In this channel you'll experience Mu Online from the eyes of a Dragon Knight, exploring the different aspects of this old and peculiar game. Join me in my success and failure in this unforgiving, yet rewarding game.
Gian, ya que soles posicionarte con la pared detras, deberías probar le skill fire slash, es mas potente aunque el rango no es tan aoe como el que usas, pero con ese posicionamiento es similar
yo diria unos 280 de speed son mas que suficientes, si usas punish. Si no usas punish puedes ir tranquilo con 200 speed y lo demas en DMG (str). El MG lo tengo en pausa, ando subiendo el BM a max y un Kundun por ahi :p
I believe you should go for the skill enhancement first (The yellow line) and make your skill better. You use Evil Spirit or Meteor? regardless they get much better when upgraded first, and debuff later.
@@Whyyousooserious generally speaking you want to finish all your yellow line before adding debuff points, that means maxing out your stats and HP on the right side in yellow. I suggest you find a punish radiance and a lyra pentagram if you want to succeed as an ASM in pvm :)
@@gianthedragonknight5247 hey bro, I’ve seen a few videos of sm using meteor storm, but they do not have any points in meteor strengthener mst, can you explain to me if you know? I’m slightly confused
@@Whyyousooserious yeah it's a little thing people do to optimize their builds as ASM, there's a few things happening there: 1- To unlock all the yellow points on the right side of the 800 tree, you need to have a certain amount of points invested in the yellow line (the skill you are upgrading) and maxing out one single skill is NOT enough to unlock all the stats on the right side yellow boxes, *you need 5 points in a different skill*. 2-To be able to add those 5 points you need 10 points in Meteor in MST, because meteor is the only other option you can choose from to add those 5 points, so you do that. (needs 1100+ energy). 3- You reset your MST and use those 10 points somewhere else, but your 800 tree will keep the 5 points in Meteor, although you can't use it. Then you reset your energy points into Agi, you keep enough Energy to use Evil spirit and Soul Barrier, the rest goes in agi. Basically you need a Grey Oblivion Scroll for this, and also energy reset fruits because you need 1100 energy to learn Meteor, and then you want to reset those stats into Agility. Doing this, you can have the 5 points in meteor in tree 800, enabling you to unlock the right side of the tree 800, and also by resetting your MST you can use those 10 points in something else after you added 5 points in meteor in tree 800. Let me know if that makes sense to you. It's a little confusing.
Gian!!! oye tio, soy yo o el dmg fisico baja demasiado a high lvl? , si no tuvieras punish, crees q aguantarias? Epico papu!! yo tng brillant Orb... pero viendo el dmg fisico q se come el mg, me da miedito xD
Dani! te recomiendo que le dejes su Lyra, ya que a medida que la defensa de los Mob en mapas altos aumenta, se empieza a complicar el poder romperles esa defensa con el danio fisico, y es bueno tener la mayor cantidad de punish posible. Ya con mis items me estoy quedando corto para Icarus, ya le tocaria su silver set+swords y ver como pinta :) Por ese motivo tambien le quite un poco de agi y le meti a STR, y empujar ese damage lo mas posible. A pesar de todo, logra estar en su pared solito y considerando la poca vida y defensa que tiene, logra aguantar. Al final de cuentas toca llevar tu ASM para ponerte en una posicion donde mates mas. Por causa de su falta de aguante, le toca ponerse a la pared y el rango 6 le queda un poco corto para abarcar todo el spot. No es una Summoner! pero es un personaje jugable, bonito y un clasico del Mu.
in that case i would suggest lowering your agility until you have around 300 attack speed, and the rest on strength, that way you will increase your damage source. For a no punish build you will depend very much on your items (good wings, weapon, armor, and earrings), and you will definitely need a SM in party to be able to survive in maps beyond lvl 1000.
@@gianthedragonknight5247 why at 300 tho...why not max it Out? Is the remaining 51 speed not that Important? Does the skill hit more with that additional 51 Speed?
@@user-hw1gh4te4p the difference in dps from 300 to 351 is not worth sacrificing all those stats that could go on your damage. Maxed out speed benefits punish because increasing speed will give you more chances to deal punish per second, which compensates your low physical damage. If you take the punish out and keep 351 speed, your damage will depend uniquely on your items and its not going to be enough to break defense in high lvl mobs. a build with 351 speed and no punish will only make it to Swamp of Darkness. Cubera already needs around 4500 attack power to break the mobs defense and effectively use all your atk power, any less and you will be hitting normal hits for 5k per hit. in any case, MG has a hard time killing solo beyond abyss, with or without punish, even with the best gear. You will need a SM with good barrier to reach max level.
Creo que podria sobrevivir con Muren ya que podria usar botas socket con DD seeds, pero mi dmg fisico bajaria bastante por la falta de triple dmg, doble dmg e ignore dmg que me da el set Ruud.
it really depends on your items, if you have punish or not, but generally speaking i would build enough agility to reach 300 attack speed, and then the rest in Str.
I rushed my SMG to max level without punish (Fresei), it goes very well in Abyss3 and Canyon, but lacks for other maps, of course, i made solo with skeleton to sustain the zen.
yeah I have seen your videos! that's what I expected because he has a big damage boost until he hits 1200 and then his damage platoes. The lack of skill dmg multiplier makes it hard for him to get decent damage in the late game.. that's why I went for the maximum speed punish build first, and now I will try to find the perfect balance between speed and dmg. Even so, he performs good enough to be better than many other classes. He is not OP but very viable.
in the webzen GMO server there is a level restriction on maps beyond deep dungeon, for example if you enter Deep Dungeon 5 you can enter the map at lvl 800, but you will have a damage and defense reduction until you hit level 875, that is the level restriction i mentioned. In the case of Abyss 1 you can enter at lvl 1000, but your damage and defense will be reduced about 70% until you reach 1010. its a stupid thing we have in this server..
Asi parece! pinta bien por ahora, seguire subiendolo porque lo veo capaz de progresar mas. Aun no he subido casi nada del debuff, ahi son 1k mas de dmg que tengo por agregar, asi que seguimosss. Un saludo Dani!
Gaion+ anubis will be the best at lower map than dd2( 25% double+ mastery). Better dam than this build but no socket item is allowed. 2 h sw possible to go cubera because 26% dd and bunch of hp from socket boot and pendant. 1 h sw gaion anubis can not stay in even sod
ese sera un test mas adelante, el dmg fisico deberia ser bastante bueno con 2500 str. Pero en un build asi me preocupa la supervivencia, el MG defiende muy poquito y si pega lento+menos defensa= podria sufrir en mapas altos si esta solo. Si tienes un SM en party podrias ir full fuerza tranquilamente.
Si claro, el punish es un aspecto fundamental de este build. Tengo max attack speed especificamente para sacarle provecho al punish, y a la capacidad de curarme usando el life absorb del tree 400, que recupera HP por cada hit. Si no tuviese punish pues dudo mucho que el MG pueda solo en Cubera.
@@DrewHey si es un aspecto muy importante en el PVM hoy en dia, aunque muchos personajes en nivel maximo podrian tener builds que no se basen en punish, sigue siendo super conveniente y efectivo.