I really hope they nerf the starting damage on a lot of aoe abilities like dynamo, kelvin and viscous's abilities. Makes sense they do the same damage after leveling them but they're too strong early
I feel slightly underwhelmed from this games movement (currently). I came from titanfall and doomfist yet im dissapointed to see most of the movement is cd based and a lack of momentum movement aswell as map interaction. I do find abrahm with leap very fun tho. Hopefully valve just ports doom into this game
i need someone to explain to me the tech that is happening on time stamp 13:21 through 13:24 he jumps off the wall on the right and then on the left with no stamina?
You can wall jump without using any stamina. Basically you jump towards a wall, then when you reach it, press the opposite direction key and jump at the same time. There’s vids on YT explaining it!
hope this dash+sword combo gets patched out completely. Not saying its super easy to pull off but there are so many lights out there just running crazy with this broken setup right now and if u did not pick the right loadout to counter this your just screwed
Can someone please explain to me how Pocket's barrage at the end of this game was shooting a burst of 2 orbs per shot?? I have checked all of the abilities and none of them seem to line up with this. For example at 08:30 he shoots a total of 8 orbs, 2 at a time. Why is this happening?
why pocket blink teleporting damage doing pocketn o need damage doing teleporting hard to killing pocket fly fly fly hard kill pocket pocket warp stone pocket rdamafge ball pocket damage pocket ulting bleeding pocket ulting low cooling down blinking damaging warp stone no fun