Game design discussion and let's play channel from the point of view of a life-long player and aspiring developer.
Greetings, my name is Eliwan, and I would love to discuss game design with and hopefully entertain you. I am considering this channel in it's Alpha stage at the moment as I begin uploading my first series and evolve as I go. There's intention for streaming somewhere down the line, but as for now long form let's play videos and scripted intro and review videos will be my focus. There will be some D&D discussion content sprinkled in as well.
Bro I just found this playlist and I wonder how come your high-quality videos still don’t have tens of thousands of views? That's an incredible amount of work, others should know about your content
I found you can rework the equation to find the attacking stat needed to ko a Pokemon with a certain move. You need to make sure you have all your modifiers accounted for though. What’s nice about this is instead of guessing and checking on Pokémon showdown’s damage calculator you can look for Pokémon that reach the needed stat and learn the move you want to achieve your ko with.
I'm making a Pokémon D&D campaign set in the Mystery Dungeon world. This right here has cemented why I'm using the damage function rather than just using dice alone.
Thought the same thing. I get he's talking slow and deliberate to afford the viewer the time to absorb all the information being shared, but it's kind of overkill levels of slow
Dude, i just do not understand how you not bigger on RU-vid, i loved you video explaining the math behind the pokemon fight damage, and the way you analyze stuff
I've been trying to turn Pokemon into a Dungeons and Dragons style tabletop game lately. I tried a lot of similar stuff to make an equation with less steps including changing the way leveling worked. I think the conclusion you came to makes a ton of sense. Multiplication and division make for some good scaling (A game with exponential scaling is a seperate idea...) and you made an excellent point about making all of the stats flat across the board so that HP EVs would work just like all of the attack stats. I think my solution will be this: Make everyone keep a character sheet for each pokemon. I will keep a graphing calculator or a program on my phone to calculate damage. All I need is the player pokemon level, attack stat, move power, I already have the defender stats behind the DM screen, and the program will spit out a damage number. I can do STAB and weakness calculations myself with that number. The next hard part will be managing all of the other calculations needed for deciding stats. At some point I need to just have a laptop open with Pokemon Showdown and a bunch of other browser tabs. Anyways, excellent work on this video! Your work was published and replicated which means that you passed the final step of the scientific method! Well done! Thank you for putting in the work so that everyone else may benefit!
@@christiangiardina4541 I actually ran a small module like this and it worked. If you're fast with a calculator then you don't have to change the video game equations at all.