Is this viable in an actual match though? I tried testing it out on maps with destructibles and if you're near a wall and they don't smash through it for whatever reason, they recover instantly and you can easily be punished.
Nice a fellow classic user! Haha I haven’t actually played the story mode but don’t worry as the story mode has unrealistic buffs to the AI that wouldn’t be in actual matches. It’s more of a party mode kinda thing with the story.
Yes, I should’ve clarified at the start I’m using Classic so my guard input is Circle. On standard it’s R1 so it works the exact same way with the timings of the input
This was super useful - for some reason I'm struggling to vanish like I did in previous Budokais. So - to vanish, it's always "just" timing of using guard? And do you use any directional buttons or is it literally just "guard"? Lastly - does it consume Ki or any other gauge - it didn't seem to! Thanks!
Thank you for the comment, I’m glad you find it so useful! Just to clarify, you mean previous Budokai Tenkaichis and not Budokais right, they’re pretty different games? Yes it’s strictly the timing of clicking your guard button, but it only works on vanishable attacks that I showed here. You can use directional buttons with the guard button too, I’d actually recommend doing that. If you hold forwards and guard then you will vanish behind your opponent then you can start combos on the back, which are better as the opponent has less defensive options. The first vanish you do for any hit does not require Ki, it’s basically a free vanish. However if you get into consecutive vanishes aka a vanish chain, it consumes Ki, about half a bar which is half the size of BT3 vanishes so they’re much longer! Hope that helps
It should cost 1 bar like BT3. I also have mixed feelings about always needing more Ki than the opponent just to win. In BT3 if you run out of Ki, you can still vanish but don't get the follow up attack so you can string more rush attack combos. This change will take some getting used to
Initially I thought the half Ki bar change would be a good thing but I quickly regretted that now as they changed the vanish mechanics so much (health doesn’t impact it anymore). Yeah needing more Ki just to win is really annoying too. When you ran out of Ki in BT3 and got the vanish it actually rewarded you lol, it makes sense to make the person with the most Ki technically win the whole vanish but they should’ve kept the vanish difficulty the same. That way the vanish wars would be minimal and actually skill based.
Lmaooo you must’ve been shocked when that happens haha. It’s like when Zamasu appears in the other timeline in the anime, the duo was too OP. I’m yet to play the story mode, I gotta try this out as I heard it’s kinda hard.
It’s Left Stick Forward and your Ki Blast Button (Triangle). You can do a setup where you use the Ground Slash Rush Chain to break their ankles and they fall down, then you click the input and you’ll do it.
Ayyy love to see the OGs out here showing love to the videos 🔥. Yeah there was only so much I could do in terms of analysis with just trailers before, now I can really dive into mechanics and tips for the game to help people out! I’ve got a lot of ideas it just takes time to make the videos but the grind will continue 🫡
Sorry about the confusion, I should’ve stated that I’m on Classic and I didn’t realise Circle on Standard is Perception. The timings of all these inputs are still the same though, click R1 at the same time.
Sorry about the confusion, I should’ve stated that I’m on Classic and I didn’t realise Circle on Standard is Perception. The timings of all these inputs are still the same though, click R1 at the same time.
You mean a defensive skill like Explosive Wave or Android Barrier? I don’t think it’ll work because you have to be in neutral stance to activate this and when you’re in a vanish chain you’re not in neutral until you win the chain.
Sorry about the confusion, I should’ve mentioned that I’m on Classic controls at the start. I forgot that Circle on Standard is actually Perception, but the timings for the inputs are all the same.
Hi, sorry if I'm wrong. You said press guard to vanish but guard is the bumper button (r1 on ps, rb on xbox)?? But you're pressing O button which is the counter button?? I really want to get better at this
Sorry about the confusion, I should’ve stated that I’m on Classic and I didn’t realise Circle on Standard is Perception. The timings of all these inputs are still the same though, click R1 at the same time.
This is a great video and all so it must be cause there is no reason that I have been trying to to figure out the timing for z vanish online since Saturday and then super counter is just annoying when your opponent can consistently do it but you can’t
Thanks for liking the video. The tutorial is lacking in terms of in depth vanishing so hopefully this gives you a clear idea. Super Counter is a bit overpowered right now as there’s a low cool down, I’ll be making a guide to how to do these soon, stay tuned! 🔥
Sorry about the confusion, I should’ve stated that I’m on Classic and I didn’t realise Circle on Standard is Perception. The timings of all these inputs are still the same though, click R1 at the same time.
Haha no worries man, at first vanishing is definitely hard, especially if you don’t know the timings and situations for it. Make sure you practise this in training mode and you’ll get it in no time! 😎
Game is fun but ranked is toxic af already soon as you get to.B tier Master roshi spams a beam attack thats unblockable not figuertaively but literally and theres yajirobe senzu span which is actually less annoying then master roshi some how these need to be fixed asap makes it almost unplayable
Damn the Master Roshi spam is more toxic than Yajirobe? From what I heard the Yajirobe Senzu Strat is extremely annoying because of how quickly it activates. I haven’t fully gone into ranked yet as I’m trying to make guides and find tech in training, once I play the scum I’m sure I can find some counters for you guys 😮💨
Ok this explains a lot, i fought my brother he kept doing this and kept sayings hes hitting the block button so i kept hitting RB and nothing happened, so makes a lot more sense i gotta hit B
Sorry for the confusion but your brother may be right. I should’ve clarified that I’m playing on Classic controls which uses Circle as Guard. You need to click RB too if you’re playing on Standard and use the exact same timings as this video. If you click B, that’s your perception button which is a completely different defensive mechanic to guarding and vanishing. I recommend you go in the training mode and practising vanishing against the CPU using the same timings and RB.
Sorry for the confusion, I’m playing on classic but I mention on the video to click your guard input which is R1 on Standard. The timings are the exact same as the video
That timing is WAAY too quick for me, I’ve already accepted that I’m not going to be any good at the game, ill just go online mash and spam sparking attacks, if i go up against a player that knows what he’s doing then I’ll just accept defeat and search for a different opponent that i can mash on. It’s also fun when you don’t know what you’re doing and just accept defeat beforehand that way you won’t be disappointed in the end👍 plus this game’s completely unbalanced anyway.
I completely see your viewpoint of the game. This game is definitely really fun if you use things like Supers and Ultimates, really great visually. It can be fun to just go on autopilot pretty much. I played Tenkaichi 3 initially with the same mindset of spamming moves then I saw the amazing competitive side with all the cool new tech, ever since then I’m trying to constantly improve, but not everyone is the same and I completely understand that.
@@VuceFinity yea I don’t see myself being completely competitive in this game like some people, I don’t think there is that much to do besides fight other people and I do think I’m going to hop on everyday. I’ll save the competitive side of me for UFC 5😁
You earned yourself a subscriber, mate. I was a heavy PS2 Bt2 and Bt3 enjoyer. Thought I knew most of the combo extensions and counters about this game when I started playing but here you are, teaching me new unknowns like animation cancel and whatnot. Looking forward to learning more from you.
Thank you so much for the kind words bro. A lot of the mechanics from BT3 and BT2 do carry over but of course there’s going to be new tech in this game that’s found out. I played a lot of BT3 on the Dolphin Emulator and that game was amazing, so many cool tech in there. More guides and tips coming soon! 🔥
The game’s online servers are pretty good for a Bandai game, I know people that say it’s really smooth with wired connection. If you play on wireless you’ll have input delay which makes it harder to do it, if you can try to play wired then it’ll help.
Very good question, I’ve seen clips of this being done in offline mode (very hard timing). Apparently in online gameplay its basically impossible to do because of the slight input delay from connections, I’m going to have to try experimenting with this more to find out fully.
Sorry I should’ve specified this, it’s actually Kiai Cannon. The game says Ki Blast Cannon Attack but this is actually a translation error, every previous Tenkaichi game said Kiai Cannon. The anime also refers it as Kiai Cannon so I use that instead.
This games is awesome but I swear the shit I practice is not the same as in story fights. I can’t vanish with full key but the opponent with no fucking key can vanish? Is there a reason for this?
I haven’t actually played the story mode much so I can’t really comment on that. But you can actually vanish with no Ki. If your opponent attacks you with a vanishable attack, you can vanish it for “free” using no Ki one time as a defensive vanish. If this leads to a vanish chain then you’ll lose as this requires Ki. The story mode also does unrealistic buffs to the characters that last for really long times, online gameplay will be a lot different.
I was fighting one dude .. and everytime we used to chain z counters he literally canceled his and started to combo me from behind??! So this is possible but how did he do it I dunno , and he didnt do it once but everytime instead of hitting me from behind he teleported and started to just rush attack me .
You can’t cancel a Z Counter chain once it’s started until someone mistimes it, then you get smashed away. Are you sure you’re referring to the vanish chains here? I think you might be referring to the offensive vanish. You can use rush attacks and then click your guard button and use your analog stick to vanish behind them mid combo, and carry on the attack.
Hi. Finally a vido actually eyplaining mechanics. Can you do a video on defending after the lift strike? The tutotrial does not say anything, the explanation of control mentions two move under the same command, B (classic, xbox). It used to be guard that countered rush but lost against heavy and down that was vice versa. How does it work here? I cant find a way to practice it (btw how did you set the AI to do only one type of attack?)
Thanks for the support. I believe defense after the lift strike is the exact same as Tenkaichi 3. If they do a Lift Strike into Rush Attacks (square melee hits), you can defend it by holding your guard button + Left Stick Forward (I’m pretty sure it’s forward and not down but I’ll double check this later). This’ll put you in your perception stance to counter instantly. This is for Classic controls btw. If you’re on standard then just clicking your guard button should work. If they do a heavy finish first and then combo, this usually wouldn’t work but I think Super Perception could actually work as it works against Rush Chains. I’ll try out these methods later and get back to you for 100%. I don’t actually play the AI here, I had a friend kindly join me to help record for the video.
Thanks for the reply man. In BT3 it was up+circle against rush, and down+circle against heavy or throw. A nice mixup option. SZ tutorial does not seem to explain this. In EoC it says midair perception after a lift stike is perception button, midair recovery is guard after a lift strike. (Althogh when you are on classic, for both it says B, EoC seem to be gltched with classic controls) So i dont know man. It does no even recognize it eith the name aerial combo like BT3 did. There is a lift strike trainig option, but the AI rarely actually do it and even more rarely jumps after you so I could not practice it.
Sorry what do you mean by EoC? Yeah they removed the namings for some of the follow up combos and I don’t think there’s even any follows you can do on Ground Slash anymore. Really weird decision imo. Yeah I thought the training mode options at first were really cool but a lot of the times it doesn’t function properly or glitches. Like the Counter mode doesn’t efficiently Super Counter to practice, even in BT3 there was a really good ZC practice with Super Buu, I’d spend time grinding that.
Sorry I should’ve clarified in the video I’m using Classic controls. The idea is the same though, you click your guard button which is R1 on Standard at the same timings to vanish.
This particular video I had a friend help out for the specific types of vanishable attacks. You can put the bot to settings like Rush Chains, Smash Attack and Follow Up Attacks to practice more general ones. If you scroll in the “Opponent Settings” in training mode it’ll say lots of options with descriptions to help.
I’m planning to make a guide on those but the best way is to use the Super Counter. You can practise it in the tutorial and training mode but I’ll get a guide out soon if you want some in depth tips.
I should’ve clarified I’m using Classic controls where my guard button is Circle. I mention to click your guard button in the video which is R1 on Standard (I’m assuming you play that). Circle on Standard controls is the button for Perception which is another defensive mechanic in the game.
Those are the amount of health bars you have so if you have 3 you have 3 bars green yellow red you’ll see the stronger characters having more which is why their health bar is like a blue
Good spot, I was going to mention this in my next video but I’ll quickly say it here. Each small bar represents a health bar and the long one is also a health bar. Each health bar = 10K HP, so a Super that does 10k damage wipes one health bar. E.g. MUI Goku has 4 small green bars and one long one, that’s 5 bars = 50k HP total.