I love how it goes from Aaron Toney to David Warren and back and Justin's hair is long then short and back 😂 Dave you rock. You all do. Number 1 stunt fan
I really enjoyed the short film but, why are the animations so damn robotic and choppy in Unreal? I am noticing this in a lot of short projects that uses unreal and cc4. Was this hand animated or motion captured? Thanks!
Is that your studio space (and Rokoko suits) or because of your industry experience and contacts, you were able to secure the space for a decent rate? The wire work was very cool.
This is great. I just finished watched your ronin video. 👏 Absolutely loved it. I wanted to leave a comment on it but you've disabled the comments section. I'm a huge fan of martial arts going back to the 70s, plus I love 3d animation, so the ronin was a great watch. Keep up the good work. Also could you point me in the direction for good tutorials for cinematics in unreal? Thanks
For years I have been searching for this kind of info, specifically from the stunt choreography end. You are the only one that I have found. I've been using intelligent ragdoll simulation with program called Endorphin so I wanted to do Digital Doubles with Pre-Vis and Mocap. However it's not easy to come up with ideas and choreography when you dont' know stunts. After years, I'm becoming more accustomed to it since I"m starting to write scripts, and Storyboards. I would love to see how you come up with choreography for fight scenes. I bought a OptiTrack mocap system when they first came out in 2008 but wound up using Vicon at a mocap lab. I edit in MotionBuilder and starting to use Houdini. I would have liked to get into that business but it seems so specialized and hands on. However, if I can be of assistance let me know. Thanks.