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Reality Forge
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Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals.

For more information visit our website
www.realityforgeasia.com
Reality Forge Student Showreel
2:29
3 месяца назад
Комментарии
@hyperlizard
@hyperlizard 8 часов назад
Love you man. Was struggling with this. Thank you !
@Rforge
@Rforge Час назад
Glad it helped!
@staskolotnitskyi1921
@staskolotnitskyi1921 День назад
Nice clear info ty 4 that.
@Rforge
@Rforge 19 часов назад
Glad to help
@DjSadhu
@DjSadhu День назад
Excellent tutorial, thanks
@Rforge
@Rforge 19 часов назад
Glad you liked it
@behehsvdiiw73
@behehsvdiiw73 2 дня назад
I got stuck at 5:10, for some reason it does not find the skeleton. For me its just blank :/
@MaxStudioCG2023
@MaxStudioCG2023 2 дня назад
for integrate mixamo characters is better pass them true blender and use the Autorig to make the skeleton then import to unreal ,or use the Acurig ..(all free software) ...you will get perfect result on the characters
@Rforge
@Rforge 2 дня назад
Absolutely correct, so i avoid going into those workflows just to keep things easy and in a few steps as possible for new commers, but you are correct the right way is always in a tool like blender / maya where you can setup the skeleton for what Unreal Engine wants / needs.
@MaxStudioCG2023
@MaxStudioCG2023 2 дня назад
@@Rforge this is minor problems ,now days tools are so easy and automaticaly does the job for us ....Im curently try to figure out how to make and integrate a custom MotionMatching Database intoo this GameAnimationSample Pack ...(so like walking with a rifle locomotion database and when changing pistol to walk with pistol and aim) ....this is a nice chalenge for everyone ...because the default and all the animation they provide is not for rifle and all that like ALS was :D ....so yea if you figure out share if you want (also as a tip you can grab lyra pistol,rifle animations wich are anim seq ) but ofcource youl have to make also a changing weapons logic :)))) (curently did all that but the biggest chalenge is to integrate the new database intoo theyr system because they use alot databases and new stuff not as simple as we show them here :D
@sibinaayagam1838
@sibinaayagam1838 3 дня назад
Unreal 5.4 has an auto retargeter. You don’t need to manually match poses
@Rforge
@Rforge 2 дня назад
100% correct, you could right click an animation and auto-retarget it for a new skeleton (we have a video on this btw) but since we are not transferring animation (auto-retarget) but getting the mixamo char to work with the retargeter, i went down this route
@Silverjice
@Silverjice 3 дня назад
looks sick ! That most have taken some time to make. In fact if you would be up for it, We are making a horde shooter And we are currently looking for another programmer ! In the game you deliver cargo from point to point while defending yourself from all kinds of monsters. We have all sorts of concept art, animations and models just let me know where I can share some of them with you ! (might be a cool thing to drop into portfolio as well !)
@DBROstalos
@DBROstalos 4 дня назад
I was about to K-word someone and only after your video my guy ve started to walk! Thank you! (wasn't able to make it work with original top down and switch to third person just changed the camera to top down one)
@Rforge
@Rforge 2 дня назад
Glad I could help
@Tech-Synthetic
@Tech-Synthetic 4 дня назад
I just hate how you have to have a spam email specifically for all these different sites to be able to download everything
@johanndsouza183
@johanndsouza183 4 дня назад
Thanks Shaun! Good stuff. Can't wait to try it
@Rforge
@Rforge 4 дня назад
Have fun!
@vecnyr
@vecnyr 5 дней назад
how can I do the character jump a new object I add?
@robadc
@robadc 6 дней назад
Run into the issue of the landscape becoming invisible once tessellation is turned on, anyone know a fix?
@GLADIEWEB2023
@GLADIEWEB2023 6 дней назад
what kind of applications do you would use this for? I am just curious.
@Rforge
@Rforge 6 дней назад
Hi! mostly in visual effects / post production. Rather than rendering the shot again you can use a popular tool like NUKE or Fusion / AfterEffects to make adjustments to certain parts of a pass to help it blend better into the scene (or add more) In the my case: I wanted the engines to GLOW blue. So i had a separate 'pass' with only the engines and then added glow to that in after effects. If i would just add glow to the whole image, it would take me more effort to isolate those engines / animating the mask etc Hope this helps! Shaun
@GLADIEWEB2023
@GLADIEWEB2023 6 дней назад
@@Rforge awesome
@AshT8524
@AshT8524 7 дней назад
This is amazing :O
@boneivory2020
@boneivory2020 7 дней назад
Hi, I'm stil new to PCG system, just wanted to know what is the difference between : 1) by adding mesh directly on static mesh spawner through the mesh entries 2) by adding mesh into the instance and using match and set attributes as seen on your videos
@Thai3d1
@Thai3d1 7 дней назад
good
@NoumanRiaz
@NoumanRiaz 7 дней назад
I haven't tried it personally, but you might consider using Reallusion Character Rigger for Mixamo. You'll need to manually identify some bones in the rigger, but once that's done, you can export a skeleton compatible with UE5.
@Rforge
@Rforge 7 дней назад
I have tried it it's fantastic, solid alternative to mixamo, maybe Thay could be the next video rigging in actor core to the animation sample Thanks for the suggestion !
@jamesfield8023
@jamesfield8023 7 дней назад
Awesome video. Dude, you suck at third person parkour 😂
@Rforge
@Rforge 7 дней назад
I know right, for somebody that plays so many games I thought let's get a laugh out of it with all of you 😂
@MatiEP09
@MatiEP09 7 дней назад
Dosesn’t seem to work when the project is packaged :(
@Rforge
@Rforge 7 дней назад
Hi could be as this is experimental right now but it should work, what error are you getting maybe push that to the unreal engine forms so a potential but can be identified
@sandmediavisual9571
@sandmediavisual9571 7 дней назад
Mm
@HussinKhan
@HussinKhan 7 дней назад
Nice Shaun, I take it that the anims can be used in sequencer for cinematics?
@DKindenssFilms
@DKindenssFilms 7 дней назад
would love to see how to record the animation for sequencer!
@lFunGuyl
@lFunGuyl 7 дней назад
I was thinking this
@Strawhatshinobi
@Strawhatshinobi 7 дней назад
You use take recorded and play the action
@Rforge
@Rforge 7 дней назад
Yup take recorder should work just fine, I'll post an update to this video with that in mind soon
@teaserpopoff
@teaserpopoff 8 дней назад
this is awsome
@Abrar.41148
@Abrar.41148 9 дней назад
Damn! just subscribed to you. BTW, how much time will it takes a beginner to reach your level. IM just starting with godot
@Rforge
@Rforge 2 дня назад
Godot is FANTASTIC!, daily practice is the key everyone has their own progression really, hard to put a time line on it just like if one were to pickup painting or any other skill. The more you put in the faster / more comfortable you will start getting.
@C4Real3Danimation
@C4Real3Danimation 10 дней назад
Thank you this is brilliant. Quickly find out how to practically implement a feature without slogging through pages of manual. This style of video is saving me a lot of time!
@andreea-florinapopa4445
@andreea-florinapopa4445 10 дней назад
Hi ! I have a big problem, but when I am trying to set the parameters from the graph settings(min 5:14) it seems that there is no array button near the static mesh one and i don’t know what to do 🥲. Anyone else have this problem ?
@maxvfxlan8345
@maxvfxlan8345 10 дней назад
Hi, It's a great tutorial,But I can't find your material,Can you tell me?Thank you!
@Rforge
@Rforge 9 дней назад
In the description!
@albertusbodenstein1976
@albertusbodenstein1976 10 дней назад
Man.. this will take some time to get my head around this.. but thanks!
@Rforge
@Rforge 10 дней назад
You can do it!
@GiantVFX
@GiantVFX 10 дней назад
The smoke should look more pyroclastic. There is a preset in Embergen
@HussinKhan
@HussinKhan 11 дней назад
Nice one Shaun! Thanks!
@Rforge
@Rforge 10 дней назад
Glad you enjoyed it
@drawingandpainting5790
@drawingandpainting5790 12 дней назад
Thanks
@theanukchronicles
@theanukchronicles 12 дней назад
I just found this channel... I LOVE IT! Thank you for the fantastic tutorial.
@Rforge
@Rforge 11 дней назад
Glad you enjoy it!
@carlosrivadulla8903
@carlosrivadulla8903 12 дней назад
which is the the recommended format to import landscapes into UE? I ave seen 2, raw and png . Which one is better?
@Rforge
@Rforge 12 дней назад
Hi! this is more about compression PNG is lossy so you are losing something but you get low file size vs RAW RAW has more data in it Comes down to what you want from your heightmaps, low file size ? PNG Max Quality ? RAW Hope this helps -Shaun
@vsjwkvsjei
@vsjwkvsjei 12 дней назад
Best Channel for learning UE recently for sure
@MrPangahas
@MrPangahas 12 дней назад
do these displacement have collisions or are they purely visual?
@Rforge
@Rforge 12 дней назад
Hi! They are changing the mesh so not just visual (as you can see in the nanite triangles view) very different result to just using a normal map -Shaun
@MrPangahas
@MrPangahas 12 дней назад
@@Rforge so basically if the player steps on it the feet would actually be on top?in previous versions that wasnt the case.
@PP3D
@PP3D 13 дней назад
Many thanks 👍👍👍
@shaunramkelawon
@shaunramkelawon 13 дней назад
excellent! you cover so many techniques, so easily
@Rforge
@Rforge 12 дней назад
Glad you think so!
@shaunramkelawon
@shaunramkelawon 12 дней назад
@Rforge definitely. You include lots of little tips and tricks which are so useful and good practice for learning.
@x1muk
@x1muk 13 дней назад
Спасибо!!!
@blairhicks994
@blairhicks994 13 дней назад
31 seconds ago xdd
@MangaGamified
@MangaGamified 13 дней назад
Nanite static non-dynamic and non-forest trees demo.
@carljthatsme94
@carljthatsme94 13 дней назад
So as a noob it may be a silly quesion but how does this work on first person? I assume it is the same process and the character legs and arms would move as the TPS would?
@JP-eo2pb
@JP-eo2pb 13 дней назад
A question regarding the TextureVariation node from the master material. Was the HQ Edge Comparison (SB) input also Promoted to Parameter and specified a value? I saw a node connected to it at 13:33, but it wasn't addressed in the video.
@Rforge
@Rforge 13 дней назад
Hi ! No to keep it simple I just used random scale and rotation, however you can promote all of them to parameters to experiment with for the purposes of learning Just using random scale and rotation (true) will work just fine -Shaun
@balazsgyurics2885
@balazsgyurics2885 14 дней назад
thanks, that was informative and well organized!
@kyberite
@kyberite 14 дней назад
Subscribed!
@red4666
@red4666 14 дней назад
But why is AO all white with Lumen though?
@Rforge
@Rforge 14 дней назад
Hi! the AO pass will only show the AO maps applied to each material not that AO you get from an unbiased render
@bharat5194
@bharat5194 15 дней назад
Does UE5 work on Mac OS?
@Rforge
@Rforge 14 дней назад
Yes it does!
@sutuvfx
@sutuvfx 15 дней назад
great tutorial men...as of now, can we do this in unreal enngine 3.2?