Hey all, MarkyMark here. Check out my channel for various takes on classic video games, new and old. Some of it you may find insightful, and some you might find aggravating. Either way, enjoy!
Aww I thought you were gonna talk about DK64 for a second and I got excited lol. It’s one of my fav games of all time. The DKC series is real fun too but it’s tedious with the precision mechanics… frustrated me too much 😅 PS: the secret areas are so random! How on earth would someone find some of the hidden and elusive ones?? 😅 Before internet I mean lol
Broo! 💯 agree Banjo Tooie > Kazooie The music, interconnected worlds to complete levels, cheeky Kazooie jokes 😅, interesting and tougher bosses, and jiggys are harder but more satisfying. This game is a masterpiece IMO. The first game was like a prequel lol
I love Tooie. Could never finish Kazooie lol maybe now I could, but Tooie is so damn good even when I have a play through of it and I’m not currently playing it I still think about it lol.
@@JSwag_Reviews haha I don’t blame you for not finishing Kazooie… that game was overall pretty underwhelming and too simplistic lol Agreed bro. Tooie is just so good… makes me happy every time I replay it haha
Hey bro! I really enjoyed watching and listening to your valid points on Rayman Revolution being overall inferior port to the original. Plus haha your jokes were good 😅 Rayman 2 holds such a special place in my gaming memory
i randomly just started playing this last week, and this showed up in recommended. I have both games on the n64 and beat both as a kid. But ive always enjoyed Tooie more than Kazooie
This was the game I played as a 7-year-old child 29 years ago, it was a tough game, but it was its own way one of the most unique heroic journeys indeed.
The problem with Rayman Redemption, in my opinion, is the difference between the original design and the added features.. You can easily tell what was done by Ubisoft and what was added later by Ryemanni
Rayman 3 is maybe my fav game ever. It certainly is not perfect. But man, is it brimming with love. It is crazy unique. Unique bosses, enemies, levels. Any they are not just cheap rip offs. Each is well done. You never know, what comes next. However, I heard the english translation is a bit eh. Never played it, it feels too weird to me. I can only say that the German translation always felt great :)
The worst thing about the physics is how momentum in the air works. If you don't hold a direction in the air, you instantly stop and drop like a rock. This happens even if you're spindashing off a ledge so you legit will go like 5 feet. You'll have to fight with your classic sonic physics knowledge and muscle memory in order to play adequately and not die due to assuming you'll continue moving in the air. There are also a lot of springs throughout the game that bounce you over a pit. If you don't hold the direction it wants you to go, then you're just gonna fall into the pit and perish. That's TERRIBLE game design.
i feel the difficulty of rayman 1 might go from easiest to hardest: Atari Jaguar, PC/DOS, PS1 i still can't beat the PS1 version - but the PC one is a little less frustrating i feel. the Atari Jaguar one i cannot confirm on my own experience (yet)
You have a good point, but it was a celebration, and it was made kinda in the same reason of generations. To callback. To celebrate. It was not a dissapointment to me, and many others. Also, this year you couldve played forces aswell so....
I remember the first time I was introduced to this game. A former friend of mine had it. He put it in my system. Let me swim around and told me I should try and jump as high as I could. All because he wanted me to get the same jump scare. He got it worked
I think the biggest problem with this game is Mumbo and Wumba, the number of times you must backtrack to them to achieve stuff. If there was a QoL feature to activate Mumbo in some of the maps (he shouldn't be playable in most levels imo), would help things a lot. I think BK is too easy while BT is much better and deeper. I don't mind "backtracking" between levels, what really makes me annoyed is backtracking inside the same level, usually to Mumbo or Wumba.
Thank you for this video essay on treasure from my childhood. I somehow beat Tides of Time without a guide or cheats and I really don't know how I pulled that off as a child. Satisfying to see you break it with save states, love your interpretation of what happens after, I look forward to your next project
Kazooie is a game, tooie is an experience. Kazooie wants to give you a rock solid gaming experiences. Tooie wants you to experience a world with minute to minute gameplay suffering. Either one being preferable is understandable. One needing to be the winner while the other dies in a ditch needs to go in gaming. At least when both have something to offer.
I mean the game isn’t that unoriginal they try something new with the levels and do little things to separate them from their look alikes like how casino street zone has a more spring yard and carnival theme and lost labyrinth has light shining from the surface
I’m in the “I hate this game” camp. I felt like the levels were more of a chore than fun and I hated the super slippery controls. Between it and 64 (which I also didn’t care for) I almost gave up on Mario completely until Galaxy came out (I loved both of those and Odyssey was ok, controls were great but the game was kind of boring).
I also played Rayman 3 first. After that I played 1, then 2. And I actually thought Rayman 2 was a lot story wise compared to the other games. Enjoyed it nonetheless
I thought jokes were supposed to be funny not sad. Sonic 4 is so bland uninspired incomplete joke. The sequel is actually even worse but people say it's better for some reason. Mania saved us and Superstars is just ok but not terrible like you and many others said.