дней назад
So cool, thanks for sharing this, a lot of aha's here! Also love the new chapters separating Arpeggio.
@SilverwingVFX
@SilverwingVFX 4 дня назад
Thank you so much. Great to read all that positive feedback. Screen shading seems to be on the list of a lot of people! Also great to hear you like the separator audio. I did not know about the word "Arpeggio". So you thought me something today 🙌 My "aha" moment so to speak 😄
@marvelousdecay
@marvelousdecay 4 дня назад
that is one great looking screen! Congrats!
@AlexMakashvili
@AlexMakashvili День назад
thanks raphael top stuff as always
@arenasvfx
@arenasvfx 4 дня назад
Amazing like always 📺
@YellowNotThe
@YellowNotThe 6 дней назад
this is so helpful you don't even understand, tysm
@SilverwingVFX
@SilverwingVFX 5 дней назад
Oh wow. Thanks. Highly appreciated 🙌✨
@joemoak
@joemoak 6 дней назад
Great tutorial as always. I dig the noise and ray switch bonus tips, too.
@SilverwingVFX
@SilverwingVFX 5 дней назад
Hey Joe, thank you so much for your comment. And yeha, the rayswitch is kind of a magic box. Very versatile in application!
@yassinrupp146
@yassinrupp146 6 дней назад
super duper tut, thanks man! and i also really like the new piano roll as a transition 📺
@SilverwingVFX
@SilverwingVFX 5 дней назад
Thank you so much Yassin. Always appreciate your comments. And yeah. I have been working with Lukas again. He composed those. I like them quite a lot my self. And thank you very much for the ✨📺✨
@BongbokCG
@BongbokCG 5 дней назад
Wow, Great Tuts. Thanks💙
@SilverwingVFX
@SilverwingVFX 5 дней назад
Great to hear that. Thank you very much 🙌
@EpicJCreations
@EpicJCreations 6 дней назад
Amazing tutorial as always :)! Particularly amazing this time though! so much helpful information along with the main topic. A gold mine of learning! Thanks so much :)!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Thank you so much. And amazing to hear that. I always love to have those additional information embedded int here as well. Glad to hear that it's appreciated ✨
@3omshgaming
@3omshgaming 6 дней назад
best tutorial I've ever seen for a long long time, great job keep goin ❤❤
@SilverwingVFX
@SilverwingVFX 6 дней назад
Oh wow. That's a huge compliment! Thank you so much 🙏🙌🙏🙌
@serialvision
@serialvision 5 дней назад
great tutroial !
@SilverwingVFX
@SilverwingVFX 4 дня назад
Thank you very much 🙌🙏✨
@FabioSai
@FabioSai 5 дней назад
amazing!!!
@SilverwingVFX
@SilverwingVFX 5 дней назад
Thank you very much 🙏🙏🙏
@BlauwFilms
@BlauwFilms 6 дней назад
Amazingly simple tips and tricks man Great tutorial :)
@SilverwingVFX
@SilverwingVFX 5 дней назад
Thank you. I hope those tips were not too simple ha ha 😇
@BlauwFilms
@BlauwFilms 5 дней назад
@@SilverwingVFX hahah just complicated enough!
@SilverwingVFX
@SilverwingVFX 5 дней назад
@@BlauwFilms Ha ha ha, well said. I am relieved 😎
@whitekraw
@whitekraw 6 дней назад
📺📺📺 TV emoji for the Algorithm! Great video as always!!!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Thaaank youiu. Not sure if the algorithm actually knows what's going on. But I appreciate seeing those screens ✨📺✨ And of course I appreciate that you liked the vid 🙏
@tranthanhduy3594
@tranthanhduy3594 6 дней назад
Slow down man I cannot follow all of your amazing buttload of knowledge for a short period of time like this :'))))) Amazing and inspiring at usual!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Ha ha ha sorry 😇 At least it's a video and you can hit pause or let it play in x0.5 😎
@DIGITALMEAT
@DIGITALMEAT 6 дней назад
Love it!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Hey hey, super nice seeing you here. Appreciate that you like it 🙏🙌
@NastEdits
@NastEdits 3 дня назад
@halbvoll
@halbvoll 6 дней назад
Awesome tutorial as always! You don't plan to make also a tutorial on CRT TV's, by any chance? Currently searching for one :D
@SilverwingVFX
@SilverwingVFX 6 дней назад
Thank you very much. What would you like to see in a CRT TV tutorial? In terms of shading the pixels etc it would be nearly identical. Just exchanging the pixel grid / size.
@halbvoll
@halbvoll 6 дней назад
@@SilverwingVFX Similar, yes. But CRT TV's have so many small details that are difficult to replicate in 3D. The interlaced lines in the screen, the effect when turning it on and in general the look and feel of it. It's a bit blurrier as well. I just watched a video explaining how they work. Actually kinda fascinating. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-l4UgZBs7ZGo.html
@andrearusky
@andrearusky 5 дней назад
that ray switch at the end is kind complicated.. coming from redshift especially, where these things are easier to control
@SilverwingVFX
@SilverwingVFX 5 дней назад
Thank you for your comment. Every renderer has its advantages and disadvantages. In Some RS shines in other Octane does. You got me interested how you would do it in RS? Wouldn't you need to create an Area Light first, set its area shape to Mesh and then drag in the screen-mesh in there to make it a light source first to get access to the contribution sliders? And then you'd loose the other attributes of the material as the diffuse and the reflections. Maybe I am thinking over complicated here though 😇
@andrearusky
@andrearusky 2 дня назад
@@SilverwingVFX I think I would make a duplicate of the screen object, and assign a new material with the emission cracked up a lot, and then with the redshift tag on this object I can disable primary rays, receive shadows and so on.. so that we should only see the GI generated by this hidden object. But I'm sure your techniques are more polished ! Cheers man!!
@SilverwingVFX
@SilverwingVFX 2 дня назад
@@andrearusky Thank you very much for taking the time to answer. The funny thing is, that in my original Project, where I built Up my old PC, this was the way I did it 🙌 So I would call it a totally useable solution ✅ Not sure if my method is more polished or just more nerdy ha ha. Cheers and a fantastic rest of the week to you ✨
@ThePuka
@ThePuka 6 дней назад
Love it. Made one of these in AE, kinda looked like a Lynx screen res.
@SilverwingVFX
@SilverwingVFX 6 дней назад
I see you have a new avatar image. Thank you vor the nice words. And yeah. There are many ways you can get there 🙌 I had to google for Lynx. I was not familiar 😇
@ThePuka
@ThePuka 6 дней назад
@@SilverwingVFX same person, sometimes on my work account, sometimes home. The Atari Lynx was quite the console. So bad, but so good.
@goodzy104
@goodzy104 5 дней назад
I'm still waiting for the toon shader to be made usable in octane
@SilverwingVFX
@SilverwingVFX 4 дня назад
Yeah, I feel you. It seems Otoy moved their development resources away from that somehow. Fingers crossed it it gets some love!
@kshoen
@kshoen 6 дней назад
It's rayswitch!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Ohhhhh, nice recall. Ha ha ha Oh man, feels like an eternity since I recorded the ray-switch video 👴
@vladolareanu
@vladolareanu 6 дней назад
this tutorial is pixelated... jokes..thank you for the tutorial!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Ha ha ha. I was a bit shocked at first and thought something slipped by (Which easily could have happened) Glad it was just a joke 😮‍💨
@Antoka_fr
@Antoka_fr 2 дня назад
I carrefully followed this very useful tutorial, but I'm struggling with the ray switch node: nothing for me happen when I apply it like you said in the video. What do I miss in my comp/settings ? Can you help me please ?
@SilverwingVFX
@SilverwingVFX 2 дня назад
Hey hey. Hmmm, it should do something. Hard to say what's happening for you. The only thing I can think of is if you have your screen realistically behind a real glass plane. Then the rays you see are not camera rays but refraction rays. If you don't get there and the suggestion of mine is not it, then you can send me your scene via email. You can find my contact data on my webpage.
@stilfuchs8031
@stilfuchs8031 6 дней назад
📺🟥🟩🟦📺
@SilverwingVFX
@SilverwingVFX 5 дней назад
Ha, super nice. Love the interpretation ✨📺🟥🟩🟦📺✨
@AtticKid3D
@AtticKid3D 6 дней назад
Muss zugeben, ich war etwas enttäuscht...an den kabeln war nicht mal ein funktionierender generator... :D danke fürs tutorial sehr hilfreich!
@SilverwingVFX
@SilverwingVFX 6 дней назад
Ha ha ha. Du meinst ein Rechner hinten dran und eine Stromquelle? Wäre schon was gewesen. So ein "kleines" easter egg 😇
@itsrabar
@itsrabar 5 дней назад
How I can increase the amount of GI depth or bounce in Octane Cinema 4D?
@SilverwingVFX
@SilverwingVFX 4 дня назад
Hey hey. Thank you for your comment and your question. It's called Diffuse Depth. You have to make sure you are either using GI mode in your Direct Lighting or are using the Path Tracing, Photon Tracing or PMC Kernel. The most universal applied kernel is Path Tracing. Usually the Preset is already pretty high with 16 bounces! Hope this helped. If you have more questions, feel free to ask 🙌
@itsrabar
@itsrabar 4 дня назад
@@SilverwingVFX thank you
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