Great content! really helpful! I would only suggest you to use less generic background music, even lower the volume, make it different from other creators.
Haha your brief animation there 0:39 made me go "OOOOOH!". I was trying to understand what a path was but nobody was explaining it. This is such a great video man! Thanks!
What if I have 10 layers, but I only want to apply the adjustment effect to 4 layers without affecting the remaining 6 layers? What can I do? Even when I use the track matte, it only works on one layer. If I use the Effect > Channel > Set Matte, it shows the original matte, but not the position and scale changes I’ve made to the object
This is super helpful, there's only one thing I'm struggling with. I have an additional hand layer with defined fingers. When trying to make my arm limb FK my hand is still technically parented to the wrist layer, but it doesn't move with the wrist at all. Has anyone encountered this? It's parented properly in IK, it's just FK that mucks it up.
Actually, I figured it out. By looking at one of your other walk cycle videos actually. For anyone else struggling with this: Select the limb you've created (e.g front wrist). On the Limber plugin menu click 'Add FK', you should find this in the green controller section. Now you should have a new wrist controller that should be auto named something like 'Front-WristFK' Parent your Hand layer to your new FK controller layer. Now you can follow along the tutorial exactly the same way by editing the Upper and Lower FK rotations of your original wrist layer. From what I can tell you don't need to use your new FK one for anything else aside from parenting (though please correct me if your experience differ). I hope this was helpful.
Please change the timescode title.... Bcos there are times when you are on a job and some error occured and we can just jump to the exact problem on the timescode... But here the titles are so unpredictable that we have to go through each and every problems one by one to find out which is the right one we need... The whole point of the timescode is to save time and jump to part of the video we actually need....
Can u make a tutorial for the shoe? Pretty plzzz 🥺🥺 you're my biggest inspiration when it comes to character animation & i tried to do the shoe but it wouldnt work & got confused where to start, thanks a lot for the effort into making these tutorials, they're so helpful for beginners like me💜😊
For me all that just is a waste of money. Just buy Moho for the same price of all those together and spend ONE WEEK of testing and getting use to it. That's it. You already have a perfect balanced tool for any kind of character animation with all the functionalities and an incredible performance.
@@TheKeyframeAcademy Well, maybe not at expert level, but you can get the fundamentals and start doing stuff in one week more or less. But don't take me wrong, I was not attacking you, I am just angry about the $99, that is twice the cost of the others giving more of the same. But your work is perfect as we can get an informed decision if it worth the money or not (it does not in my opinion). Anyway, thanks for sharing your knowledge.
Hi, Thank you so much for this tutorial. As you are a very good teacher, you make us love limber, so am asking this to you. Is there any way I can edit the path by switching off the path expression in arm or leg layer? I tried but didn't work. I also tried with a lil courage to change the false into true in path coding. No result. I went to there user guide. But no mention of path editing. Please guide me if u can. Thank you so much.
Hi, I love your tutorials. Thank you so much. I have a question. I have seen you use rotate on 'right ankle controller' in your 'launchpad course'. I cant do it. it has effects applied on. How cud u rotate it? its in the part where u showed walk cycle. Please kindly let me know . Thank you.
Open the rotation property of the ankle controller, and then open the expression on that property. The first line may have 'false' in it...Change false to 'true', and then you should be able to rotate the controller freely. That is the old way of doing it. Nowadays, I'll add an angle control pseudo effect to the ankle controller, and then pick whip the rotation property of the foot itself to that angle rotation control. That way I bypass the need to mess with the controller settings.