Winning Moves is a leading maker of classic card and board games, world renown puzzles, action games and popular adult party games. Since our first year of operation in 1995, we have forged a close relationship with the world's largest game company, Hasbro, Inc., owner of Parker Brothers and Milton Bradley games. As a result, many long-lived Parker Brothers and Milton Bradley games are now made exclusively by Winning Moves Games!
Correction: You can't move to any unowned space when you roll Mr. Monopoly, you move to the NEXT unowned space. Which is good because otherwise you'd be able to buy Boardwalk or its alternative turn 1 on a 1/6 chance.
I think for years I somehow conflated this game with B'rer Rabbit and Song of the South, so I'd blocked it from my memory for my entire adult life. My mom and I used to play this together while my dad was off on Army maneuvers in Germany in the early 70s, what an absolute blast from the past. Having some serious Feels right now.
The impossible move is Piggy Back. In some old editions of the game, the manual said even if you did get manage to get Piggy Back, if ever at all, you were out of the game, but I guess because chances of getting it is a million to one, I can see why it was made to be that way!
(-_-).oO( On the speed die you cannot go to any unowned property if the die lands on the Monopoly man. You can go the the next property that isn't owned. The speed die doesn't allow you to to to any unowned property of your choosing. )
The mega edition is basically an improved version of the standard monopoly. 1. Additional property per color group 2. Additional utility (20x the amount of dice if you have all three) 3. Train station depot (if you own all 4 stations with depot, you get a hefty income) 4. Skyscrapers 5. Bus tickets (use them wisely because once you use them you lose them and they are not coming back in the game) Bus tickets can be very useful if you want to get your hands on train stations with depots and the utilities early in the game in order to have a nice income for properties and for development. I really want to get my hands on this version ASAP.
Winning strategy: sell or mortgage everything to build up blue that way when all properties are built your opponents have a greater than 1/6 chance of paying you over 1500+ dollars every roll
Here’s the problem: The only piece that can move through friendly pieces is the Knight. So, until you drawn a Pawn card, you’re pretty much stuck. So, in trying to teach someone to play, especially a child, they quickly become frustrated when they draw a bunch of cards that don’t let them move, meanwhile, the opponent has lucked out & drawn two pawns in a row. The rules could have some sort of opening variant that allows you to skip the cards a bit until you’ve moved two pawns, for example.