This video goes over some safe jumps Shun'ei can perform in KOF XV season 2 version 1.63. Music: The King of Fighters XV - Under the Control of... (Hero Team Theme) #kofxv #kingoffighters #shunei
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This is nice, but mostly will it work off his bread n butters that start with dp+AC and end with qcf+C or qcfx2+K?? The throws are commonly used, but some of these aren’t common combos ends. Air qcf+P, qcf+A and the throws are the ones I can see myself learning. Which ones you think should be learnt in order of importance and easy implementation to my current Shun’ei game plan? I knew he had a ton of safe jumps.
For your 2 questions: 1. The recovery time between when a move is done airborne vs. grounded can be different such that safe jumps may need a different timer based upon airborne or grounded variant of using a move. 2. that depends on what you value in your gameplan and what your gameplan with shunei is. Given that you mentioned the throws, 236A ground and air, those are a place to start.