@@MrKuminn it’s been awhile since I played, but when I did you could swap seats. It was difficult to solo operate a tank. There is a discord where people do planed sessions.
Don't worry, no lady in my life has ever enjoyed any co-op game I like lol. I went out to Errant Marches on the way to Aquilla, but never made it further so I came home and intended to go back out into the darkness. Exo-biology got me over 500,000,000 credits during that. Also - I do hope you're feeling good inside and out brother.
This beanie, and the Caboose messenger bag, where some of the first things I ever bought on the internet. It must have been around late 2006 that I got them, as I remember using that Caboose bag everyday in school and weaning the Caboose beanie so much that it became an key part of my look for high school.
31:26 Me too!! After a while, every finale of RVB started to make me so incredibly sad. It was upsetting to think that maybe it was really over that time. Like you were seeing off a friend, knowing you two would never meet up again. This company was so incredibly good at getting us fans hooked, in a very parasocial way (but not a bad way!). Listening to the podcasts, it was like shooting the shit with your friends at the bar... It was comforting, it was a relief from bad times. Even if the company isn't the same anymore, it was still something special, for so many people, fans and employees alike. It's very bizarre to think these people wont all be together anymore.. A part of me will always miss the good days.
Vorpx isnt good enough for Star Citizen, wait for an actual VR mod. Its a shame its not Unreal Engine. The only thing I use Vorpx for is Assassins Creed games, its decent with those but its only imersive screen not full VR like most Vorpx games.
Are you sure you didn't have the settings in Star Citizen disabled? [edited] I actually checked: go to "Settings -> Comms, FoIP and Head Tracking" and make sure the following are set, especially the 3 to 7: 1. Head Tracking - General - Source: TrackIR 2. Head Tracking - General - Toggle - Enabled: Yes 3. Head Tracking - General - Use Position Offsets in Cockpits: Yes 4. Head Tracking - General - Toggle - Disable While Seated: No 5. Head Tracking - General - Toggle - Disable During FPS: No 6. Head Tracking - General - Enable Roll in Seats: Yes 7. Head Tracking - General - Enable Roll in FPS: Yes 8. Head Tracking - General - Hold - Use Device Offset: Yes AFAIR forward, backward, up and down work in FPS. I currently don't have the tracking set up to check. But I'm pretty sure they work in cockpits.
I feel that hosing out cash on vorpX isnt woth it, got a gut feeling I will be dissapointed of the mediocre experience this "vr" solution gives, and also a ton of work to tweak it to get a reasonable experience.
I feel ya, I bought vorpx 2 years ago and now suddenly my key is "expired" lol. (I only got it for star citizen). All I can say is: EAC + Vorpx + Lumberyard gaming engine. Ive had easier times with the og playstation VR and raiding in WoW in full VR back in the day before VR was even mainstream. All i want to do is race in vr in sc, how hard could it be 😅 If i ever get it working i'll post back here with results.
you need to set FOV, resolutions etc. properly.. I probably dont have it set idealy but it is like 1/2-3/4 VR so you have it probably set up even worse but it is not full VR so dont expect it. Im okey with what I have and it is better than full 2D.
I have triple screen and the fov on it sucks. Like the sides of the screens are super distorted. I’ve tried some track ir in the past and it wasn’t for me. I don’t feel like dropping the money on the Tobii eye tracker for one game when everything else I play that it works with, also supports VR.
Just bought the oculus 2 - I want to plug it into pc - use the pc power and just use the VR head set as a head tracker - Star citizen had a head tracker using a web cam but now there pushing a Track IR thing - more $ to burn for those who have it - if and when VR ever comes to SC it will be for the very high end VR headset I bet - BUT that's a long way - bad enough just playing on keyboard HAAA!
You can use OpenTracker (free, spoofs Tra ck IR) and Ste am VR (it catches your headset movement). There's a video somewhere on this platform here (I can't mention brands because my comment gets auto deleted, lol).
On the SCVR Discord I was hearing different things. Some people where saying that it is stereoscopic. And those same people where saying it isn't. so IDK man.
@@Kazick228vorpx use 3 type of 3d render to force the game into vr: 3d geometry (basically real vr, it render a second image identical to the first one, adjusting the position for the second eye et voilà) but it super heavy, really super heavy; z-3d is an alternative and softer 3d reconstruction which use an algorithm to recreate the second image for the stereoscopic effect, it has a bit of distortion and artifacts but it's totally playable (still a bit heavy) and comparable to real stereoscopic, with just a but of artifacts in that elements that are a bit complicated to understand their real scale position, like hud screens edges or tiny crosshairs; the last one is just the older version of z-3d. the real issue is that star citizen will always smoother your head tracking, even with the smoothness set to 0. this will just make you sick cos things never stays in place and always bobbling around due to micro movements of your head that aren't registered by the game
I’ve been struggling to get it to work as advertised for a while now. From what I heard from the SCVR discord is that it’s more than just Vulkan implementation that’s needed. But a lot of work to get VR working.
They need a bit more than vulkan. The inner thought system needs a lot of refinement, not to mention a steady 90 fps at 1080p. Lit if animation transitions need work too.
@@Kazick228 before they implemented anti-cheat (which is kind of pointless on an alpha where they constantly wipe) you could use Vorpx to inject in with with full geometry 3d mode and it was fantastic and worked as expected. After anti cheat, it blocked injection so you can now only use desktop viewer, which has no 3d. Some people have tried using re-shade 3d to split the image, but anti-cheat I believe blocks the depth information so re-shade can't split the image into 3d. I remember hearing about one of the developers within the SC team who is keen to implement VR (as a hack for now) once Vulkan is implemented and was told he is able to as long as it doesn't interfere with his main work.
No, and for a few reasons. Shortly after I made this one, my GoPro batteries took a shit, so it got a bit hard to record a video. Also I very much hate the editing process, doesn't help that GoPros make that harder. On top of that, I also sporadically upload videos that the idea of making a dedicated channel, like I talked about here, just wouldn't pan out. Hardware issue, too much work to edit the video, little motivation to keep making the videos meant that I'd rather just keep it all on my one messy channel. I've also since changed jobs and just not had the time or energy to make more videos.
what resolution are you using? I would try square resolution for example 1400x1400 I have vario aero and I play better at 2720x2720 . z- normal, proximity of 3d objects set to 0.25 and below it a line ( I forgot what it is called I have set to 0.11 ). I play it in edge vorpx when I rub my head I don't feel the distortion of the image
I got dual VKBs and a quest 3... VR definitely makes the game super immersive and I wish CIG would built VR support like they originally said 10 years ago. I never tried it with my Quest but I can imagine even with it not working perfectly it'll ruin the game for me on flat screen. I also have Tobii as well so it's semi VR like haha.
i have played around with vorpx before and i can never get that feeling its a true native VR , so i stop trying to get that . what i do use it for in this game , is to get a ultra wide screen that has 3D effect to it !
hey, check on youtube there is a guy i thinks it,s chacha vr, just search star citizen vr, he uses vorpx to get true depth vr in sc. i dont have vorpx but seens like a solution. there is a hole thing you need to do to bypass anticheat but it works
Yea, thats where I started. Even hes at a loss as to why its not working. Vorpx has been giving me nothing but issues. I am very tempted to just get my money back at this point.
@@Kazick228have you tried the reshade route? i have one of them old 3d TVs, i got simply amazing stereoscopic 3d with the reshade blusky3d depth shader.next step is im gonna use in conjunction with the vr