Dude.......my entire experience is finishing the vanilla first jump scenario, then threw myself into Torch official no PCU limit. Your Ore Detector setup is enough to tempt me into playing. (UN4life btw)
Honestly the miners cost way too much, compared to how easily you can just buy the cheapest freighter and slap either vanilla drills to it or do a few ice hauler rescue missions and/or vote to get the belter compos for better drills. The 6 ramshackle drills really dont justify the extra ~700 mil to the price especially when the base ships are worse than the freighters. Itd be really nice if they were offered with vanilla drills or have their prices adjusted to be more realistic. Or at least have some entry level mining ship that costs around ~200 mil.
Whenever I want to build something really unique, I’ll load up advanced welding and spawn in a bunch of massive ships and a small but powerful tug and I’ll attach a bunch of mismatched parts together, but never repaint any of the salvaged parts
Im on xbox so things aren't as great but i feel useless for not releasing any of my ships. I don't want to brag on myself but i think i have a very unique style that departed from traditional scifi and i now feel like i should share them.
So I have almost 5k hours in the game, much on Draconis. Befriended a couple of the mods from the 2019-2022 ish era of the game. They are all gone including myself from Draconis and joined Stone Industry. Hedge is impossible to work with, rejected much of the feedback given, and lets moderators abuse the systems in place by freely copy/pasting blueprints, spawning in materials, and abusing the economy. Secondly, last time they did a wipe around that time they rewarded themselves (TSI and all of their faction members) an incredible ship to each player and a large amount of Tech tier 3 which put themselves way ahead of all the competition that were forced to start from scratch. Being on a PvP/PvE server, that's a huge deal. Since I had moderator friends (from that era), they showed me both in-game and their creative world. We all quit at about the same time. While I cannot speak to the current state of Draconis now (so in 2024 that may no longer be the case), Hedge is still the lead, and Hedge allowed that behavior to exist. That said, I'll never play there again.
Hey sorry you had that experience - almost all the old mods are gone and whole new team is in charge. For the record this is NOT the “main cluster” that had TSI on it at all. This is an off shoot Expanse Themed server that is hosted by Sigma but has nothing to do with anything you are talking about whatsoever. Hedge is not involved in decision making processes for this server. Again sorry you had that experience but it’s pretty much completely unrelated to this server.
Hello. Is there any hidden whitelist on this server ? im trying to joind discord and server for a couple of hours and it does nothing. Only message i receive 'You are blocked from this server' but never been connected to it. how ? could you help please ?
@@alphamatte4259 Actually I can not join discord by some unknown reason. it says 'you are blocked...' while i was never connected. But anyway thank you for your attention and interesting videos.
Much respect coming from an Xbox player you guys and everyone on your server should be proud of what you've built I hope one day I'll be able to join you all on PC
I'm obsessed with watching your videos about this server! I've read about only being able to use the large thrusters in one direction, are you able to point them as though they propel the ship backwards only? Thus, creating a ship that specializes in being chased rather than chasing?
the only very big problem i see with this ship, you can see the main thrusters too well. he could have hid them a bit more in order to protect them more, because right now it's a couple of shots in the back and many of the thrusters should be down.
@@alphamatte4259 ah, that's quite silly. so i would imagine my drone tech would be useless on this server, because it works by exploding the rounds fired at you, something like a forcefield but a little more expensive. but in my opinion armor should do a lot, i would say designing the armor is the most fun part about making the ship.
I don't use mods in space engineers, but if I were to, it would be this one. Probably for the extended sloping blocks alone, honestly! The rest is just bonus.
So I'm currently Blueprinting in the sigma Draconis Creative World and I wanted to know something before I actually did it because it might be breaking a rule as there's no AI blocks for a Reason.. Reverse Rotor Custom Turret MIRV Missiles in a Print Bay to Knock Out Chasers. Before I commit a No-No I thought I'd look up and ask.
@@alphamatte4259 A clever use of two Projectors and a Spindle Printer on 90 degree turns, allows for a Custom Turret Controller with two rotor-heads attached first for reaction wheels. Just one Thruster and a camera are all that's needed for the main drive. I've found simple Sensor + Timer Combo for a Decoy surrounded by Warheads. The speeds in Sigma Draconis means a small block, back fired missile would possibly hit any Chasers due to the grid being ignored when locked on. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sJbjiLF2-bU.htmlfeature=shared Zer0's Legion explains it but I found it to be devastating to larger grids.
@@alphamatte4259 I finished my Entry Vessel, I called it an SSRT (Single Stage Reusable Transport) if you're interested in taking a look on the workshop - Hopefully it'll get me through the Ring into PvPvE Space.
Yeah we can only do so much to make things lore accurate - it’s a delicate balance. If we ever wipe (we haven’t wiped in 3 years) we will adjust weapons so they are more lore accurate
@@alphamatte4259 I appreciate your response. Just the way ot looks rn with packing a metric tonne of pdcs and all on the back is a little silly. You dont a great Job with the server and I've joined it now.
RU-vid algorithm has let me down once again. This looked cool for a few minutes. Then realized the sheer amount of mods on that server is absolutely mind boggling. Modded for modded sake, I guess.
No we are a themed server - we are trying to achieve a goal with our mods and mostly we have achieved it. Make space engineers like the Expanse books and shows.
You can't achieve much with vanilla Space Engineers, honestly. Also, I don't get why it's such a let down, mods are only a pain the first time you download them, and even then Steam has collections now so it doesn't require much of an effort anymore.
Modded to make the game amazing. The base game is a decade old and it shows, the team behind this server has put in incredible work to make effectively version 1.5 of Space Engineers.
"look how fast you decel if you actually do a flip and burn instead of flying like vanilla Space" Strange thing to hear considering that I build most of my vanilla ships with a main drive axis too
Amazing work!! You should do a PVE- Ring station event similar to the expanse S6 finale where your goal is make it all the way from the sol ring to the ring station whilst dodging the massive railgun barrage, to disable the turret. Although PVP would be better if admin played as the MCRN/laconian’s defending the turret once on the ring station. ❤ ru-vid.comHQsnE_sHd7M?si=-AVywWnhPkoK4330
How strict are the rules on Player Created Ships - Other than Vertical, Flip & Burn - Setup? I am aware of the Modlist and World to design ships in Single Player.
50k PCU per ship and all main drives must point the same direction - both of those are mechanically enforced. Other than that you can build whatever you want we don’t enforce lore accurate ships.
TL:DR Context is super important for design in my experience. I played a lot of space games from X and Avorion to Space engineers, my biggest problem in most space building games is, while you can build everything, you rarely have a real purpose doing so. Every ship can do anything. Designs and classes usually come from the necessity of filling a specific role, than changeing that role or the scale. A small miner looks different than a large one, mining in outlawed territory requires different approaches than in safe sectors, etc. Most games don´t really have that and doing the entire lore+world building yourself requires quite some work.
@@sorrowandsufferin924 Context. Lore was just an example. You can build coherent design on pretty much anything if you really want, though people study that for years for good reason.
Oh yeah! That's my @#$%ing flavor! Spoon me up! I cannot do any of this. This is not a skill you can learn or teach. You have to have been born with the genes in your epigenetics ready to be turned on. Worse, when it's done correctly, it's indistinguishable from people living and working in that world who grapple with it's rules. These craft are not only beautiful, but also clearly functional.
1:52 I have never seen grinders look like this. From which mod are they? What modpack are you using here and are these all public mods or server exclusive?
I just started on the server last night, it's a BEAST of a learning curve 😂😂😂 but the server(s) setup is truly a work of art in and of itself, and the community is just as awesome, I haven't played in an online community in years because of.... lol 💩 people :x the community is unbelievably awesome. Very helpful