A comp-sci drop-out who started building fun things in Game Builder Garage with my son. I love sharing things that can help people learn game programming and design concepts. I also make content and guides for whatever fun games I'm currently playing. Have a lovely day.
I feel like the movement was a lot smoother in a game like MGS4. MGS5 feels choppy at times, and while 4 felt slower the animations looked more refined.
I did it in MGS3. And it was extremely satisfying. I think it's like 4 times I do it. And the first one I killed a lot of enemies, you guys know bout the sorrow. And yes, last 3 times the pathway was just the bosses, and damn that's satisfying.
So in other words they apologized by making a difficulty I couldn't beat 😅. I had MGS2 and never made it far enough to get that feature, the internet is so informative
Historically, my favorite hidden mechanic was spinning Snake around in the survival viewer to make him throw up. Even had a few gameplay uses. However, I also discovered, LAST WEEK, during an MGS1 playthrough that you can use the stinger missiles to destroy the gun cameras!!??!? I was wasting my chaff grenades for nothing!!!! Metal Gear is so amazing.
I loved it i just wished the being able to just make snake turn from one direction to the opposite by just pressing the view through binoculars was patched it never makes any sense lol mgsv is the goat
"You can tell when someone has dumped a lot of time into the game" Like maybe 500 hours in gz to name an example? Lol, I've watched that 2 parter too many times
The reason behind isn't "I'm sorry" is because they knew that by now some people whould have played other versions already and with that they had a reason of sorts for them to buy it again and sales performance be better. The developers had free time on their hands so it's "why not, may improve sales" move