Welcome! My main focus here is that I open sealed retro, classic, vintage (whatever you wish to call them) video games from the 8-Bit, 16-Bit, 64-Bit eras and even newer (not quite retro yet) video games. If that wasn't awesome enough I also unbox CIB games that are harder to find or are often more pricey. Lastly, I have my Collector's Guide where I go over inserts, sleeves, posters, styrofoam pieces, etc. that came with games of that era.
It's a very niche channel for sure but if this sounds interesting to you and you are also a collector, then you've found the right place.
I have the game CIB without the Nintendo Power-Insert and Epilepsy warning. The 5-digit-number inside the manual is 11216 (16.12.1991) . Before that it says "S N", do you happen to know what that means?
Your video helped me out. My ghost in the shell ps1 case had a crack and multiple scratches and I replaced the case with a Chicago album I bought from Walmart for 5 dollars
These kinds of obstacles should always have respawning enemies somewhere, and preferably also a pit, so that the player can die on purpose if everything else fails.
Hello, I was researching Nintendo Power inserts and ended up coming across your video. And in my research I found another variant of Jeff Benson's insert, where the card is larger and the image art differs a little. I would like to know if it would really be a variant, or if it would be a card with another purpose?. Congratulations on the video, and on the initiative to bring such specific content to collectors.
@@GoodVibeCollecting Yes, I don't have access to "x" in my country, Brazil. But when he returns, I will send images to your profile. The strange thing about the insert is that it doesn't have the registration code, but it is very similar to the one for the 4 teenagers.
I accidentally Dropped a Game case after taking the Disc out it popped in half It Doesn't open like a case should anymore but it still fits together and it's not cracked so I Guess I'll have to make Due with a case you have to set the top on the bottom to close it
@@GoodVibeCollecting I was Born in 1999 so I wasn't old enough to play Games or Remember Games from the PS1 era as an adult I like collecting PS1 Games I have Spider-Man and Spider-Man 2 enter electro I might Get LEGO Island 2 the Bricksters Revenge
It would have been interesting to see if they called it Zelda III: A Link to the Past. It's not worth anymore than the other posters but it's a neat oddity so some people want it. Super Mario World has Super Mario Bros. 4 as it's subtitle in Japan. Another neat oddity.
Thank you for the knowledge drop on this. Always was curious what the actual history and timeline for these inserts were. Which one(s) are the rarest, out of curiosity?
I never had a chance to own a Super Nintendo i was born on 1990,but i still like the system. My 1st system as a kid is a Nintendo 64 and i still own it at my 33yrs of age. Anyways nice unboxing i enjoyed watching it.
As soon as you said you were born in 1990, I knew the N64 was probably your first system. If I had to guess, I'd say you got it around 97 or 98 during it's prime. I never had a N64 back then. I wanted one at first but once I saw that PlayStation got all of the good third party games, it won me over.
@@GoodVibeCollecting technicall yes. If you get all the energy capsules like a doofus. I mean you can grind until you get enough energy to use it but either way you won't have enough to cross the gap
It shouldn't be allowed to happen - it is the game designers' responsibility to always ask themselves in which ways that the game can get the player into unfair trouble. This habit of constantly asking yourself "what happens if I do this?" is an expected self-discipline among all programmers.
@@Peter_1986 Under normal circumstances, I think they would have found this flaw. The change with some staff members as well as it needing to be done in a hurry caused them to overlook this.
If you do the jump cheat, you can also jump in and out of pits. If you die in the pit and jump out, you have invincibility but can't shoot the normal weapon.
Man I've been playing this game for almost 35 and never encountered any of these softlocks not once. They are really good catches but man, you got to really be going off the beaten path and messing around to find it lol. 😃
For sure, but it has accidently happened to other people. It's something that's starring you in the face the whole time but you never thought about it.
on the topic of mega man 3 being broken in unique ways, getting hit during top spin prevents all knockback and falling during the knockback animation. it's actually really good for the cloud portion of snake man's stage.
Dr. Light: "Mega Man, are you all right? You've been on Gemini Man's planet for 3 weeks!" Mega Man: "Dr. Light, Rush is out of energy and I have no other way to get over this wall!" Dr. Light: "Okay then, Mega Man, just teleport back to Earth and we'll get you and Rush refilled at the lab!" Mega Man: "..." Dr. Light: "Then, uh, refill with some energy capsules from nearby enemies!" Mega Man: "Sorry Doc, but I already destroyed all of the enemy robots." Dr. Light: "Are you sure? These readings say that there are some enemy robots located in the egg capsules above your head. Go back to the ladder and look up!" Mega Man: "I see them! But.... I can't shoot upwards." Dr. Light: "..." Dr. Light: "Mega Man, just climb. Over. The wall." By inventing AI, Doctor Light gave himself a one-way ticket to being the most disappointed person in history.
I'd always figured the debug codes were left active in Mega Man 3 by mistake. Now I've started to wonder if the devs realized at least some of these softlocks were present, and perhaps wondered what other issues might exist, and thus decided they needed to leave the debug codes available just to better ensure the game could be completed.
Thanks for confirming that. The Spark Man stage is near impossible to happen but it can. Gemini Man stage happened to me at least once as well so don't feel bad.
I thought this video was going to be interesting should have said rush softlocks. Also mega man 3 was an unfinished game so thats why everything was overlooked
I knew about the player 2 controller stuff, me and my older siblings had them figured out within a month of getting this game. I recall the manual hinting at the second player controller doing things and encouraging playing around with it.
while most of these situation were artificially produced (spark man stage v.2, wily 1 - you always start with full weapon power) it's totally baffling how these stage designs stayed. I never got into these situations as a kid but I think it happened to some players. Though with the controller 2 trick you could get out of these caught-up-in-eternity-situations 😂
It has happened to other commenters. These were most likely overlooked because they ran short on time. I found these pretty easily so surely they would have to.
@@GoodVibeCollecting The "Mega Man 3 Revamped" hack solves all of these softlock issues, and it also makes Rush Jet more balanced by making it unusable under water; it has even put back the glowing Saturn-like planet that is supposed to be in the sky at the beginning of Gemini Man's stage.
@@Peter_1986 I consider that to be more of a hack though. It's not the same game. I wish someone would leave the game as is and only fix the softlocks and graphical glitches. Call it Mega Man 3.1 or something like that.
Cool video never thought about this. Mega man 3 is easily my favorite, its the one i played the most as a kid but they're all sooooo good. Thank god for rom hacks and fan games and indie studios for keeping this style alive!
This is why fans shouldn't dunk on Jet Mega Man from MM6. You can say MM2 and 3 are "the greatest games" in the Classic series, but don't ignore when later games make an actual improvement.
Jet Mega Man is awesome but sadly got nerfed in MM7. MM6 is good but you can tell that game was also rushed. Another commenter pointed out that there was a lot cut from it. Including more interactions with Protoman during levels and a story arc.
I bet this is why that high jump using the 2P controller trick got leaked in none other than Nintendo Power. I personally want to think it was designed on purpose to troll the players, as you said, but maybe the Capcom programmers had troll's remorse at the last second and put the high jump trick in, then leaked the trick to NP so kids wouldn't get too pissed. That's my headcanon now.
@@GoodVibeCollecting And the controller trick is a debugging feature for the developers that was simply not removed due to the game being rushed to shelves. I mean it's cool but I seriously doubt it was left in intentionally.
Sure 1 and 2 have some flaws but nothing game breaking like this. Flaws aren't always a bad thing either. It gives games some personality. Something modern games are lacking.
Could it be that the high jump trick was put into the game as a fix for the level design issues that resulted in the soft lock? It seems like this fix would have been easier to put in place for a rushed game than to redesign the levels. The trick doesn't exist for any other Megaman game (as far as I know).
That would make sense except it's not mentioned anywhere in the game or instruction manual. Plus it feels more like a debug mode since you can do other things with it as well.
I have worked QA on some video games in the past and the correct term for this is progression break where a design choice (or script break) potentially keeps you from advancing. Soft lock is something else where the game itself glitches and puts you in an unrecoverable state and you can't really do anything but the game hasn't actually crashed or froze completely.
Good to know, but I think the majority of people are more familiar with the term softlock. Even if progression break is the correct term. It's like how non linear games are often called Metroidvania's even though they have nothing to do with Castlevania or Metroid.
I played gradius IV for a 2week and I thought this game is f....g hard..so I get in to level 5 i think and then give it up....then I noticed my Difficult level was: hardest
Some argue this is evidence that Rush Coil was once planned to have unlimited energy. I believe many ports of this game to later systems removed the debug codes, so perhaps you really could get stuck!
There is one solution to all of these issues: If you hold left on controller 2's D-pad, that will allow Mega Man to jump much higher. That can also be used to allow you to become mostly invincible on most stages. The stage must have a pit for your to fall in, jumping in & out of the pit will instantly drain your health. That will enable you to take hits from enemies without dying. However, you won't be immune to spikes. Those will still kill you. You also can't activate the invincibility glitch on Hard Man's stage, since there are no pits to fall in.