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Unreal Engine 5.4: Nanite Tessellation in 10 Minutes | 2024 

Reality Forge
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Level up your environments in Unreal Engine 5.4 with Nanite Tessellation! This tutorial takes you through creating a stunning desert scene, complete with realistic tire tracks, using Nanite for landscapes, Gaea for terrain sculpting, and an awesome slope masking auto material.
Supporting files:
buymeacoffee.com/realityforge...
= Quixel Bridge Megascans ID =
Canyon Rocky Ground - Vbznabun
Desert Western Ground Mud Coarse 01 - Vepxaa1cc
Mud Tire Tracks - Tc0jdges
Jeep Wrangler:
wirewheelsclub.com/models/198...
= Timestamps =
00:00 - Intro
00:14 - QuadSpinner Gaea Community Edition
00:22 - Gaea Template
01:12 - Setting up UE Project
02:22 - Quixel Bridge
03:09 - Materials Setup
05:59 - Material Instance
06:33 - Landscape Coords
07:08 - Nanite Displacement
08:01 - Landscape Painting
09:58 - Adding a Car
10:42 - Outro
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---
WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealengine5tutorial

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22 май 2024

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Комментарии : 75   
@stormrungaming
@stormrungaming 6 дней назад
To fix the sharp points, go to the material. select anywhere in the main graph OFF a nod (to select the main material settings where you found Enable Tessellation) and search for Displacement. Change the Magnitude to a lower setting besides 4. 1 worked for me.
@danelokikischdesign
@danelokikischdesign День назад
It works great! Thank you so much!
@Gotitmade1
@Gotitmade1 3 дня назад
Love it! So concise. And cool voice too!
@chingizzhumagaliyev9572
@chingizzhumagaliyev9572 15 дней назад
Hey PPL! Don't forget to change the magnitude. It might break the visuals for you.
@play-good
@play-good 8 часов назад
simple and straightforward Thx u so much bro😍 But i have a simple question What About Performance using texture driven Tessellation
@mmertduman
@mmertduman 19 дней назад
How did I not find this channel before? Your content is great! This is what a tutorial should be like.
@Rforge
@Rforge 18 дней назад
Thank you for the feedback!
@boris_indrikov
@boris_indrikov 15 дней назад
Wow! This is a very useful great tutorial! Thank you🙏😊
@MrLarsalexander
@MrLarsalexander 17 дней назад
Have you/anyone ever tested to use landmass with blueprint brushes to create biome areas with the textures you would have used as a landscape material layer to actually get collision on the displaced surface? Like if you want a crater like this, you would add it to the landscape using the landmass brush blueprint, and also make the height map in Gaia with tiny detail displacement by using the textures in gaia/world creator to be able to add the displacement masks to the actual height map?
@stevenchan928
@stevenchan928 16 дней назад
Thanks for the teaching, there is a little problem I came to, there are few something like small gravels when I move close to the ground after nanite was actived.
@PolyRidge
@PolyRidge 16 дней назад
fantastic, again, your break downs are amazing, thank you so much!!!
@Rforge
@Rforge 16 дней назад
Glad you like them!
@aakhn3907
@aakhn3907 21 день назад
To the point and Informative. Good content!
@Rforge
@Rforge 20 дней назад
Glad you liked it!
@vishwasraj1341
@vishwasraj1341 12 дней назад
This is more of a material blending and creating custom BP for high resolution mesh to use through nanite. Anyways it's a nice experience you share.
@malikgillani
@malikgillani 21 день назад
as usual, very helpful, still so much to learn from you :-)
@Rforge
@Rforge 21 день назад
Thank you !!!! Always a pleasure having you around! -Shaun
@Leo7531
@Leo7531 19 дней назад
hey i used this technique to make the landscape, whenever i zoom into the landscape the nanite breaks when the camera angle is parallel to the surface of the landscape, or when the camera is close up to the surface, is this a nanite/tessellation bug or is there something im doing wrong with the landscape?
@Elysium3D_
@Elysium3D_ 16 дней назад
Great until the car has to make a turn
@ammarali6673
@ammarali6673 21 день назад
That was helpful. Thanks Shaun!
@Rforge
@Rforge 21 день назад
Thank you
@tommiebennett
@tommiebennett 21 день назад
Thanks for the great content.
@Rforge
@Rforge 21 день назад
Thank you for the support! -Shaun
@Czaja1991
@Czaja1991 15 дней назад
Hi, does it work with Pathtracing?
@MrLarsalexander
@MrLarsalexander 17 дней назад
Would it not be better to make those materials (master megascans material) into a material function, and then use them as material functions in the landscape master? That way you can keep all the settings that come with the materials. And if you make the textures a parameter texture sample, then you can also change them very quickly later for other biomes.
@ramondflx
@ramondflx 14 дней назад
Incredible video
@VRDivision
@VRDivision 15 дней назад
Good stuff ma man!
@BeyondYearTo3000
@BeyondYearTo3000 10 дней назад
When i turn on the Nanite on landscape the texture stay transparent.
@cgxlv
@cgxlv 21 день назад
Great video. 👏
@Rforge
@Rforge 20 дней назад
Thank you! 👍
@LAZAREV3D
@LAZAREV3D 20 дней назад
Is it possible to animate the texture of wheel tracks so that it appears behind the movement of the car? For a sequencer, not for game logic
@jaceareleous5160
@jaceareleous5160 20 дней назад
Perhaps you can do this with a shader
@HussinKhan
@HussinKhan 20 дней назад
Thanks Shaun!
@Rforge
@Rforge 20 дней назад
Thank you Hussin as always ! -Shaun
@user-mr6bl5hw1r
@user-mr6bl5hw1r 20 дней назад
Super Nice tutorial
@Rforge
@Rforge 20 дней назад
Thanks for the feedback!
@NachoMancebo
@NachoMancebo 8 дней назад
Hi and Ty. You shoud really write the commands in the description.
@Rforge
@Rforge 8 дней назад
Hello there Which commands specifically ? We will get them addid -Shaun
@RollieHudson1
@RollieHudson1 20 дней назад
Thanks for all these steps. I followed right up until the end for the primary landscape. What I'm left with are the "tiny mountains" all over the landscape when up close. This seems to me to be a displacement value setting but it's not clear to me where I change it or how to get ride of the "tiny mountains" that are spread all over the landscape. I'm not sure how to change it in the exposed Material Instance settings or in the Master Material graph that I just created. Any suggestions on how to complete this landscape so that it's usable when the camera is up close to it (at the car level for example)?
@jotacoxabagaray
@jotacoxabagaray 15 дней назад
I didn't understand the part about multiplying the dimensions of the landscape and then dividing, could you explain this in text, please?
@osefman2763
@osefman2763 6 дней назад
I highly advise you to go check the unreal landscape technical guide. Everything is explained in detail.
@falsaobagaray4397
@falsaobagaray4397 6 дней назад
@@osefman2763 R U Lazy?
@osefman2763
@osefman2763 6 дней назад
@@falsaobagaray4397 i had the same problem/questions and i found the solution/answer there in the technical guide. Their explanation is always going to be better than mine. If you don't want to read it, am i the lazy one?
@VladimirBelous
@VladimirBelous 20 дней назад
Thanks, very SUPER!
@Rforge
@Rforge 20 дней назад
Glad you like it!
@user-ey6dr8ij5e
@user-ey6dr8ij5e 15 дней назад
r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1
@raghidalsayek7019
@raghidalsayek7019 18 дней назад
Very helpful thank you very much
@Rforge
@Rforge 18 дней назад
Glad it helped
@tsingwavechow1736
@tsingwavechow1736 14 дней назад
1:49 Hi there, how do I know the height and width for my own gaea landscape?
@Rforge
@Rforge 14 дней назад
Hi ! In gaea look for an area on bottom right called 'terrain definition' open it up to reveal the scale.and height -Shaun
@pelleevertsson
@pelleevertsson 16 дней назад
Great tutorial, effecient and a lot of good tips. Just a question, it seems that it's not possible to add it to a playlist to save it for future reference, have you disabled this feature on this video?
@TechForgeEmmad
@TechForgeEmmad 20 дней назад
Do we have to enter r.Nanite.AllowTessellation command or is it default now?
@redx3250
@redx3250 20 дней назад
Yes, it's still in experimental so it's not on by default
@TechForgeEmmad
@TechForgeEmmad 20 дней назад
@@redx3250 just tried, highly experimental but i am glad this exists, Flat landscapes without displacments were a dealbreaker interms of visuals, hope it gets developed perfectly in 5.5.
@RootsterAnon
@RootsterAnon 17 дней назад
Amazing!!!
@savagebro40
@savagebro40 21 день назад
I hope my pc could handle those nanite 😊😊❤
@Rforge
@Rforge 21 день назад
Haha! It was not too bad just make a small landscape like I did! -RF Shaun
@TheResilence.StoneyPepsi
@TheResilence.StoneyPepsi 18 дней назад
#socool
@re5128
@re5128 10 дней назад
From A to Z: Nice!
@anastascompany5828
@anastascompany5828 18 дней назад
Прикол
@knl654
@knl654 18 дней назад
nobody is talking about nanite mesh breaking on the sharp or bevelled edges, the solution to that is not really good as the mesh get stretched texture on the edges, anybody facing these issues
@CreepyCurlew
@CreepyCurlew 17 дней назад
I am
@knl654
@knl654 17 дней назад
@@CreepyCurlew do have any solutions to that, the one I have is using edit normals from modeling tools but I get streched edge, which is not good for walls.
@CreepyCurlew
@CreepyCurlew 17 дней назад
@@knl654 I don’t know, I just took it out of my project. Since 5.4 is new it still has some work before it can really be used.
@knl654
@knl654 17 дней назад
@@CreepyCurlew I add seperate bricks in the corner to hide it.
@knl654
@knl654 17 дней назад
@@CreepyCurlew found the solution, set the center to 1 instead of 0.5, this is in the nanite displacement setting of material.
@chrishansomeanimations3147
@chrishansomeanimations3147 10 дней назад
To bad there are still huge gaps on the map and when u walk u float
@TechForgeEmmad
@TechForgeEmmad 20 дней назад
Also I anyone keeps crashing when youre building Landscape nanties, try increasing the page file on your PC to around 150 GBs.
@screenapple1660
@screenapple1660 20 дней назад
damn I have to learn blender? so much work.....
@MorneBooysen
@MorneBooysen 2 дня назад
Now animate plz
@Morwag_Scrums
@Morwag_Scrums 7 дней назад
All of this just to paint? Wtf? Unreal is Unreal.
@chrishansomeanimations3147
@chrishansomeanimations3147 10 дней назад
Pretty much pointless as the map does not have one constant arch
@rubberdog
@rubberdog 21 день назад
Great video, cheers for the share.
@Rforge
@Rforge 21 день назад
Thanks so much!
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