Oh hi, I'm Marc. I'm the creator of ART School for Digital Artists, a complete art education program from home with a college-equivalent curriculum for all artists (so far 19000+ students enrolled!) - complete beginners and pros alike looking to build the strongest art foundation without breaking the bank.
It's the most popular art education in the world, with past students now working in most studios big and small.
I used to be a Senior Artist at Blizzard for many years where I joined as 2D/3D character artist on Overwatch during pre-production, then contributed to SC2 and Heroes of the Storm before retiring and dedicating my life to teaching art. I've also been freelancing for 18+ years for clients like Wacom, Google, SyFy, DeviantArt, ImagineFX and many more.
👨🎨 ART School for Digital Artists: artschool.ai 🎨 My Cubebrush store: cubebrush.co/mb 📷 Instagram: instagram.com/bluefley 👦 TikTok: www.tiktok.com/@ytartschool ✏ Twitter: twitter.com/ytartschool
Several of my friends reeeally love Krita, and I might move over to it from Sai oneday.... I am lucky and was gifted Clip Studio, but its a bit intimidating- but I am practicing with it and will eventually use that more in my work!
This clearly shows, that if some FEEDBACK or CRITICISM was allowed to refine the designs - they could have been something you ACTUALLY want to: play as, get killed by, play alongside with. Would also help if some characters were made for R34 LMAO
It’s amazing what a difference that a bit of rendering and lighting can make. I’m not sure if it was intentional, but the idea to use warm and cool colors fits nicely into the way Alucard is stuck between two worlds.
eh, keeping the established worldbuilding/character info and core design elements like shapes, color palettes from the game would've elevated this redesign a lot with the added context, so far its just feels completely divorced from the world its based in . also a bit of a nitpick, but pointing out the bright blue coat being a disadvantage only to place something with high contrast like white kind of defeats the purpose of your critique
💯 great work all around! 👍 I remember being his level, & it’s the hardest to progress from. Tbh it’s 90% about mileage atp & the other 10% getting helpful paintovers by Marc or whoever runs your local figure drawing group. Even pros in a studio often trade pieces & paint-over. Because when you paint on your illustration for a long time, you sorta lose the ability to detect subtle value differences from the reference. Atp u can take a break, flip yr canvas or get a paint-over from Marc or a friend
Composition > all else. I’ve been a working artist for quite a while but only recently reached the point where I’m willing to break almost everything else for a higher impact composition. You just can’t push it so far that it’s visibly incorrect, but absolutely you should arrange organic elements like hair & trees in such a way to get impactful compositions and even tweak perspective when necessary
That was a great little perspective lesson, exactly what I was looking for. Thanks for including the section near the end about finding the center of the building, most short lectures don't include that and it's super important
They spent 400 million dollars would make this ... w/e the freak it is. Why doesn't they actually hire some ppl who has some sense of artistry ? Anyone can become artist thesedays apparently.
the part where you exaggerated the light colours honestly looked better than what you settled on in the end. the orange actually gave me shivers when you added it, so powerful
Well, ill add more monochromatic color to background. Too much of darkness. Could have add some star.. just little reflect to character as a center focus point.