This actually makes way more sense than I thought it was going to. I half expected this to be some complicated case of there being a hundred different parameters, and splits might affect the score you get, and certain pins might hold higher value on a strike or something. But no, it's just a case of adding a couple numbers together if you strike or spare. Way more simple.
Geez.. I don't remember it being so complicated (it's been about 10 years since the last time I went bowling.) But thank you for the explanation! I will keep it in mind when I go this weekend.
So if you get a half strike, on your next go your first attempt has to be good. Whereas if you get a strike, on your next go both attempts combined have to be good. Got it.
That scoring system has been in place since the game has been invented, and it's nice. I love tallying our games when there was no computerized scoring yet
I'm so confused, wouldn't a perfect score be 330, then? 30+30+30+30+30+30+30+30+30+30+20+10? Like, mathematically, you should at the very least be able to get a perfect score with less than all strikes
Its actually: 30+30+30+30+30+30+30+30+30+(10+10+10). The final 3 strikes have no follow up frames, so they only award 10 each. Yes… that does mean that 9 of the strikes are worth 30, while 3 of them are worth 10.
This is the first time I’ve ever been able to understand the scoring of this game!! Thank you so much for going through all of the different scenarios:)
one important note: If he gets a spare or strike in the last (tenth) frame, the bowler gets to throw one or two more bonus balls, respectively. These bonus throws are taken as part of the same turn. If the bonus throws knock down all the pins, the process does not repeat: the bonus throws are only used to calculate the score of the final frame.
Think about it: if someone strikes in one frame, they go to the next frame. In comparison, if you need two throws in one frame, you're gonna have twice the amount of throws in one frame. So, a strike makes you essentialy play less, because you're gonna need less throws. To compensate this, the next throws are gonna be double so that you can kinda have the same amount of throws as someone who always needs two throws. I think thats kinda the logic behind it. It may seem nonsencial at first, but I really think this was really clever and awards people who are consistent in the game
to compensate on throws someone wouldn't do if they threw strikes Think about it: the more you strike, the less you play, since a strike makes you go to the next frame Therefore, someone who strikes a lot has less throws then someone who spares a lot. Therefore, strikes make your next throws double, to compensate for the less throws. Spares also do this to make them awarding I guess. I think the scoring is brilliant and awards people who are consistent
10 year old video but such good explanation covering all possibilities. Thanks man 👍🏻. I wonder if he would see this comment after 10 years when the world has gone up side down lol.