Well hello there! I'm Anita Potter and I'm a musician, audio engineer, graphic designer and crafter. I will share with you tips on music, mixing music, creating 3d graphics and crafts.
I'm not only here to teach but to learn from you all as well. Please subscribe and we can learn together.
Hee hee The first time I saw the ghost notes years ago I got them to show up on accident. I just looked up Mario Paint Composer I remember seeing something on that a loooong time ago just didn't have any kind of gaming console until years later.
hi Anitta! thank you for the video! I'm looking for a way to know which plugins I've not assigned to a (plugin explorer) folder yet. Maybe I should do the opposite. Look for all those that are assigned to a folder to find what is not... ...I don't know... Do you have any ideas?
There is a way to get a text list of all your plugins, the text list is a little scattered/wonky wave plugins tend to list themselves a few times in the list. Here's the instructions from the Cockos forums: 1. With REAPER open, go to Options->Show REAPER resource path in explorer/finder... 2. In that resource window, right-click on reaper-vstplugins64.ini (and/or reaper-vstplugins.ini for any 32-bit plugins) and open in the text editor of your choice. 3. Save and/or print out the list. I haven't done this in a few years but I don't think Reaper's changed a lot of stuff like this over the years (unlike Blender :P). I wish they had a way to list plugins that aren't sorted into your custom folders as that would be super helpful. Let me know if that helps any at all.
You're very welcome! The last what 2 or 3 releases they've changed things that annoyed me. Main one is the key frame keybind. Second one is the modifier panel. I never paid attention to the headers in that panel so when they changed it I had to go on a hunt to find things. I really don't know why they felt the need to change it. It's workflow disruptive.
Hi Charlie! Yep I send the vocals to one auxiliary track and put the vocal thickening once on the track. I see no need to have 6 or more extra tracks for this one thing.
Thanks Doug! I'm hoping I can get this ready to render a final out this week. My internet provider is going to be "working" in the area starting on the 22nd on upgrades so I'm gonna end up with outages. Hopefully that will get finished well before I need to submit on September 2nd. EEK!
I just updated to version 7.20 and it does still work. When you go to Options > Preferences, make sure you click on the button on the bottom that says Advanced UI/System tweaks. The first checkbox should be "Use large (non-tool) window frames for windows" check that and hit okay on that window, then okay on the preferences window. Let me know how it goes.
That's odd it shouldn't be doing that after you change it. The 4.2 preferences menu is different than 4.1. In the keymap area of preferences search for keyframe and look at each one I is on. Maybe you accidentally put it on something else?
All the run cycles should be in the templates from the Kinetic Rush website. The download comes with templates for various programs as well as individual fbx files for the run animations.
@@somegreybloke you're very welcome! Why? That's the million dollar question. I don't think it's because they want to frustrate all of us but that's exactly what happened.
All the assets in the back are from Kitbash Cargo via the Kinetic Rush website link. I used up 7 of 10 premium slots and picked up 2 free ones. Just placing them in the scene.
Thanks Cliff! I'm trying to get all the scene set up before the end of week 1 so I can focus on the characters outfits and getting Embergen to actually work inside Blender. They are fun to work on and this is going better for me than EA did. I had so many issues with the retargeting that took me a week. This go around I'm only gonna use the base characters so I don't have to go through that. I wish you the best with your entry 😊
@@AnitaPotterProductions retargeting can be a nightmare! Last time I had a major rendering problem too, so trying to give myself an early finish deadline to deal with those problems.
Took me a week during EA to get that retargeting correct which didn't leave much time for other stuff. Day 2 will be upcoming before I go to bed tonight. Didn't make much progress but I'll talk about that one in the next video LOL
Utilizing the Kitbash Cargo stuff. There are a lot of participants that are even farther along in their project than I am. There's still a lot of work to be done so right now I'm concentrating on getting the base scene done so I can focus on the more fiddly things like clothing and Embergen and post processing.