I miss how difficult the cops used to actually be. I recently played mw(2005) and carbon again, and those cops WILL NOT ever give you the chance to escape. And the second you reach below certain speeds they’ll just outmaneuver you, and trap you. Now in recent games, the cops just exist💀
They They need to make like this with damage model and having to switch car in eternal and even more chaos.. nothing made me felt more adreline than this game
In this game the moment they read out the colors i picked i was scared because i always rock a dark redish magenta it scares me when it tells me that they knew what car and color i was
8:23 "WHAT KIND OF ROALBLOCK IS THAT COMON PEOPLE" lmao my stomach 😂 Honestly it amazes me how dynamic were the cop speech and soundtrack in MW like they go with the situation plus I feel the cop speech isn't pre-recorded I feel like this an AI speeking they say different sentences everytime or maybe I'm just wrong
NFS Rivals is the only game in the whole franchise that has cops that have made me ragequit the game on several occasions. They are absolutely stupid in the endgame stages.
@@MilaSwiftlySenpai ah that sucks, then perhaps spacing out the interval between each strike might make it better because the rapidness also added the feeling of unnatural-ness. you could make the intervals randomized between 1-10 seconds. Test it around to your liking
And yet people are still nostalgic about Rockport's cops but Redview's cops dethroned them in terms of difficulty and their AI. Recent NFS games such as Unbound can't even do that.
The thing that makes Most Wanted's chases so intense: you cannot stop -- ever! You stop, it's over. The moment they start using spike racks and SUV's, that's when you realize the kid gloves are off and that you can only afford to stay alive for as long as you can plan ahead. This game makes GTA's wanted level look like a casual cruise.