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Pokémon Damage Calculation - Case Study 

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My analysis on how Pokemon utilizes their damage calculation. This video goes into detail what every piece of the equation means. Nearly all information here, aside from my analysis, is derivative of information available on the internet thanks to the hard work of the impeccable Pokécommunity. Links are provided below.
Thank you for tuning in to my first Case Study; the series name is still up in the air, but I like it for now. I intend on analysing any and all damage calculations used in RPGs as I play them, most likely as my first related video alongside the let’s play, owing to how important these things are to the general feel of the game. Some games will require more study on my part as nearly any game aside from Pokemon will not have much information as readily available.
Anyone who wants to read into this further, here are a few links.
More about the Damage Calculation
~Bulbapedia: bulbapedia.bulbagarden.net/wi...
~Serebii: www.serebii.net/games/damage....
A website that does the work for you: calc.pokemonshowdown.com/
The reddit post in question: / pokémon_damage_calcula...

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26 сен 2020

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Комментарии : 27   
@bradleybothun6856
I found you can rework the equation to find the attacking stat needed to ko a Pokemon with a certain move. You need to make sure you have all your modifiers accounted for though.
@LinkFreak9999
I'm making a Pokémon D&D campaign set in the Mystery Dungeon world. This right here has cemented why I'm using the damage function rather than just using dice alone.
@SenialHobo
@SenialHobo Год назад
Really helpful for game development, thanks! You did a great job explaining it, I'd be interested to see more videos like this.
@Nitroshock6
@Nitroshock6 2 года назад
Thanks this was very helpful understanding it, I would really love to see more informative vids like this in Pokemon/Game design
@Nitragon
Thanks for explaining this - good reference, and knowing what that +2 was for after the attack / defense division was great insight.
@ZeBeBe3101
@ZeBeBe3101 Год назад
a very comprehensive summary behind the calculation of a pokemon battle, and an overall system in most rpg games, thanks!
@chaotickreg7024
@chaotickreg7024 2 года назад
I've been trying to turn Pokemon into a Dungeons and Dragons style tabletop game lately. I tried a lot of similar stuff to make an equation with less steps including changing the way leveling worked.
@Shnimberz
@Shnimberz 3 года назад
Thanks for this video!
@Spaimosh
@Spaimosh Год назад
Amazing video pal thanks
@Lilskeevs
Amazing vid❤ I never actually knew the math breakdown 😅 thank you!
@sonsai10
@sonsai10 3 года назад
very nice content
@sleepyheadmemes
@sleepyheadmemes Год назад
Great info but watching on 1.25 felt like you were talking at a normal speed
@tony_tony.chopper
Dude thank you so much im coding a fan game (on scratch) and this helped so much.
@SillyAmgee
@SillyAmgee 3 года назад
deserves more subs
@darkomen1290
@darkomen1290 2 года назад
definitely way different than i thought! been playing this game alone in a vacuum (0 pvp ever) since red and blue released and oh boy was i wrong lmao
@2yoyoyo1Unplugged
I had NO idea that damage is modified by a factor of 3/4 when attacking more than one Pokémon
@pilgrammer
i like your funny words magic man
@Orochiha4721
@Orochiha4721 2 года назад
lvl. 50 Houndoom vs lvl 22 ninjask flamethrower does almost 1000 damage (988 to be exact)
@Xhanatos
@Xhanatos Год назад
Please do more of those damage formular analysis from other games.
@zxmle
@zxmle Год назад
Thanks, it was interesting(didn't think that pokemon have such a hard formula). Oh, you have only 53 subscribers? Why
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