Hi, my name is David and I make indie games full-time; games like The First Tree! I like focusing on content for newcomers and experienced devs alike, so stop on by, put your legs up, and let's learn how to make (and finish!) some games.
The video is very interesting, thank you. If I dare, I would say that every point are probably true, however it’s ”only” your point of view and your suppositions, maybe there is still some magic somewhere ? :-)
Thanks guys for the great content! My first indie game, Interstellar Sentinel, It's as if Einhander and DeathSmiles had a baby delivered by Dr. R-Type (a shmup, super micro niche these days) and it was fun to think about this problem of discoverability for my game over the course of watching this video. Cheers!
Hey man, your videos are good. The information is inspiring. You recommend watching Indie Game but i can't get 20 min past it. Your videos are more down to earth and relatable. Youre humble and open to learn. The glass isnt full. Thanks brother. God speed and good luck out there. Watch for Soldier X someday
Hello David, really great video. I feel really proud and happy for you man. I am an Electronics Design Engineer but I always had a dream about making a game of my own. I have an idea that is pursuing me since my childhood. I think this is day that I start turning that idea into a product. I wish luck and good fortune to everyone who decides to take on the same path.
I started with playmaker (and finished a game with it) and moved onto Bolt/UnityVS, and bolt helped me learn to write c# as it uses the same logic unlike PM, but no matter what the snobs say I still much prefer prototyping in VS over c# it's so much faster and easier to get your head around logic! And I'm making games with nothing but visual scripting, it's very doable and much more powerful than the snobs give it credit for. It is a sad reality about 'code snobs', so many of them crap all over visual scripting, which comes off more as fear of their high paying jobs surrounded by mystique being taken away if anyone can code and won't need them anymore... and with GPT that is exponentially speeding up.
Man I'm sorry to say this but the french guy doing the voice over at the beginning isn't that great... He said "sweet" instead of "sweat" XD (It's okay i can say that, i'm french)
can't believe how similar our stories are. I too am from rural America. I made mods as a kid (but for Oblivion). I Ended up going to film school. Started making games in Unreal Engine using visual scripting but everyone online told me stop and actually learn to code, except instead of doing that I gave up for a while. I've head a moderately successful career in post production and worked my way up to supervisor at a little production company in LA but I hate it. Luckily I've been teaching myself to code over the past few years (and 3D modeling/animation for the past eight years), and finally felt confident enough to start making me own game a few months ago and it's been going great. Hopefully I can share in your success someday.
Great Story, but not everybody gets to have one. As a person of visual disability, one of the reasons why I am not yet using either Unity or Unreal Engine is because their text is too small and cluttered, and their entire color pallet is black/white/grey, so as a person with no peripheral vision and poor depth perception, I am immediately and completely lost and confused when I constantly squint at the desktop to see anything. They need to modify their presentation to match something like Microsoft MakeCode Arcade, with bright colors and bold text, this simplicity and modular no-code-required approach is what I need. The irony is that, one of the reasons why I want to get into game making is because nobody is making low-vision-friendly games, they're all super-graphic animations with fast speeds and smallest details, I simply can't play what cannot be visually tracked, but until I can get the suitable development resources from these companies who make these things I cannot use, I cannot create the change I want through them as they dominate the market and means in their presently successful-for-them philosophy. My second problem I have as a person of visual disability is government benefits and the punishing rules I am subject to. As I am unemployed, I thereby persist on the Ontario Disability Support Program as my sole source of income, pending the upcoming Canada Disability Benefit by which ODSP wants to further claw back against CDB, thereby keeping disabilities electorally oppressed under a regime of legislated poverty in violation of our human rights. Further, there are erroneous income limitations and reporting schemes that prevent and discourages online self-employment, in effect, because it is not presently possible to accurately track and report online profits and should any profits exceed income limits I thereby lose ODSP and may thereby also lose CDB which relies on it as a lynchpin to access. I will be destroyed by my governments if I attempt to exit the program through success as an indie streamer or game developer, so I can't even risk trying it unless everything I make and do, no matter how successful, must be free as I cannot safely profit from it. I pray for lawsuits and human rights challenges against the Government of Ontario and the Government of Canada for the improvements of disabilities, for I am disabled by disability.
my mom realised i was really into games nad was worried about my future. so she suggested i make my own game. well now here i am trying to learn the unreal engine blueprints and i have so much fun
Bro. That were words i was looking for for years! Thank you for inspiration. I'm learning web development and also want to learn how to create games, so I'm starting this right now.
I will never go for playmaker again as i coded a mini game, had a technical problem with namespace references getting messed up. Playmaker does not get properly backed up like C# code does, since it saves your FSMs internally, and once something goes wrong with your references (missing script error), that's it, up in smoke. I think if you save the meta files too, there might be a way to rebuild, but it's a lot of work Either way, it put me off Playmaker for good.
1:12 Let's go! (Imagine Mr. Blue Sky in the background) Superhot Firewatch NaissanceE Doom 1993 The Stanley Parable World of Goo Undertale Limbo Rain World Into The Breach The Long Dark Inside Manifold Garden Untitled Goose Game Little Nightmares Signalis Iron Lung Ultrakill Mome Keeper Duskers Lone Survivor Amnesia: The Dark Descent Risk of Rain 2 The Longing Celeste Carrion Journey To The Moon Terraria Scavenger SV-4 Noita How Fish Is Made? No One Lives Under The Lighthouse Any Gameboy Pokemon Game Little Nightmares Shotgun King Who's Lila Worms 2: Armageddon Gibbon: Beyond the Trees Return Of The Obra Dinn Edit: Papers Please! :) Have a nice day!
Я плакал, когда смотрел твое видео, это очень вдохновляет. Желаю тебе всего самого лучшего, надеюсь ты еще найдешь свой успех в других проектах, или добьешься новых вершин, я в тебя верю!
Just saw a video today where a massively successful indie dev said he built EVERYTHING in blueprints in UE5. Never touched a single C++ line of his own and made a damn near AA game. Don't listen to these A hole code snobs. This is about to be 2024 and their world has rapidly fallen into the "doable" category for all types of people. Edit: damn dude you made me cry. I've been an entrepreneur for two years (auto detailing) and I've managed to support my wife and 3 kids but i have ZERO passion for detailing. It was more a challenge to myself to make it in my own and prove i am actually a capable independent worker. I want to take what I've learned starting and growing Mirror Lake, LLC and use it in the world of game dev.