Welcome to the official Capturing Reality channel!
Capturing Reality photogrammetry solutions enable you to create ultra-realistic 3D assets and environments from photos and/or laser scans.
RealityCapture is a state-of-the-art photogrammetry software and the fastest solution for a wide range of industries. Create virtual reality scenes, textured 3D meshes, orthographic projections, geo-referenced maps and much more from images and/or laser scans.
RealityScan is a free-to-download mobile application that enables you to create high-fidelity 3D models using just your phone or tablet. Available for both Android and iOS.
hi, in "mesh model" i can see "close holes" button, but can't find "open holes". Where i can find it? or may be in "reconstruction" settings somewhere hiding "close holes" dialog ? cant find it(
@@CapturingReality thank you for fast answer !!! sad news(( and no chance to find things like this in settings (of "reconstruction" or other places?)? right? PS : old version make it by default, and then users must close\fill holes by himself. i think this feature (like open\close holes) can add a little bit more flex\possibilities to this grate software. Again thank you for your answers\communication !!!
@@toyhunter9746 What exactly do you mean? There weren't any changes regarding this tool, so it should work in the same way as before. What for will be the "open holes"? To do that you can just filter a selected part of the model. Or am I missing something?
@@CapturingReality Need reconstruct 3d model from photos, for HD remodelling (HQ production pipeline)... huge number of polys(100 000 000) building with a lot of mirror surfaces(for example). CR create model and automatic close all holes ( exactly this huge number of mirror surfaces) and i must cleanup all of this "closed holes geometry", coz i need remodel this model in good quality model (in 3dsmax software) and i'm doing this operation with cleanup every time when i got task like this... spending alot of work hours... if i can say to RC recostruct and dont close holes, this will be a huge joy\holiday for me and save a lot of time (this geometry in holes interferes with modeling in viewports) sry about my eng(
Oh, i was so excited when i see there was an unreal photogrammetry software "for free" and then I looked at this tutorial and then i saw the "pay to render the scan" i got disapointed, i hate when people or companies say "free" but then there is a payment after you download and start using it.
G'day Jakub, Another quick question as I am revisiting this series, what can cross sections be utilised for? I'm creating a port-folio of potential work I can do, though I am struggling to think where cross-sections can be used for data analysis. Again great series!
@@CapturingReality Alright, I'm sure it can be used in surveying but I'm not sure how the profiles are actually utilised. No worries, I appreciate the response.
G'day Jakub, fantastic series so far! Quick question, I'm not sure if you have run into this issue before. Rarely, the filter selection/overide selection tool will not process properly. I will lasso tris, click filter selection or overide selection (AI Classify tool) and a new model will be created but nothing has changed. I cannot seem to replicate this on purpose, clearing the cache doesn't help, it seem saving and rebooting RC is the only solution I have found. Have you run into this glitch before?
@@mn04147 All available datasets are there: www.capturingreality.com/sample-datasets For similar case you can use that Christmas statue dataset. But is it not necessary to use only head dataset to test this.
Hello I watched all four of your videos. I thank you for your videos. I created a model with an obj extension by watching your fourth video. The model size is about 6 GB. Is it a problem that it is this big? I am trying to open it in the cloud compare software. But cloud compare runs for a very long time but does not respond. What should I do to reduce the size of the created model? Probably when the model size is reduced, the model precision will decrease. I am waiting for your suggestions. Good luck
Hi, I suppose it depends on your needs, but such model could be too big. There is a tool called Simplify Tool, so you can use that to reduce the size of your model. The precision could decrease, but it depends how much you will simplify your model. In general, this decrease won't be so long (it also depends which precision are you considering).
@@CapturingReality Hello, Thank you for your quick response to my question. I tried what you said right away. I want to ask another question. The number of triangles forming the model decreased with the Simplify tool. I immediately created a new 3D model with an obj extension from the newly formed model. Its size decreased to 1.2 GB, but when I opened it in the cloud compare software, all the objects on the model were created only in white. Where could I be making a mistake? or what should I do?
@@CapturingReality I realized I didn't understand the subject. Please excuse me. I will ask another question. I exported the model I created with the process steps you explained in the 3rd and 4th videos in obj format. The 6GB model was opened in Cloud Compare software, albeit late, and it was in color. I subjected my model under Component in the 1D image in the Reality Capture software to the Simplify process as you said. I selected my new model with less triangular surfaces and converted it to a 3D model in obj file type. The image appeared white in cloud compare. In order for the 3D model to appear in color in Cloud Compare, will I apply an additional texture process to my new model created as a result of the Simplify process? Or will I need to change a setting during the export process from the new model with the 3D obj file type?
@@inceemreince Basically both. You can use the texture transfer during simplification, you can reproject the texture on simplified model and you can also create new texture. Also, you need to set that you want to export the texture during mesh export.
A user interface is like a joke, if you have to explain it it's bad. Love the power of this program and I've done some cool stuff with it....but man this UI is painful
The object was captured from both sides and there was used the mask's workflow. The workflow starts at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tw6wNNEbH_M.html
Hello... a very nice training video. I am doing everything as you said here.but when I combine all the pictures and masks and do the calculation, unfortunately it models separately. how can i fix this problem?
Hi, do you mean that the sides of your object are not aligned into one component? How is your overlap between images? How many rows have you used to capture your object from both sides? Are the masks applied in your process? If not, do you have the proper naming convention?
@@CapturingReality The number of pictures is at least 100 photos for each side. I do everything as in the video. When I load the images with the masks I press the tab key and check if everything is normal. When I ask it to detect the photos, it calculates the edges separately. It does not combine them and display them as a model.
@@faridmuradov9623 Not just the number of images is important, also the way how they are captured and what it the overlap between them. What kind of object have you captured? It would be good to see your project somehow... What do you mean by: When I ask it to detect the photos ? Is there something similar for both sides of your capturing on the object? You can also try to merge the components using the control points.
this is really cool, where can i read the system requirements, alongside the Gear requirements to capture photos that the software could easily detect? wandering if my android phone could do it as well as a thousand dollar camera
You can find some basic info here: www.capturingreality.com/realitycapture#:~:text=RealityCapture%20DataSheet Other useful information can be find here: dev.epicgames.com/community/capturing-reality/learning The results won't be the same for such cameras.
hello, i used this tools in my project .But some problems arose during the reconstruction process, Cause the program to crash. When I restart this script , Some blocks become empty
When I export the point cloud, following the video, I don't get an .las file, I get an DWG Trueview Layer State. When I open it in Cloud Compare I get a thin straight line of colored dots. Is there a setting I missed?
@@federicofelici9703 As it is just white color it is possible that there is not possible to find the image features to align the images. Have you tried some other object with better surface texture?
I wonder.. do you batch rename the images? or just do it by hand? also, if i want to use less images for texturing, should the name contain numbers or would that "confuse" the program? I'm barely starting but i love this..
Hi, it depends on the number of the images, but batch rename is more convenient. I suppose you just need to follow the naming conventions. And also disable those images, which won't be used for texturing.
At the 9th minute and 19th second of the video, you import the CSV file containing the image coordinates of the images associated with the points. I also followed the steps you showed. At the end of the steps I took: Operation warning The file contains 42 images that are not in the current scene. Please check the console for the full list of images. [error: 18002] I get the warning. I don't see the additional points in the rest of the video. what should I do?
Hi, this is just a warning message that there are some images in CSV file which are not included in your project. You can continue ordinary in the process.
Great video. This was just the right length and got to where I needed to be. You advised a photo every 10deg, but what is the rule of thumb for capturing buildings? A photo every meter?
For the building you need to watch the overlap images. As basic you can follow 1:4 rule (to 4m distance from the building move 1 m to a side) which should keep about 75% overlap between the images.
Hello. Would you mind sharing how you project textures onto her, what your setup is like? I have been trying a few variations but would like to know your hardare setup. Thanks!
about lens distorsions.. doesnt reality capture do that for you? Ive seen another video mentioning RC knows which lens you use and automatically "fixes" the images during aligning? Im confused
To which part of the video you are referring to? Yes, RealityCapture computes the distortion parameters during alignment, but you need to choose, which model will be used there.
@@CapturingReality The "adobe lightroom" part at the beginning. I adjust only highlights/shadows/exposure and color temp, I leave the rest to RC. Also: I've seen you are using .tiff files, are the results better than converting RAW files to high quality jpgs? Does it increase processing time?
@@dainjah Can you write a time? I am not able to find it. You can use various formats. I suppose TIFFs should be better than JPG. In that case you can also use the layers workflow - JPGs will be used for alignment and meshing, TIFFs for texturing.
@@CapturingReality 12:40. I just wondered if you used tiffs because they give you denser point cloud (no compression). Anyways, I need to do some testing even with .dng files. I hope my PC can handle it :)
@@dainjah OK, so I suppose you can compute the lens distortion parameters and use those in the alignment process, but it is not recommended to undistord the images before using them in RealityCapture. You can keep that for it. Regarding the format, it depends on your needs. but those TIFFs could take more time to process. Resulted mesh shouldn't be so different. It also depends on the way how the images were compressed.
Very informative, thank you!! most of the photogrammetry tutorials only show you the RC settings you should use.. for me the info how to capture the photos is essential !!!
I went to your website and because it didn't;t recognize my email as a 'business account" it wouldn't let me request a demo ... so .. I'm moving on to the next option ... shame, it looked viable
Lasso will penetrate the model on the other side, often making me choose one side and then go to the other side to cancel the choices I don't want. It's too bad
I try to follow that tutuorial but it uses to many shortcuts, the model magicaly appears in the UE , What format did you use for format, an exactly how did you imported it into the UE. It is a hard task. Can you show how you did that? I tried FBX export for the model of 30M tris and the file was like 490 Mb. That does not import properly to UE on the machine with 12GB of VRAM and 64 GB of ram. UE just crashes. so ther must be some trick here.
Hi, you can check this tutorial, which is more educational: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kRD0rgCnOWQ.html You can also try to simplify your model and then import into UE.
You can do this in the software, you just select the interval the images are taken at and RC will make the stills for you. It can be useful in some very specific situations, but the results are far inferior to stills due to 4k being lower res than most stills and video compression artefacts. It is equally efficient to use interval shooting mode with stills, and there is no compromise on quality.
Looks like very powerful software, but you really really need to get someone in who understands UX. So many hidden interaction modes, so many tool bars and weirdly named options