I don't know if there's some issues with the Vita port, but i can't connect 2 mediums after launching no matter how I set it up. edit: My bad...Sent is just literally built different. Yo can't immediately super jump after launching. You have to wait a half-second. in order to get the air attacks to connect properly.
In this case is joe doing 5a, 4a? Does this require you to tap 4 with your attack on offense? I'm trying to understand if holding block but using the same timing has the same results in case you mistime the initial attack
Yo dude so awesome to see you coming back with more of these guides! Me and my buddies are just all getting into UMVC3 and your combo guides have been doing a ton to help me started with learning how to structure combos in this game. Hope to see more!
1:02 There's a mistake: that Iori shoryuken is 4 frames startup, the 6 frames is the Strong Punch version, wich means that safe jump works against 4F reversals
Crazy how I’ve been looking for a real viable team with cap and dr doom, this video just opened my world, Not only is my cap optimal off any touch but you could’ve killed a lot with the unscaled H grapple and I think doom missiles makes this team neutral scary/ cap can have double super if need be and spencer got missle grapple combos Amazing video well done
Hello BCole! RU-vid is coming to my rescue recommending me actually good kof channels to learn from. You and Chris F. are both seriously hidden gems for a guy trying to claw his way from rank 10 to champion. Just wanted to tell you that I appreciate your content and you got yourself a new fan. keep doing what you're doing!
@@bcole_fgc5687 i see thx. its just i saw you doing 2b 5a instead of 2b 2a which most other guide channels do that's why and you are actually a joe main so I thought maybe there is damage I'm missing out on.
This will depend on your team. If you need someone on your team to build meter, Joe is good for that and go on point. The less of that that you need or would like to use Joe's stun and TOD routes, then the further back on the team he can go as a mid or anchor.
One way in training mode would be to be: 1. Be at a range your normal will whiff. 2. Practice the buffer Where if the special is coming out after the normal on whiff, then the special move needs to be times a bit earlier.
Thanks! How would I find what moves I should buffer with my character or generally what moves are good to buffer? Also when should I be using this technique?