Dude, I can't hear a word you're saying. Watch it back through the tv. Yes, I can turn it up, but the ads blow the roof off... The previous RU-vid vid was fine, then I can't hear you, the next video is fine. 🤔 What is your output volume?
Not sure if its been mentioned but the industrial plots generate resources for the settlement, so maybe plop down some more industrial plots and man them if you are running low on resources in settlements.
What was the song in the intro? Also the missing wrist thing happened to me when I had that pip pad mod and it is most likely conflicting armor or texture and it can be fixed by Uninstalling the pip pad mod.
if you don't mind me recomending a cool weapon mod. might i recomend Rifles Rebirht? it adds 2 cool marksman weapons a antimaterial rifle in 50. as well as a chinese assault rifle and a really fast 10mm smg. I've been using the IF-54 Battle Rifle in 308 as my go to rifle, tap fire for longer ranges, and in close quarters full auto hip fire. If you only like the modern weapons, you could check out Dak's Infantry battle rifle.
also would a mod that makes wandering traders drop ther stock of goods be too powerful? i found a couple but i havent been able to get them to work on wandering traders. and if you want, you could check out "The Rooftops - For Jumpers and Snipers"
Some times i sit in the best, make a coffee and wait. Scroll through my phone. Can be 20 mins and nothing happens. Theres always base work to be done. Sorting stash out and organising. I just check the road once and a while
Not sure what's causing it but having rolled back my game and installing the mods it doesn't exactly crash but it definitely freezes, doesn't stop responding but after I pick my special stats and everything it doesn't seem to load, any tips would be good!
Ill have to try to catch a live at some point. I like how this starts. That initial building reminds me of one near the Hopeville Silo in New Vegas (if it wasn't trashed)
Referencing the locked doors comments at the start of the stream, if you can be assed to dick around and figure it out there is a way to use the vanilla logic gates to link a siren to the powered garage door style gate so that when a settler trips the siren it auto closes the gate and it can't be opened again till the siren is turned off
I hope you used lube for those ASAM's otherwise it would be a littie pricky. Knights wear the power armour 24/7 when in the field so I assume it has its own facilities.
The algorithm is doing good lately, brought me to a new S tier channel. Found you from your sniper nest playthrough you're doing and now I'm slowly binging this while I impatiently wait for more 😂
I found your sniper videos, the newest, and now you got me hooked. All this is hella interesting, especially the chaos, cant wait to watch all these to the most recent 💯
This is awesome, man. I love this kind of casual-serious approach. You're relaxed as you game, making jokes and really enjoying your playthrough But your game - *play* is serious. You treat it as if you truly care about your current mission and playthrough. Top tier stuff. Can't wait to see how this progresses
Your precombines are incompatible. Meaning the subway runner has no previsabines patch if you are running the PRP Mod for optimization. So the data isn't matching where the mod below the subway runner is overwriting it by placing a wall there instead of matching the data to have the door there instead. The patch would need to be placed last after the PRP in the load order. Depending on which subway runner you got being either new or old one you would need it. But for new one apparently it's good without the patch.
Not sure what is and isn't possible in this modpack, but IMAGINE a power armoured opponent in this series. Luring them into a mine, hitting them with a high-caliber armour piercing round from something like a .50 cal? God. So cool.