Yeah, I tried all of this and Duck Hunt just isnt for me. No matter how many hours I put in. Ive put in weeks of work and yet nothing has come out. Boo womp, skill issue. I cant even play my main any more because I've been focusing on learning on how to sub DH
It’s a setup character and those are hard to play and if your main is something completely different like a tank then duck hunt is not for you. Try and find a character that fits your play style
I thnk its important to not listen to this at night before you go to bed. If you are susceptible to impressions and let them linger this album can do a number on your head its actually not even funny. It really does take you through some extremely dark places. I stopped just before stage 4 because I could just feel like I wasnt ready and I was totally right.
What if you try to up b a 3rd time by having one of ur Duck Hunts explosive can near the edge then if you can time or even do it right after you do you’re 2nd up b by hitting urself with ur explosive can. Tell me if you’ve tried something like this and if this might work when you get the chance
Really wish this wasnt patched I'm soo sad. I remember practicing it so much I actually was getting frame perfect some times on all the hitboxes. If only we found this after final patch. I COULDVE HAD A FRAME 7 UP SMASH IM SOOO MAD
I recently learned that this existed and was patched but now after watching this I'm a bit sad at what dh could have been if it had been discovered now that there won't be any more updates
Man I can't believe it took me days off searching to find this channel. Great great content chief! Just started playing duck hunt a couple days ago from mythra pyra thinking he'd be a secondary, but found him way too fun so he's my main now. Hopefully w your content I'll be a good duck hunt
I know im 3 years too late but the can shot direction depends on the angle as u said but for the sakurai angle (361) it will only depend on where he’s facing.
6:46 I would argue Greninja's back air is an incredible ledge trap tool. Since it shifts their hurtbox, they can position themself far from the ledge to avoid any ledge attacks while STILL covering all the options Duck Hunt has. Back air is also a multi hit and lingers for a while to catch getups. Greninja's aerials are all pretty bad for edgeguarding and ledge trapping EXCEPT for back air, which is super good in that niche.
I think in the Greninja matchup there's a lot of stuff which makes it Greninja favored. Greninja’s access to substitute means that Duck Hunt can’t use their can as anything but a stationary setup tool; if Duck Hunt uses can aggressively at midrange, Greninja can easily react with substitute and get a hefty punish. Anywhere beyond midrange, Greninja can evade projectiles easily. Duck Hunt’s power as a zoner lies in option coverage, their ability to lock down their opponent’s movement axes with lingering threats. Greninja doesn’t have to deal with lingering threats like can because substitute completely invalidates slow midrange hitboxes… remember, half of Duck Hunt’s neutral is a slow midrange hitbox (can). Also, amazing video, I love hearing you talk about such a wacky character
@@Dawangthang ALSO, forward air is surprisingly good against shield can. I haven't labbed it out yet but Greninja's fair is huge and I think it might be able to outrange shield can's explosion. Greninja's fair at max range can literally destroy a bob-omb without dealing any damage to Greninja, plus it does amazing shield damage, meaning DH isn't free to shield camp in neutral all the time. That being said, you've totally changed the way I think about this matchup. For the longest time, I thought Greninja absolutely *washed* Duck Hunt, but now I'm reconsidering heavily
@@Cadesworth Another thing you’re forgetting is if you try doing counter off stage and we catch on, we can make the can purposely miss. So we just bait it out and you fall. Also generally you’ll just keep can covering the ledge or keep it for a ledge trap. You can do shadow sneak to hydro so you mostly just focus on covering when they have to hydro. Just in general remember DH can act independently of can and reflect and counter baits is a very normal thing to do. You really only want to save counters as a big mixup, not a common neutral or recovery tool. In terms of fair and Nair, you can max space to avoid the explosion. Like I mentioned though, if you’re aware of how to anti air greninja, you aren’t really worried about the aerials coming at you. You can also ping can outside of your shield area to change the spacing of where the explosion or point of contact will be so greninja will have to anticipate that area. Also the chance that you’re going to find a DH that’s good is extremely low so you should be able to steam role most that you come across lol.
"This duck hunt combo is called the Chicken dunks" "We call this Duck Hunt tech the PINGUS" i swear us Duck Hunt mains are the weirdest people in smash 😭