You did this way better than I did - I made a whole L-shape path, mid-right to bottom-left to centre-top, and I finished with a whole HALF of a second left. This using the boats was definitely a good one though 😅
Do you have any tips on how to get very high score levels for each of the levels I’m trying to get the master hand outfit and I just don’t know how to get high scores?
Taunt and use the Calbot focus move to gain a high multiplier. Whenever possible, throw enemies off ledges/railings/cliffs while they are at full health to gain maximum score. Do not avoid the 'second wind' of regular grunts. They are worth a lot of points after you defeat them again. Hope this helps!
@@sagargupta8830 Attacks that have an orange circle around them are grabs and cannot be parried. The Squats shows you this mechanic through the juggernaut enemy when you crash through the skylight. All of Kuroki’s attacks can be parried, but the attack animations are harder to read thanks to the weapon. Keep trying!
0:01 I want the hat, I need the hat, it would make sifu fun to play over and over. It's five enemies to kill and or spare, five levels..... Squats and the club and the tower is my favorite levels
I'm not sure if it's the most effective strategy, but its the safest strategy I've come up with. The reasoning behind removing every gun except the pistol is that: - Every gun will one-shot regular enemies, so it doesn't really matter what gun I use. However, giving every enemy a pistol means that they'll deal less damage. - The pistol shoots as fast as you can click regardless of fire-rate buffs/debuffs. Black Market + Chenrezig turns the pistol into a boss-shredding monster.
1. Do You have any particular strategies/priorities when clearing rooms/floors? 2. Which drinks do You generally want to go for, and which do You avoid? 3. Since this is Any%, are there any exploits You use in the run? From just watching the video it didn't seem like it but then again given the style of OTXO they would probably be much harder to notice than all the shit we do in lets say ULTRAKILL 4. Finally, what would be Your reset conditions, if any? It looked like You lost quite a bit of time on backtracking in early stages especially, so im interested to hear at which point would You consider the run a reset, obviously not counting death lmao From one any% runner to another (different games but whatever), congrats on wr, and keep up the good work!
Thanks for the comment! Here's my answers to your questions: 1. Clear rooms horizontally so that I don't have to backtrack. Clear rooms from a distance by shooting through the door to save time (ricochet and flying squirrel are extremely useful for this). 2. Economy drinks: Trophy + Dome 2016 / Iron-sighted, Fat Wallet, Shredder, Tab, Insurance Policy, Well-stocked. Healing/Utility drinks: Bloodweiser or Healthcare, Sliver. Damage drinks: Anything that increases damage directly (no Freerunner), fire-rate, ammo capacity, reload speed, or helps shots land. They're all useful; go for accuracy by volume. Otherwise, restock. Don't take Capitalism. 3. No exploits in the run. However, there is a big potential time-save by quitting to menu and continuing the game whenever you buy a drink or wish to restock at the bar. This skips the drinking animation and restock dialogue. Unfortunately, doing this messes up the in-game timer at the end of the run which makes it invalid. 4. If I don't get a damage, or economy drink at the start of the game. A good drink at the start is many times more valuable than a good drink in the cosmic ballroom. Best starting drink is Chenrezig. Immediate double damage, double hitboxes, and it synergizes with so many other drinks.
Probably! Be sure to double check the modifiers, make sure to use the exact modifiers in the challenge description; no more, and no less. (especially the golden weapon, make sure you're using the Machete and not the Kodachi) If that's not the problem, then I'm honestly not sure why the goal is not being completed for you. It might be a bug.
This level is terrible and completely goes against the game's design. We have no ability to rotate objects we're holding, why on earth would the developers think it's a good idea to make a level where you have to precisely position objects?
The outfit is called 'Master Hand', you can unlock it by clearing all score-related goals in the story mode; afterwards you can equip it by using the wardrobe in the Wuguan. You can get the orange knife by activating the modifier 'Golden Weapon: Machete'. Hope this answers your question!
@@DarkhanNWyeah i figured out, i didnt know because i didnt finish the story when i asked but now i know how cuz it apears only after beating the story. Thx tho
Yes! She only has two different attacks if you stick close. And, when it's your turn to attack, don't attack too much, or she'll retreat to a distance.
You need to unlock the move 'Charged Backfist' first. Afterwards, you can perform the insta-kill by simply using that same move, but while holding a knife/machete.
Thank you! Just make sure you don't get too close as you charge up the stab, otherwise she'll turn around and be able to dodge. Alternatively, use eye strike to stun her first as a guarantee.