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flux
flux
flux
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Creating assets for Unreal Engine focused on AI and physics.

Storefront: unrealengine.com/marketplace/en-US/profile/flux
Комментарии
@ozdengames
@ozdengames 2 дня назад
Good job
@flux_support
@flux_support День назад
I appreciate it!
@AustralianTakeOver
@AustralianTakeOver 12 дней назад
keep up the work, the movement replication is always needed.
@flux_support
@flux_support 11 дней назад
You're welcome. Chaos vehicles plugin does a lot of the work, but also all offered flying physics non-chaos based movements have just been tested for it.
@YTMJKHYT
@YTMJKHYT 18 дней назад
Tutorial?
@flux_support
@flux_support 16 дней назад
I'm not offering tutorials at the current time, as I am focusing on creating AI and physics assets for the UE Marketplace. If you have questions regarding any asset, please make sure to visit my discord server discord.gg/7a3jegCjeh
@YTMJKHYT
@YTMJKHYT 21 день назад
Привет это хаос?
@flux_support
@flux_support 21 день назад
Yes, this asset includes the complete Chaos Drift Physics asset, which is based on the chaos vehicles plugin in Unreal Engine 5 www.unrealengine.com/marketplace/en-US/product/chaos-drift-simulation-physics
@YTMJKHYT
@YTMJKHYT Месяц назад
Привет дорого за простой скелет проекта
@flux_support
@flux_support 23 дня назад
Thank you for your feedback. Multiple vehicles with different setups will be added to the asset it in the near future.
@dac3298
@dac3298 Месяц назад
Can I suggest an early-bird discount for the first 48 hrs from launch. Product looks good!
@flux_support
@flux_support Месяц назад
Thank you for your feedback. The asset has just been published on the UE Marketplace www.unrealengine.com/marketplace/en-US/product/race-system Please let me know if you have any concerns.
@HaikuTutorials
@HaikuTutorials 2 месяца назад
Awesome!! Can't wait to install Unreal Engine 5 and start using your tools!!
@LawAbidingCitizenHelloOfficer
@LawAbidingCitizenHelloOfficer Месяц назад
I’ve been waiting forever for a PC just to edit videos and see what I CAN DO in unreal 😢😢
@WaveEchos
@WaveEchos 2 месяца назад
So does this work on tracks that incline/declines? Can't do akina downhill without it.
@flux_support
@flux_support 2 месяца назад
I've just recorded gameplay of it on a mountain landscape with inclines and declines which you can watch here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bvZ4LnCVW1E.html
@HaikuTutorials
@HaikuTutorials 2 месяца назад
This is crazy good! Do you have any tutorials explaining how to create this?
@flux_support
@flux_support 2 месяца назад
Thank you! Unfortunately, I'm not offering tutorials at the current time, as I am focusing on creating AI and physics based assets for the UE Marketplace. But if you have any urgent question regarding any asset, please make sure to visit my discord server discord.gg/7a3jegCjeh
@HaikuTutorials
@HaikuTutorials 2 месяца назад
Amazing work!! You have a new subscriber ;)
@flux_support
@flux_support 2 месяца назад
I appreciate that! Glad you like it.
@Smokescreentrek
@Smokescreentrek 2 месяца назад
dope!
@HydeMochizukiYT
@HydeMochizukiYT 2 месяца назад
This is actually really good for a base product
@misterybox1ss
@misterybox1ss 3 месяца назад
can this Police AI follow a car that uses a different car engine , like the Fgear?
@flux_support
@flux_support 3 месяца назад
Yes, that's actually possible. There are two ways of achieving that: The first one is to swap out vehicle movement components within the blueprint components' hierarchy, and the second way is to copy all variables, components, and functions into the desired vehicle blueprint in this exact order and then compiling the blueprint to complete the process while making sure blueprint names are the same as they are inside the default project, like BP_AI_Police for police actors, and BP_Pawn_SportsCar for the player pursuit vehicle, to make sure bp-casting remains successful. If you need additional guidance on this subject, please visit the support discord server discord.gg/7a3jegCjeh
@_Alfa_Channel
@_Alfa_Channel 4 месяца назад
Yes, Please and THANK YOU!!!!
@Anand_Bhatt
@Anand_Bhatt 4 месяца назад
how did you get the police lights to work?
@flux_support
@flux_support 4 месяца назад
There are separate meshes inside the siren light bar which appear when the Police AI starts to follow a pursuit vehicle. Those then follow a light sequence which is inspired by real-world American police car siren intervals. Additionally, the interval changes depending on the current distance to the pursuit vehicle.
@Anand_Bhatt
@Anand_Bhatt 4 месяца назад
@@flux_support awesome! I actually put it straight on the light but it didn’t look right so that makes sense that you put it inside. Thank you!
@flux_support
@flux_support 4 месяца назад
You're welcome.
@ThatOneA380
@ThatOneA380 4 месяца назад
Bro got early access to GTA 6 💀💀💀
@AnimeZone247
@AnimeZone247 5 месяцев назад
Can you customize it where the police get out the car and try to walk up to you when you get pulled over
@flux_support
@flux_support 5 месяцев назад
Yes, just disable the patrol or chase mode vehicle AI function as soon as your AI/NPC officers get out of the vehicle. And if they are re-entering the vehicle, just switch those functions back on, so that the vehicles return to chasing the player or driving back into traffic. If you need any guidance on that, please visit my discord server discord.gg/7a3jegCjeh
@MuhammadAhmad-zb1hq
@MuhammadAhmad-zb1hq 5 месяцев назад
Is it free or paided?
@flux_support
@flux_support 5 месяцев назад
There is a free demo available here drive.google.com/file/d/1-XTbpY9O2di1nsXyDrrKAJ2g_nf93WcB/view?usp=sharing but in order to be able to own and use the Racing AI asset you need to purchase it from the marketplace www.unrealengine.com/marketplace/en-US/product/racing-ai
@hyper_1337
@hyper_1337 6 месяцев назад
Does it use "Add force" or other methods?
@flux_support
@flux_support 6 месяцев назад
It makes use of it for impact force simulation, but its movement functions are vector based and don't make use of this method.
@TGMaiam
@TGMaiam 6 месяцев назад
If I hover down the road. is it going to hit the road or floats just above the road automatically?
@flux_support
@flux_support 6 месяцев назад
The craft doesn't need input in order for it to hover, but it will not prevent you from crashing into the ground or road. It is unrestricted in its movement.
@mbng917
@mbng917 7 месяцев назад
beautiful
@MovieMakervIs
@MovieMakervIs 8 месяцев назад
driver throwback
@Franxy108
@Franxy108 8 месяцев назад
You should Recreate this in Unity:)
@thefoodmage1748
@thefoodmage1748 9 месяцев назад
One of my fave things! Looks so good! Thanks for sharing to community! I will do my Unreal shopping on Black Friday and hope I can pick up your product but for now I'm window shoppin'! See ya real soon in my game...!
@flux_support
@flux_support 9 месяцев назад
Thank you so much! I'm very glad you like it.
@MikeTheTech2
@MikeTheTech2 9 месяцев назад
How easy would it be to replace the vehicles with the ones from the matrix city demo? That pack includes destruction physics and would take this to the next level.
@romainfusilier8806
@romainfusilier8806 10 месяцев назад
Can we change the hover car 3d model to put a more high detailed one of our own?
@flux_support
@flux_support 10 месяцев назад
Yes. You will find the static mesh dropdown menu inside the BP_Hovercar actor, and in it, you'll be able to replace it with any other mesh. To use the functional lights, just put the default light materials on your new 3D model, to make it have the same brake light effect. The process is also decribed inside chapter 1.2 of the asset-documentation drive.google.com/file/d/1wvuRl2i7WlB2WXCoOkwSvdX38DUFO1JB/view?usp=drive_link
@Utopia2023Game2
@Utopia2023Game2 10 месяцев назад
niuce
@AndrewOne77
@AndrewOne77 11 месяцев назад
Это копы из нфс анбаунд ?) Прям их напоминают
@flux_support
@flux_support 11 месяцев назад
I've just translated your comment into English, so make sure to correct me if I am wrong. Answer: No, this AI is not from any Need For Speed title. This is a completely self-developed and independently created police AI. But it is inspired by police behavior from a certain variety of different video games. It is completely customizable and can be implemented into all types of Unreal Engine games and projects.
@AndrewOne77
@AndrewOne77 11 месяцев назад
@@flux_support the artificial intelligence of the cops is at the level of the latest parts of nfs where they took it not with their minds but with brute force)
@flux_support
@flux_support 11 месяцев назад
It can certainly be implemented into a racing game and there and can be similarities to other games from that segment.
@DrVannacut
@DrVannacut 11 месяцев назад
Hey, really great looking asset. As I am concerning it that it may be suitable for my project, does this work on multiplayer?
@flux_support
@flux_support 11 месяцев назад
Thanks. Yes, the movement is already replicated, but the vehicle effects aren't. So if you want to make for example light effects visible for others, the associated variables in the My Blueprint panel should be set to replicated.
@RavusSavus
@RavusSavus Год назад
Impressive. Would be amazing to have them follow you a bit before initiating a pit maneuever.
@RavusSavus
@RavusSavus Год назад
@flux_support traffic density or the heat level maybe
@flux_support
@flux_support 11 месяцев назад
I've just implemented this and a few other features into the system. Some vehicles will now follow you until they are joined by other polices before they initiate maneuvers. Also vehicles will now try to block the direction you are driving in, either reverse or forward; they will understand. Some vehicles stay in the back and follow, but some cars will drive up front and try to block the way. The new behavior can be tested in the free demo drive.google.com/file/d/1L4wqMcaP9FQoQPb8YdsX4F5tcaUUvdiS/view?usp=sharing and the product update will follow in the next few days.
@RavusSavus
@RavusSavus 11 месяцев назад
@@flux_support Awesome!
@flux_support
@flux_support 11 месяцев назад
You're welcome.
@flux_support
@flux_support 11 месяцев назад
The update has just made it through the reviewing process, and is now available on the Epic Games Marketplace.
@Phoniexthebest9611
@Phoniexthebest9611 Год назад
This is great 🙌
@MBAalrightgames
@MBAalrightgames Год назад
I like the use of line tracing, if i wasn't stubborn af with writing my own code I would pay the price tag for this. Good work!
@knightofbrokenglass9237
@knightofbrokenglass9237 Год назад
i need all your assets - ples & thx
@flux_support
@flux_support Год назад
I am very honored, thank you so much!
@_Alfa_Channel
@_Alfa_Channel Год назад
sew kewl
@knightofbrokenglass9237
@knightofbrokenglass9237 Год назад
Thank you so much for this!
@GameOnBudget
@GameOnBudget Год назад
Loved your amazing work
@TheLegend-il4nk
@TheLegend-il4nk Год назад
When I get paid I’m getting this this looks amazing and is perfect for what I’m developing. Great video.
@flux_support
@flux_support Год назад
Thank you so much!
@TheLegend-il4nk
@TheLegend-il4nk 11 месяцев назад
How so I purchased it and it’s amazing. I have a question though. When you get arrested how could I restart the map like where would I do that from.
@flux_support
@flux_support 11 месяцев назад
​@@TheLegend-il4nk Hey there, you'd basically need to load a desired map via some input that you want to use. The arrested screen is blocking input so if you want to use some input to load a new level from the "execute while paused" function exeption should be ticked. If you need any further guidance please visit my discord server, I'll be there discord.gg/7a3jegCjeh
@baan3d
@baan3d Год назад
How to input sound of car, Thank so much
@flux_support
@flux_support Год назад
Scroll down to the last page in the following documentation drive.google.com/file/d/18_0NF24hL0uDFoMnq1EY4fzShcBqR6ZL/view It will explain you how the sound is set up and how to change its sound wav.-file to any other engine sound. You‘re welcome.
@baan3d
@baan3d Год назад
@@flux_support Thank so much
@zalgamedev
@zalgamedev Год назад
awesome work dude, as always!
@flux_support
@flux_support Год назад
Thank you :-) @Zal
@mhnoni
@mhnoni Год назад
You should've shown us what the ai would do if you hit it. really hard to judge this asset from this video.
@flux_support
@flux_support Год назад
The AI will recover from all crashes and will be able to find and drive back to the customized race route. It will try to dodge every other player, street racing AI, or traffic AI as long as it detects them via its visual field which faces to the front direction (panning out to the left and right) of the vehicle. So if you try to attack it from the rear it will not be able to see you, but if you brake check it from the front then there is a general possibility for it to be able to dodge your maneuver. Either way, it will always try to prevent further colliding in any hit event by steering into the opposite direction of the detected hit event location and navigate back to the race route.
@littledemo3605
@littledemo3605 Год назад
Nav mesh or spline?
@flux_support
@flux_support Год назад
All methods used are explained in chapter 2.2 inside the product documentation drive.google.com/file/d/1gy5StRz9JeCZGU8nQIJPXUjirW8yvjEm/view?usp=sharing
@nikolasiturregi3163
@nikolasiturregi3163 Год назад
This can be adapted to VR easyly?
@flux_support
@flux_support Год назад
All assets within this product can be used for VR. You’ll just need to set up your custom VR_Pawn inside the player vehicle and select the desired input controls within the project settings if you plan on controlling the player vehicle via VR.
@buster5661
@buster5661 Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u7KncmJj82s.html
@1.crowder
@1.crowder Год назад
jager from rocket league ???
@matschalla2553
@matschalla2553 Год назад
Bro its just the default Unreal 5 vehicle…
@kqeu5161
@kqeu5161 5 месяцев назад
@@matschalla2553it was in rocket league before ue5 used this model
@kumarchandan7404
@kumarchandan7404 Год назад
hey, could you plz help whenever I'm trying to add a vehicle in my scene and hit play the car doesn't move. I've checked everything but all the settings are fine
@flux_support
@flux_support Год назад
Check out chapter 1.4 in this documentation drive.google.com/file/d/1gy5StRz9JeCZGU8nQIJPXUjirW8yvjEm/view It is dedicated to the city sample vehicle body replacement.
@kumarchandan7404
@kumarchandan7404 Год назад
@@flux_support I don’t have any issues with the body and anything It’s just I’m not able to play inside UE5
@flux_support
@flux_support Год назад
@@kumarchandan7404 I just tested the base project and it seems like I can't reconstruct your issue. Would it be possible for you to visit my discord server and send me a screenshot or video of your project? Here is the link to the server: discord.gg/7a3jegCjeh
@arsha7462
@arsha7462 Год назад
New game in-development??
@flux_support
@flux_support Год назад
This is an asset for the unreal engine marketplace, it includes AI or NPC drivers which are programmed to race in games www.unrealengine.com/marketplace/en-US/product/street-racing-ai
@iratemusic4575
@iratemusic4575 Год назад
does it have crash physics ?
@flux_support
@flux_support Год назад
The deformation system is not activated inside this product, but the necessary components can be imported from the city sample demo, although this can be a complex process. All vehicles are still in their original form, exactly like they're presented inside the city sample vehicles asset www.unrealengine.com/marketplace/en-US/product/city-sample-vehicles
@MattJSowards
@MattJSowards Год назад
Insane man your the best keep making vehicle/racing asssets pleaseee