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Roll to Hit the Books
Roll to Hit the Books
Roll to Hit the Books
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Game design discussion and let's play channel from the point of view of a life-long player and aspiring developer.

Greetings, my name is Eliwan, and I would love to discuss game design with and hopefully entertain you. I am considering this channel in it's Alpha stage at the moment as I begin uploading my first series and evolve as I go. There's intention for streaming somewhere down the line, but as for now long form let's play videos and scripted intro and review videos will be my focus. There will be some D&D discussion content sprinkled in as well.
Wolfenstein 3D - 9 - Satisfying secrets
28:47
3 года назад
Wolfenstein 3D - 8 - Danger Maze
27:21
3 года назад
Darkest Dungeon - 6 - Fungal Infections
31:53
3 года назад
Wolfenstein 3D - 6 - Double miniguns?
14:33
3 года назад
Darkest Dungeon - 5 - Torchless Run
40:36
3 года назад
Wolfenstein 3D - 5 - Save scum strat
20:20
3 года назад
Wolfenstein 3D - 4 - Playing a lot
19:29
4 года назад
Wolfenstein 3D - 3 -  Minigun fun run
18:16
4 года назад
Pokémon Blue - Finale - Mewtwo
45:01
4 года назад
Pokémon Blue - 84 - Indigo Plateau
42:37
4 года назад
Pokémon Blue - 83 - Push the Rocks
22:17
4 года назад
Pokémon Blue - 82 - The Master Ball
25:34
4 года назад
Pokémon Blue - 81 - Puzzling Road
19:30
4 года назад
Pokémon Blue - 80 - The Last Straw
22:51
4 года назад
Pokémon Blue  - 79 - Power Plant
23:36
4 года назад
Pokémon Blue - 76 - Cinnibar Gym
32:16
4 года назад
Pokémon Blue - 74 - Lore Bore
25:08
4 года назад
Pokémon Blue - 73 - Flash of Nostalgia
27:26
4 года назад
Комментарии
@youtubeuniversity3638
@youtubeuniversity3638 Месяц назад
No second case study?
@youtubeuniversity3638
@youtubeuniversity3638 Месяц назад
1:20 WOOO BESTEST GAMES
@thegreatpresto
@thegreatpresto 2 месяца назад
Bro I just found this playlist and I wonder how come your high-quality videos still don’t have tens of thousands of views? That's an incredible amount of work, others should know about your content
@bradleybothun6856
@bradleybothun6856 7 месяцев назад
I found you can rework the equation to find the attacking stat needed to ko a Pokemon with a certain move. You need to make sure you have all your modifiers accounted for though. What’s nice about this is instead of guessing and checking on Pokémon showdown’s damage calculator you can look for Pokémon that reach the needed stat and learn the move you want to achieve your ko with.
@pilgrammer
@pilgrammer 7 месяцев назад
i like your funny words magic man
@lubbo5261
@lubbo5261 9 месяцев назад
Pokémon should add Damage numbers to there main games.
@Not_Nyx864
@Not_Nyx864 10 месяцев назад
Never understood that item finder when i was young
@LinkFreak9999
@LinkFreak9999 11 месяцев назад
I'm making a Pokémon D&D campaign set in the Mystery Dungeon world. This right here has cemented why I'm using the damage function rather than just using dice alone.
@Lilskeevs
@Lilskeevs 11 месяцев назад
Amazing vid❤ I never actually knew the math breakdown 😅 thank you!
@2yoyoyo1Unplugged
@2yoyoyo1Unplugged 11 месяцев назад
I had NO idea that damage is modified by a factor of 3/4 when attacking more than one Pokémon
@tony_tony.chopper
@tony_tony.chopper Год назад
Dude thank you so much im coding a fan game (on scratch) and this helped so much.
@Nitragon
@Nitragon Год назад
Thanks for explaining this - good reference, and knowing what that +2 was for after the attack / defense division was great insight.
@ZeBeBe3101
@ZeBeBe3101 Год назад
a very comprehensive summary behind the calculation of a pokemon battle, and an overall system in most rpg games, thanks!
@zxmle
@zxmle Год назад
Thanks, it was interesting(didn't think that pokemon have such a hard formula). Oh, you have only 53 subscribers? Why
@Xhanatos
@Xhanatos Год назад
Please do more of those damage formular analysis from other games. FF 12 or FF11 etc
@SenialHobo
@SenialHobo Год назад
Really helpful for game development, thanks! You did a great job explaining it, I'd be interested to see more videos like this.
@sleepyheadmemes
@sleepyheadmemes Год назад
Great info but watching on 1.25 felt like you were talking at a normal speed
@dnalsiem2000
@dnalsiem2000 Год назад
Thank you
@liamd3484
@liamd3484 Месяц назад
Thought the same thing. I get he's talking slow and deliberate to afford the viewer the time to absorb all the information being shared, but it's kind of overkill levels of slow
@Banchion
@Banchion Год назад
helpful
@giusper3954
@giusper3954 Год назад
Dude, i just do not understand how you not bigger on RU-vid, i loved you video explaining the math behind the pokemon fight damage, and the way you analyze stuff
@thegreatpresto
@thegreatpresto 2 месяца назад
EXACTLY
@Spaimosh
@Spaimosh Год назад
Amazing video pal thanks
@arabiclasaga6180
@arabiclasaga6180 2 года назад
POV: you're making a fan game
@the6thbladebreaker681
@the6thbladebreaker681 2 года назад
Nice video man
@darkomen1290
@darkomen1290 2 года назад
definitely way different than i thought! been playing this game alone in a vacuum (0 pvp ever) since red and blue released and oh boy was i wrong lmao
@Orochiha4721
@Orochiha4721 2 года назад
lvl. 50 Houndoom vs lvl 22 ninjask flamethrower does almost 1000 damage (988 to be exact)
@Nitroshock6
@Nitroshock6 2 года назад
Thanks this was very helpful understanding it, I would really love to see more informative vids like this in Pokemon/Game design
@DobinSergei
@DobinSergei 3 года назад
4:43 there is equation "level/20+.5", next then you calculated with "level/200+.5" somehow.
@chaotickreg7024
@chaotickreg7024 3 года назад
I've been trying to turn Pokemon into a Dungeons and Dragons style tabletop game lately. I tried a lot of similar stuff to make an equation with less steps including changing the way leveling worked. I think the conclusion you came to makes a ton of sense. Multiplication and division make for some good scaling (A game with exponential scaling is a seperate idea...) and you made an excellent point about making all of the stats flat across the board so that HP EVs would work just like all of the attack stats. I think my solution will be this: Make everyone keep a character sheet for each pokemon. I will keep a graphing calculator or a program on my phone to calculate damage. All I need is the player pokemon level, attack stat, move power, I already have the defender stats behind the DM screen, and the program will spit out a damage number. I can do STAB and weakness calculations myself with that number. The next hard part will be managing all of the other calculations needed for deciding stats. At some point I need to just have a laptop open with Pokemon Showdown and a bunch of other browser tabs. Anyways, excellent work on this video! Your work was published and replicated which means that you passed the final step of the scientific method! Well done! Thank you for putting in the work so that everyone else may benefit!
@christiangiardina4541
@christiangiardina4541 2 года назад
This sounds like a lot of work...
@chaotickreg7024
@chaotickreg7024 2 года назад
@@christiangiardina4541 I actually ran a small module like this and it worked. If you're fast with a calculator then you don't have to change the video game equations at all.
@twpizzaman
@twpizzaman 3 года назад
Nice vid.
@sonsai10
@sonsai10 3 года назад
very nice content
@SillyAmgee
@SillyAmgee 3 года назад
deserves more subs
@Shnimberz
@Shnimberz 3 года назад
Thanks for this video! I get it now. Your video was immensely helpful!! Please keep it up!!!
@100tungamer
@100tungamer 4 года назад
Yey! Love classic pokemon playthroughs! You're the best!!!