I don’t have a discord channel anymore, it was removed after the initial demo reception was smaller than anticipated. I will create a new one with a new video when I’m ready to release the next demo
Hey FOG! I’ve been keeping watch of development of Bruisers 2D. And it looks great. I’m really excited to play it soon whenever the play test or early access comes out🔥🥊
@@naelpontes8444 thanks mate, it’s nearing completion, but this final leg of progress has been quite slow. Hoping to get a demo out this year for you guys to play.
It’s still coming, still working on it. I have a list of things I need to finish before release. No release date as of yet, but planning for this year!
@@FightingTemple thanks mate! That demo playtest phase is over but there will be another soon when I’ve tied up what needs finishing before it’s properly playable again. Then on to release! Thanks again for your interest
Man i found your channel and this is amazing! That's the kind of stuff i would like to do as I'm trying to learn game development, tiny cool looking and well animated sprites, simple and fun arcade sport simulation and old school action games, you've made my day! Subbed, keep it up!!
Thank you mate. You can do it if you just apply yourself for long enough and there are plenty of tutorials and great resources online. I will say sports games have been the most challenging aspect of game development for me, due to the very limited almost non existent learning materials online, but if you learn from the more common stuff like platformers/rpgs etc. then it will come with time. I do want to do some tutorials eventually covering sports games in a 2d environment. Enjoy your game dev journey, good luck
@@TheJevonjames thanks really appreciate your comments mate! I originally studied traditional 2d animation back then and I'm only 8 months into learning game development but I'm putting the hours everyday in c# and unity since it is the most well documented and with some really good material on the internet, now starting to get more used about the logic and "how to think" if that makes sense 😂. Would absolutely love to see some tutorials about the stuff you do, sports genre it's definitely something missing. Cheers man keep up the good work!
I am really hyped to try you bruisers 2d boxing game. I also want to make a 2d fighting game, and an Australian rules football game in 2d with hand drawn sprites or pixel art. I wanted to know if you have tried any bone and rigging software for animation or do you do everything with sprite sheets frame by frame? I was looking at spine 2d or Blender, not sure which one is better?
Thank you mate, I can’t wait to get it out to folks to play it! What would you say your skill level would be in game development? I would say in terms of difficulty a fighting game would be intermediate level of difficulty and a team sports game is very difficult, especially given there aren’t many resources covering the development process. I’d love to see what you do though, there are discord channels which help greatly with any questions you have in terms of team sports games though. Legend Bowl - dev help channel in the discord 26k - the game development channel. (This is the discord for Sunday rivals game) In terms of bone rigging software I’ve used a lot over the years. Although all of my games specifically are frame by frame drawing as it fits my needs better. (Using asprite and a mouse) Spine 2D is good as it integrates natively with gamemaker, so there are some functions built in. It’s relatively easy to use too. Blender is great software and free. Obviously one of the biggest advantages is it does 3d, very well. But it can be quite hard to learn, especially with it being heavily reliant on hot keys to get around the software. I enjoy using blender to get pre rendered 3d sprites to use in 2d games to get that retro pc game look. Requires a lot of set up though. After effects is very powerful for bone based rigging, but it does it in a very unconvential way and requires a lot of setup. But once mastered it can be unrivalled in scope. Adobe animate is a good option for vector based sprites, it has built in bone tools and can be quite simple to learn. I have used flash/animate for over 20 years and whilst I feel comfortable using it, I notice the bone tool can be quite limiting. Moho is a very versatile tool that focuses specifically on this style of animation. Very in-depth and capable. Only thing is it requires a lot of learning, and the number of teaching resources is more limited than other options listed. Hope these help and good luck on your gamedev journey 👍🏻
@@TheJevonjames thank you this is a great help, most RU-vid videos are sponsored so it's hard to tell. I am still a beginner learning code as I go, I like drawing sprites, but I figured bones would save time redrawing them. I think I will tackle the fighting game first as Australian footy has a lot of rules to consider.
10 rounds of bare knuckle looks brutal, splatter build is very cool 😎 On the time for rounds and the feel of a 10 round fight really like it alot, Maybe just one suggestion i dont know how difficult it would be with the structure of your systems in game but possibly Have 3 different options for lengths of rounds like 35 seconds, 45 seconds, and 55 seconds that would add alot to playability .Game longevity . Different strategy building . Different levels of difficult . Different tiers . Different types of players/fighters So a player that is pro, that fights 55 second rounds, The player Has this type of strategy and fighting style to go the time distance Just a ruff idea
Training mechanics are spot on this game looks amazing, really really like the bare knuckle, this is probably one of the most well put together boxing titles i have ever seen 😊