And when do they finally bring out the update where they buff/change all the unused/bad perks? I cant believe they only care about the used perks and only change them, what the hell is that balancing. The Perk Meta is still boring af and it got worse when they buffed already good perks again. Chaos Shuffle was so fun because of that, but they obviously dont even realize WHY it was fun.. maybe when we hit the 10th anniversary we are finally there, or when dbd2 comes out wtf
4:10 the skill floor for Larry is HIGH, not low. Skill floor refers to the lowest end of skill level, if it was low it would be easy for entry level/casual players to use him. Killers with a low skill floor would be someone like Knight or Skull Merchant, killers that take little or no skill to use. You don't really know what that means huh? How are you on that panel? You should know what something like that means if you're gonna be in BHVR's ear.
good to see that the devs acknowledged another of my suggestions to implement addons as basekit and therefore making balancing killers afterwards way easier. they have already done it with the nurse, pig and some others for example. we'll have to see what other killers will get changes like this.
As someone who basically only plays Singularity now, I absolutely hate the change of survivors not glowing if I can't mark them. Its already clear or not if you can. But them glowing gives him some info where survivors are a little easier. I have some eye sight issues so I can't see survivors moving across the map like most people, the glow was just a nice little thing to let me know someone was there. Most of the other changes seems fine and adding some addons into his basekit is a huge W either way.
All the buffs make killer role easier, for sure. I feel those are some not-so-great takes for your Solo Q opinions as most of these buffs are irrelevant in solo q because 1) Sloppy Butcher is still in the top 12 perks on nightlight in the last two weeks and BHVR did not heed my suggestion (submitted officially thru the websiite in February, 4 months ago) to tweak resurgence and solidarity to not be fully borked by sloppy and if they are not going to put loadouts in the ingame menu, then something to show the injured survivor has one of those two perks to emphasize the need to heal them quickly. 2) Solo q will likely still not bring Babysitter unless maybe they have an unhook challenge, which is exceedingly rare. It needs to do something more, like increase their skill check progress by 3% for 45 seconds or something, then solo q-ers will bring it to try and help progress the game. 3) Empathic connection is still too high-risk as it allows others to use that info to bring a killer in tow and it's not worth it if they are across the map. It will more likely be brought by the few that bring healing builds or have a healing challenge. I still virtually never head to people with Empathic Connection.
Should they not rework Nurse if she just gatekeeps perk design all by herself? If something is that unhealthy that anything you create that reads auras has to be way weaker, it's time for her to go.
Im wondering what this will do to comp with resurgence, baby sitter, solidarity, and sometimes autodidact and Iw being huge perks allowed against lower tier killers. Probably will be gen banned or killer specific banned now but great changes for the base game and for your average public player for sure.
Knight's changes are interesting. I like the fact that he wont be cheesy in some loops and cant just instantly shut down loops with little counter play. But at the same time, it was one of the few things that made him strong in chase. I do like Map Of Realm being basekit and such but idk. We'll see how much the changes affect him once the update goes through.
Singularity always gave me issues when it came to hooking because I would hook them need to immediately check cams to progress but with the debuff from accessing cams near hooked survivors forced me to either wait 15-20 seconds to move away from the hook and still possibly get hit with it because I didn’t move far enough or to just eat it and hope I can stop what I just saw and that makes it more worth to just slug and go after the next
Basically, they buffed killers a decent amount (except slightly merfing Knights ability), buffed multiple perks for killers, then only a handful of survivors perks got buffed. Seems about right for Behavior.
Personal Opinion : _The Nurse shouldn't have access to any aura reading at all_ , [ with some exceptions obviously ] . That way we would get alot of amazing perks that don't get hindered/nerf becuz of 1 single killer that 95% of killer players don't play in the first place 😒 . And it would have dropped the number Nurse games further . Plz don't call me " aaw Baby survivor , TypiCal SUrvivor MAin, spoiled kids bla bla "🙄 , I'm Killer player and I'm aware of the fact being killer mian have been really tough for years before few updates came lately , [ thank god D.h is dead tho ] .
nurse has obviously needed a rework ever since she was made. her power is literally a dash with noclip, which needless to say is stupid broken for the setting the game is normally played in
I'm a P100 Knight main and these changes make me so happy. Removes the most boring part of the kit and replaces it with huge QOL changes and overall i think it'll be a buff for him but gives Knight way more counterplay
As a singularity main (p50) , I’m excited to see add on changes and test changes he got, but I feel like they made too many changes with him, I like for what he is right now and don’t want him to get changed way too hard but buffs will not be unnecessary to encourage more people to play him cuz we have very little people playing him
@@skyram7072 exactly! But there they go once again - balancing the game around bad players. I don't mean that egotistically - I only mean they haven't practiced said killer enough. BHVR loves to balance for the base casual (by definition, I'm a casual too, but I play regularly).
Singularity was already so oppressive and hes getting all these buffs. Terrible game design Since hook deadzones are an issue to gameplay shouldn't pallet and window deadzones be considered? respawning pallets when?
I do not understand the Trail of Torment changes. My solo queue teams already get annihilated by Trail as the killer grabs them off gens while I spend half the game hunting down the yellow gen in hopes of making them die slower. This change will essentially allow killers to be underectable for the entire match. It's incredibly unfun to always be spinning the camera around in every direction while doing gens. The other changes seem alright.
yea lately i have had so many games where 2/3rds of the game the killer just has no radius and its getting so out of hand to the point that every killer is a stealth killer. with just 1 or 2 perks which is a huge deal when you're not on comms.
I generally did very well as Knight, but knew survivors hated his zero counterplay moments. I’m very satisfied with the changes and might’ve even been okay with a straight nerf.
I don't like these changes - they want survivors to play iron will, distortion (what is already big problem in my soloq games - people go in corner and spamming "r" with item, waiting for others to die) and heal and hide instead of do something with tunneling... I love buff of healing perks but I'm not sure meta will change much because of how the games look like. With new hook respawn they should reworks pain resonance - doesnt work if 1 or 2 survivors are dead... Also hook respawn is bad in my opinion - mostly killer needed hook respawn after already 2 or 3 survivors were dead so now we don't want to give a chance for hatch also? Instead of preventing slugging they added better option for killers meh. Wiggle free by yourself from killers arm is already something that mostly don't happen.