As someone who is playing P5R as their first Persona Game, I got stuck at the boss and resetted to the previous week, where I levelled up in mementos in preparation and On Sunday I would send the Calling card, but when I got back to leblanc it was evening and the next day you can't do anything meaning I had to Reset to the previous week again. (I did this multiple times. By the way, and I will gladly waste another 5 hours doing it)
Nah, it's just about remembering the weaknesses of each of the robots in the palace. Technically, you can defeat a group of 5 robots in a single turn with a good team like "Makoto, Ann, and Haru" But I have no idea how some people had a hard time with it. (Bad team maybe, Weakness exist Why tf someone bring Yusuke?) The only thing I found poorly optimized was that the executive robot only attacked Haru many times, but it didn't matter, it rarely launched group attacks and gave me an opportunity to use 'Mediarama. (I'm playing Vainilla)
What really hurt me was the Airlock puzzle and the final robot Okumura sends out before you can hit him. Especially when it starts using Big Bang Order/ Meal every few turns.
Okumara's Vanilla fight was CAKE for me. And I'm not some super l33t gamer over here. Y'all just suck. Now ROYAL Okumara fight. THAT gave me an actual issue, FUCK.
cold steel has really insane lore* *with most clichest tropes of "bad" anime, which depreciates all horrific lore about human cruelty determined by previous games
The P5R version is different and i find it slightly hard but with the right personas *cough* lilth with heavy damage to all enemies for every move *cough*
I started with Royal. My friends kept telling me they all hated Okumera's palace, and didn't understand why I was enjoying it more than futaba's. (I think haveing a LARGE ascetic bias for Scifi over desert=ancient-Egypt, and genuinely being on Morgana's side during his mini arc played a part in that.) I thought the design and pacing of the dungeon was much better and the writing was a bit more coherent if simpler then what came before. Then I got stuck on Okumera's boss fight for a LITERAL MONTH real time Becuase I was too stubborn to lower the difficulty below 'normal.' And in that time, my friends also had a massive discourse with me about a major plot point I had missed earlier on, which made me realize why I didn't like the plot of the previous palace, and why they thought Okumera was lame. In hindsight, I absolutely regret trashing futaba's palace for reading far to deeply into things and concluding things about where the plot was going when it was clearly going a different direction, and altogether liking Okumera more by comparison. So I'm glad I got stuck on okumera's boss fight for a month, as it allowed me to see how wrong I was. Still. If it is this bad in Royal, I dread to think about what made the vannilla version worse.
Bherna village will always be important to me. Generations was my first Monster Hunter game, and so Bherna holds an incredibly nostalgic place in my heart. I hope a few gens down the line we’ll get a generations 2 of sorts, another stupidly huge monhun that pays homage to everything before it, and I hope that includes a returning Bherna
Man idc what anyone says i love aestera's theme. Yeah it doesn't have that comfy homely feeling but i don't think it's meant to seeing as how it's just a base made from literal ship parts and the theme reflects a kind of busy working atmosphere with hammer noises and such in the background
I mean, im playing vanilla right now as my first persona ever, march 2024, its harder or easyest? Dont get It. It wasnt hard for me, i think i was overleveled. Didnt use Yosuke (dont like the guy tbh) not Haru, so im lost. And if you ask why, i got vanilla years ago for 10 bucks but i leave It there cuz Royal came out and i just find playing an un-revised version was a waste, but right now i just got into It cuz at the end i didnt get royal either, and PS plus give me strikers long algo and didnt even touch It cuz i know It comes after the vanilla game.
Use group physical attack on the enemies he summons and then elemental attack next turn on the physics resistant enemy. If you played your cards right, debuff Okumura’s attack damage and you’ll be able to go an extra round buffing Joker to do more meaningful damage once it’s his turn. If Joker is your first party member outright, using his turn to buff himself and then use the party members for items or support spells will decrease the workload required to take out Okumura.