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PzThree
PzThree
PzThree
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Arts and Gaming Channel
Sculpt Face Sets to Panels (Quad Remesher)
14:21
12 часов назад
SDF Modeling
10:23
16 часов назад
Knurling
4:38
14 дней назад
USP Slide Example
20:19
14 дней назад
GameBoy Corner
1:24:15
14 дней назад
Headphone Timelapse
12:09
21 день назад
Headphones at a Glance
31:14
21 день назад
Topo Example Breakdown
21:13
21 день назад
Lazy Nezumi Pro - Take 2
34:49
Месяц назад
When SubDiv Goes Wrong
19:01
Месяц назад
Rough Concept Talk
19:38
Месяц назад
BioShock
8:39
Месяц назад
Perspective Drawing
28:37
Месяц назад
Shape/Form Design
1:26:42
Месяц назад
Questions and Answers - 8/23/2024
17:08
Месяц назад
Modeling Breakdown
44:24
Месяц назад
Material Creation in Krita at a Glance.
39:19
Месяц назад
DOOM 3
19:20
Месяц назад
How I Make Labels
23:52
Месяц назад
SubDiv Doubts
26:14
Месяц назад
Prey
18:17
Месяц назад
Rain World
14:56
Месяц назад
Work Faster in Vanilla Blender
26:22
Месяц назад
Complex Model Approach
25:45
2 месяца назад
What to Study for Hard Surface?
12:08
2 месяца назад
4.2 Gripes
22:40
2 месяца назад
Blender - Relaxing Mesh
5:30
2 месяца назад
Correcting Skews With Geo
8:00
2 месяца назад
Комментарии
@DanielVittozziLavoro
@DanielVittozziLavoro 2 часа назад
i like his way of talking like sum ol' bastard used to select three vertices and merge em together
@AhmadRocks
@AhmadRocks 2 часа назад
what about using quad remesher to do this model or complex topos? or even using Retopoflow 3 plugin to help you retopo faster than just manually ? thanks for your tips and methods keep it up!
@KadokiPo
@KadokiPo 7 часов назад
When I see video like this I don't believe in AI😂😂😂
@kaito462
@kaito462 5 часов назад
I'm fine with AI doing retopology for me, happy even
@LongFacedBastard
@LongFacedBastard 11 часов назад
hitachi magic wand retopo
@foncon9642
@foncon9642 14 часов назад
I've been doing retopology on a full human skeletal model I sculpted the past while and stumbled across this. Thanks for the tips.
@ianzander5057
@ianzander5057 15 часов назад
I just want to thank you. In the past couple months I have learned more from your videos than i did from all the other videos iv watched and books iv read in the previous year. Its really cool that you make videos for individuals who have questions. Like this video. Nobody else does that. I asked Ryuu about how to make the front part of a drone. He just said "i dont make things that already exist in the world buddy." So I asked you and you made a whole video for it. Which helped so much. (He now makes things using references that exist in the world.......lol)
@fundorinlive
@fundorinlive 16 часов назад
how do you navigate the viewport while using the tablet?
@pzthree
@pzthree 16 часов назад
Assign a barrel button to middle mouse click and still use the keyboard.
@MrSkh07
@MrSkh07 3 дня назад
Pro please keep making hard surface modeling in blender because there are no TUTORIALS on modeling in blender on youtube.........most of the videos are fast paced not tutorials
@luluna5228
@luluna5228 3 дня назад
is there any way to boolean or cut something off in sculpt mode (im guessing either using face sets or masks) and keep the quad count (without upping the cutters quad count)? I saw this video and it seems that the only way to do so is to either quad remesh, or of course remesh right? basically, If I want to cut a cube in half in sculpt mode tools, when I do so I can never have the cut/inner side of the cube be as dense as the outside right (or be an ngon)? the only way to fix is to remesh or quad remesh ?
@pzthree
@pzthree 3 дня назад
I don't think so. Qremsher doesn't have a set resolution. Would be cool though.
@RenderRevolution
@RenderRevolution 3 дня назад
Thanks for the awesome tips man, very much appreciated 🙌
@merthyr1831
@merthyr1831 4 дня назад
Really do appreciate this. I'm in that middle phase of learning something like Blender where I know what I wanna do and sorta know how to do it, but stuff like topology just stops me immediately. Seeing you work through the stages of blocking out -> subD -> modifying -> subD is super helpful, and really helps with not getting in my head. tyvm!
@merthyr1831
@merthyr1831 4 дня назад
It's interesting that working on the mesh at 21:00, you've let the extruded surfaces evaluate to n-gons. Is that OK since you have the inset/bevel which ensures the corner edges are quads? If so that might help me a lot with resolving topology.
@pzthree
@pzthree 3 дня назад
If you are doing highs to bake. As long as the shading works, otherwise you keep working it out to quads.
@9b8ll
@9b8ll 4 дня назад
Thank you for letting me know about the face extension to materials add-on. You have one of the best Quad remesher tutorials around fam. 😊
@DirtiestDeeds
@DirtiestDeeds 5 дней назад
Ah! That extension, Face Sets to Materials is just what I needed. Thanks.
@DirtiestDeeds
@DirtiestDeeds 5 дней назад
Best 60 quid I've spent on a plugin. Have you used the face maps to materials button? I haven't been able to make it work.
@pzthree
@pzthree 5 дней назад
Face maps were never fully implemented in Blender and supposibly are supposed to be removed. The button works if you have face maps assigned to the mesh but face sets are different.
@DirtiestDeeds
@DirtiestDeeds 5 дней назад
@@pzthree I see. I just wanted to use them to control the edge flow a little while sculpting and it's much easier to assign 'materials' in sculpt mode than edit mode, also allows the smoothing. The extension you mention in your latest video sorted me out .."face sets to materials" so cheers for that.
@juliaalder2007
@juliaalder2007 5 дней назад
Everything I know about quad remesher I've learned from you. And there are always new impressions. 🎉
@pzthree
@pzthree 5 дней назад
Note* Instead of solidifying outwards you can move inwards to avoid the gaps that might be created.
@RedZFlame
@RedZFlame 5 дней назад
i'm really glad this video popped off on the algorithm, because i got to find your channel and discover an astoundingly informative channel on blender modeling that i desperately needed
@mcuofficial-l3l
@mcuofficial-l3l 5 дней назад
blender theme is dope...link>?
@jakeschroeder4874
@jakeschroeder4874 6 дней назад
dude these vids are super fing useful man, thanks
@317on1o
@317on1o 6 дней назад
I like the speed of sdf modelling but I don’t like the high density meshes you get with it. If there was a way to get a mid poly mesh close enough to quads after you’re done that would be perfect.
@Spacedewelope
@Spacedewelope 6 дней назад
does both programs have same voxel remesh compute? There are artefacts around round shapes.
@jasonnehceis3267
@jasonnehceis3267 6 дней назад
Looks kind of like an advanced re-mesher. Your examples here kind of keep everything squared up, but how does it perform when doing things more advanced like classical car bodies with tapered, graduated, compound and angled bevels, multi-bevels, and open objects/surfaces etc etc.
@MetalGearMk3
@MetalGearMk3 6 дней назад
MagicaCSG is a great little SDF modeling app.
@etienne4081
@etienne4081 7 дней назад
Great workflow, thanks for the tips
@hectorescobar9450
@hectorescobar9450 7 дней назад
This beats Boolean modelling for a lot of things
@Heisenberg2097
@Heisenberg2097 7 дней назад
Try having a look at Adobe Project Neo
@liialuuna
@liialuuna 7 дней назад
had my subscription with adobe successfully cancelled forever
@Heisenberg2097
@Heisenberg2097 7 дней назад
@@liialuuna I understand. But project neo is really outstanding regarding SDF... no wonder. Inigo Quilez is one of the masterminds behind it.
@unn357
@unn357 7 дней назад
which is better?
@pzthree
@pzthree 7 дней назад
None really, SDF workflows are kind of all over the place. Substance will have nondestructive Sdf shapes coming up soon, but their voxel remesher is really good. The sculpting tools are bare min. Conjur is still a work in progress but its really good for non-destructive models so far. Although it works best for a solid form, parts can be achieved cleverly. There are other softwares for this as well, some even free to download. They also have a lot of differences and quirks. Ultimately, they need time to mature, and the workflows will become much better in time.
@zetsology
@zetsology 7 дней назад
The best and the most polished is Magica CSG. Beautiful UI as well. Also, Clavicula is another interesting SDF based project.
@dantab2407
@dantab2407 6 дней назад
Hi. Why dont you tell about SDF Modeler which imho is the most intuitive and easy app to use, free and able to save as ply with colors, with no paid subscriptions watever?
@3DBlendMix
@3DBlendMix 7 дней назад
Great tutorials thanks
@juliaalder2007
@juliaalder2007 7 дней назад
I don`t get it 3.3 was released on Sep 7 in 2022. It`s over two years!!! Who buys something for 3.3? I´ll stick on simply concept and quad remesher untill he updates it.
@pzthree
@pzthree 7 дней назад
people who like sdf modeling, like me. :P
@The9PointStar
@The9PointStar 7 дней назад
Love the visualization modes of Blender, it does to the models a nice preview
@edwardoowew
@edwardoowew 8 дней назад
I like those "degrees" showing off when you do the knife tool. How'd you do that?
@edwardoowew
@edwardoowew 8 дней назад
one more thing... why does it called "Korean bevel"?
@pzthree
@pzthree 6 дней назад
Modify the knife tool in preferences/keymap. The K key drop down, greyed out menu items can be changed. Turn on the settings you want. Works for other things too. Like bevels or insets. As for the other, remains one of the world's greatest mysteries.
@8ismmusic
@8ismmusic 9 дней назад
This is fantastic, you're saving my life here!
@DanielVittozziLavoro
@DanielVittozziLavoro 9 дней назад
Finally i finished this tutorial and now i got: +20/100 pt. topology skills +10/100 pt. self security when doing blender +30/100 pt. depression 🥳🎊🎉
@korykading9797
@korykading9797 9 дней назад
Excellent video for beginners like myself
@DanielVittozziLavoro
@DanielVittozziLavoro 9 дней назад
Is topologist a job that makes you more actractive on girls?
@Derjyn
@Derjyn 10 дней назад
Food for thought, or a caveat, gotcha, whatever... Backface culling is a thing, and has been for a few minutes. What's newer, are the ways meshes are munched on by the engine(s) us hobbyists, indies, and large studios utilize. In most scenarios involving either baked or real-time lighting, surfaces need a level of thickness to em. There's a new workflow for kits, and unless you are doing a diorama scene, interior still shot, etc, lighting is going to appreciate having something to *not* bleed through or around. There are plenty of tricks to keep working with null'd backfaces, but it's sort of a moot point unless you're shooting for demoscene-level file sizes on your assets. Not sure if you've already evolved here in other videos, or at least touched on the alternative workflows and the pros/cons, but I see a lot of OGs teaching the same old tricks for kits. Makes me wonder if they're extensively testing lighting scenarios in real-world tests, or falling back on what they learned back in the day ;) Keep up the awesome work, I really appreciate your content!
@Derjyn
@Derjyn 10 дней назад
Alt+A default keybind in MACHIN3tools still haunts me when I spin up a workspace... I like to be able to, ya know, deselect stuff, hehe
@geraltfromrivia6273
@geraltfromrivia6273 10 дней назад
Is it okl if I have slight distortions when creating holes using the method shown? In recent days, I've been trying to figure out how to properly create holes in a cylinder, and with any method, I always see minimal distortions. Is this something inevitable that can only be minimized, or am I doing something wrong?
@billyreynolds2707
@billyreynolds2707 10 дней назад
My Bevel Modifier doesn't have all the features of the one shown here. What am I missing setting up for these exact same Bevel Modifier options? 🤔
@pzthree
@pzthree 10 дней назад
It does, just arranged differently. Have to look through the menus.
@novellanightmares
@novellanightmares 10 дней назад
About using creaes: You have to consider if your model is going to be imported into another software. Some software does not support Blender creases.
@Nik2ki
@Nik2ki 11 дней назад
THANK YOU SO MUCH!
@yjhjghh9317
@yjhjghh9317 12 дней назад
Hello, thanks for such helpful content. I cant understand, why this is so crucial to have only quads on flat surface. Maybe few tris here and there wont make any troubles.
@daviskimathi8632
@daviskimathi8632 12 дней назад
This is by far the best topology video I've come across bro. I subscribed immediately. Thank you so much for this tutorial .
@gabrielegagliardi3956
@gabrielegagliardi3956 12 дней назад
Wooda fak, you constantly upload super useful content, thank you so much man
@SystemUpdate310
@SystemUpdate310 12 дней назад
Too bad I haven't found this video before I made a bunch of messed up models for my game.
@CiaranWhelan
@CiaranWhelan 12 дней назад
Fantastic content, you really have a good voice and pace for teaching others and passing on your knowledge. You have now got a new subscriber. On another note, have you ever tried the new Plasicity? I would be interested in your thoughts of this modelling option.
@aleeyazmi
@aleeyazmi 13 дней назад
i need your ui settings i want it now
@balenmohammed9027
@balenmohammed9027 13 дней назад
Amazing work, kind regards!
@kaizu4914
@kaizu4914 13 дней назад
Thank you!