I am really hyped to try you bruisers 2d boxing game. I also want to make a 2d fighting game, and an Australian rules football game in 2d with hand drawn sprites or pixel art. I wanted to know if you have tried any bone and rigging software for animation or do you do everything with sprite sheets frame by frame? I was looking at spine 2d or Blender, not sure which one is better?
Thank you mate, I can’t wait to get it out to folks to play it! What would you say your skill level would be in game development? I would say in terms of difficulty a fighting game would be intermediate level of difficulty and a team sports game is very difficult, especially given there aren’t many resources covering the development process. I’d love to see what you do though, there are discord channels which help greatly with any questions you have in terms of team sports games though. Legend Bowl - dev help channel in the discord 26k - the game development channel. (This is the discord for Sunday rivals game) In terms of bone rigging software I’ve used a lot over the years. Although all of my games specifically are frame by frame drawing as it fits my needs better. (Using asprite and a mouse) Spine 2D is good as it integrates natively with gamemaker, so there are some functions built in. It’s relatively easy to use too. Blender is great software and free. Obviously one of the biggest advantages is it does 3d, very well. But it can be quite hard to learn, especially with it being heavily reliant on hot keys to get around the software. I enjoy using blender to get pre rendered 3d sprites to use in 2d games to get that retro pc game look. Requires a lot of set up though. After effects is very powerful for bone based rigging, but it does it in a very unconvential way and requires a lot of setup. But once mastered it can be unrivalled in scope. Adobe animate is a good option for vector based sprites, it has built in bone tools and can be quite simple to learn. I have used flash/animate for over 20 years and whilst I feel comfortable using it, I notice the bone tool can be quite limiting. Moho is a very versatile tool that focuses specifically on this style of animation. Very in-depth and capable. Only thing is it requires a lot of learning, and the number of teaching resources is more limited than other options listed. Hope these help and good luck on your gamedev journey 👍🏻
@@TheJevonjames thank you this is a great help, most RU-vid videos are sponsored so it's hard to tell. I am still a beginner learning code as I go, I like drawing sprites, but I figured bones would save time redrawing them. I think I will tackle the fighting game first as Australian footy has a lot of rules to consider.
Thank you! Haven’t done much worth sharing for a while as I’m a few weeks from getting married so haven’t had much time to work on it, but will be back to work towards Christmas time. Cheers for checking it!