Hey goodnight. Can you tell me how I make these transmission huds with information during the game? Using programming is software, could you explain it to me?
hi, really nice video i did everything and its working but sometimes the numbers go crazy like 90 towers and then it goes back to normal, is there a way i can solve that or i did something wrong i saw the video again but i think i did corrrectly, still gonna use this thank you so much
Hello! Just got into production with the help of your videos. Just wanted to show some appreciation towards your way. I was also wondering if you happened to know how the replay operators manage to pause a replay the frame right before a kill? I can get the merge+zoom, but can't manage to figure out how they get the pauses timed correctly.
Thank you I appreciate it! Just pause the replay yourself when the kill is about to come up - simple as that! Also before you roll the replay practice it once or twice to get the timing right
Thanks Jakub for sharing this stuff! Question: Did you use the ProRes 4444 format for the Stingers in order to have transparency? I notice the format says .MOV, but I'd like to know for sure because usually ProRes files tend to slow down my system and I opt to use PNG sequences instead.
When I render stingers I use after effects and set it to QuickTime, for the codec I use “animation” then enable RGB + Alpha They work super well but PNGs are basically the same thing
I've created a graphics package and linked a data source, is there a way of exporting all the data linked graphics so someone can import into their own show they're doing elsewhere? Thanks.
@atroooix hello sir, i did it all, but the problem is that they just show me the gametime in output file... how to fix it and let it show all the stat ?
Hello. Good job. Cool videos. Thank you. Maybe you have plans to create a video “How to create captions Map Veto”? How did you prepare all the videos? Where do you get the sources for the video of the flights on the map?
Is this in place of using paid services, or is this how it is done in the industry? Also, as you build your infrastructure, how much of this do you have to do for each event say if it is the same sport? Is it modular for your production, or is most of the groundwork done? Or do you do most of this every event?
man i ve this error when i start League HUD .exe : No matching constructor overloading was found. Please see the docs for how to call the Jimp constructor
You understand good design! So many motion graphics people struggle with typefaces, etc.. Bravo! I wish I had the patience to design elements for my own productions. @@atroooix
Awesome! I would love to see the usual triggers combinations that you use to enhance your production quality (such as the triggers you used in your first example)