I've heard this in comments in other videos, then I take the extra time to verify. Fusion has been pretty good about not breaking things over time, so none of the comments have been correct in the past. I'll check this out.
As I expected, it still works just fine. The only (very minor) change is that the "Create Mesh Section" command is in the Mesh tab now (which didn't exist before). Instead of complaining that I took too long to explain it, maybe you should have taken advantage of those free 12 minutes of generosity on my part to watch and listen carefully. I suspect you wouldn't have had any trouble. And if you did have trouble, you could've asked for help instead of telling me to shut up. In any case, thanks for forcing me to get in a bit of practice as I followed along with the video again - I haven't done this particular task in a few years.
Really love this concept. I've gotten stuck watching tutorials. They show me how to make something, but not the idea I have in my head. Constraints have been my downfall, so practicing this will help me so much!! Thank you so much!!
Geez thanks, this tutorial felt interesting and challenging beyond a typical tutorial, really got me practicing. I hope you come out with more Edit: As for the end, I think the 30 degree angle made the lines parralel for me
This is meant for beginners, but honestly it's good practice and feels like solving mini puzzles, so it's not wasted effort to maybe grab a more complex drawing and try to replicate it.
@@RobDuarte After drawing the slot you set an angle of 30 degrees to a construction line passing thru the right hole center, but you couldn't set the angle of the construction line to the line passing thru the two holes. I was agreeing that that angle is not specified in the drawing. BTW, I loved how that shape came together as you specified each dimension.😁
literally saved my life, huge thanks for the video! I am trying to work with inverse of that tile map tho (the symbols would be the paths for the player and the empty spaces being the fall/death zone)
I've been hunting for this info for a while, but you just nailed it straight to the point. Thanks for saving me heaps of time and showing me the right way to do it!
Thanks for this video! I am wondering how it is possible that two different dresses do not interact with each other, and also whether they can snap back to their initial positions if we want to put them back where they were.
Getting the clothes to not interact with each other is as simple as adding `jacket.overlaps(dress)` at the end of the setup() function. You can have them snap in positions other than the doll by essentially duplicating the if statement that determines whether the object should snap to the doll (using the dist() function) and giving it a different set of coordinates for its "home" position. It might look something like: if (dist(dress.x, dress.y, dressHome.x, dressHome.y) < 20) ... good luck!
hi rob! ive been watching your videos on bitsy for the past few weeks while developing my game and theyve been great. for some reason, after using the hack and downloading the html file, the sound still doesnt play when i play the game in browser. do you know any fix for this or has the tool worked for you recently? thank you!
for anyone who has the same issue, it seems as if bitsy muse ui doesnt work any more. i was able to add music to my rooms in game manually through borksy game hacker
Thanks for the update. Just curious are you doing this with bitsy 7 or the current version 8? I think some stuff broke with the new version. I recommend that my students stick with the old one, which I have forked here ... bit.ly/oldbitsy
Oof this is an old video that I posted for archival purposes. It looks like that library maybe long dead. Hopefully there's something that replaces it. I know there was always a second midi library that people used with processing - maybe that one is still alive. If neither is the case, I think you would have to look for a Java library instead. I use p5.js with my students nowadays and webmidi works great. Here is a template repo that I made to get people started with p5 and WebMidi... github.com/FSUdigitalmedia/p5js_webmidi
Hi, Rob! Thank you so much for your tutorial. I followed step by step but when i run the html file, my audio files don´t play. It still plays the ones i put at Bitsy... Do you know what could be the problem? Regards!
TYSM! I've been looking forever for how to use *both* variables and items to set a condition such as having two items in inventory, but only being able to move forward if [variable name] is also true at the same time. I haven't understood a way to combine that all into one string so I'm going to try this branching within the branch method~!
Ok great but you didn't explain the most important part. How to twist it. Judging by your reply's to comments this is obvious to you but not to us beginners...
@@taurruth Well, I just followed this (6 years old) video and all three demos worked as shown. The only difference is that I had to look at the form from the top view when rotating - to make sure that it rotates along the correct axis. It's a trivial detail for software that has evolved a lot since this video was posted. I would recommend practicing and assuming that there's some solution (probably several) to whatever problem you're experiencing - following my videos or anyone else in a rote fashion and stopping when something doesn't work exactly as shown is not a great way to learn this stuff. The details of the software change (especially in 6 years) but the basics stay the same.
@@RobDuarte I am not stating that your tutorial is wrong. My point is that I am so new to Fusion 360 that I have no idea how to rotate a plane like you did in 4:21 or rotate a sketch like in 2:15. It may be obvious to you so you haven't told what you press to do it, but I have no idea how to do it. Maybe it is covered by another of your tutorials? If yes can you link it?
Thanks for giving more information about where you are having trouble. At both of those points, I'm just clicking a point and dragging it. If it drags in the wrong direction, you can switch to a different view first (in this case, the Top View).
just like every single tutorial i find for any kind of software, the video is completely different, and following the directions leads to different results. i can rotate the whole object, but not twist it.
FYI I just followed all the same steps and nothing has changed, actually. The only thing I noticed is that rotating the top worked better if I switched to the top view before dragging.