As someone who does play casual from time to time it is barely playable. The vote kicks to kick bots are constant and every 5 minutes you get asked to kick your bot.
Yeah I peeped it, before the match even starts there's talk about kicking somebody and it's every match, same with CS2 tho, it's just how games play nowadays
Slight correction, Bink video is used on the elevator screens in Portal 2, not the wheatley monitors. Portal: Revolution sort of uses its own branch of Strata Source, having some entities/features stripped out/modified to be more stable. It feels like you brushed over HL:A a little too quickly, but I don't know enough about it to make any comments. Also S&box kinda, but the history of that really needs its own 12 hour video
One thing you didn't mention, probably because the underlying game was a flop, is that Dota Underlords is the first title on any version of Source (it's a S2 title specifically) to run natively on iOS and Android. This is still fairly significant to the engine's past and future.
There is at least one enemy AI function that survived from Catacomb (the overhead 2D game) all the way to Doom 3: BFG Edition which is the last code drop we got (skipping Quake 3 for reasons that are probably obvious). Translated from Pascal to C, and then to C++. So if one wants to be pedantic it all traces back to Catacomb. With that said it is a pretty big stretch to connect Doom and Quake's engine even if technically there is some relatively trivial common code, so I don't really object to the classification of being a clean slate. However I've pretty much never seen a claimed clean slate be actually 100% clean.
@@qyuetx It's definitely obviously copy paste rather than just "mentally." The function I'm referring to is SV_NewChaseDir in Quake. Also known as P_NewChaseDir in Doom, chaseTHINK in Catacomb, or idAI::NewWanderDir in Doom 3: BFG Edition. This particular function is used to determine which of 8 directions the monster should move in to chase the player (so basically all the games use the same path finding logic). There may be more but I just know that one off the top of my head.
You have to play "Neon: White. Its a speedrun game built around alot of interesting movement mechanics. Dont let the anime art style scare you off, Its gr8.
Source 2 evolved from the L4D branch so that alone answers it but even Alien Swarm has more features since Source 2013 just ported a bunch of features from L4D over to The Orange Box
I cracked my ass laughing, the source physics are bad as fk, and they upgraded source with new visuals but still looking like shit xDD anyway Valve things that fanboys like Tyler ate with pleasure :D
hey if you actually downloaded from steamunlocked I recommend a fresh install of windows,that site is full of cminers,STEAMRIP is safe if you need an alternative
Dustforce features some my favourite movement mechanics in any video game, and is consequently my top two all-time favourites, gameplay-wise. Consider trying it sometime :)
You should give TF2 another try, it's great. Or maybe not, considering it's currently unplayable outside of community servers. Maybe just play Ultrakill instead. It's quite different from source/goldsrc movement but it's amazing in its own way.
cool vid! the pacing felt a little sudden at the start, but the middle and the end kept my attention and you had a good split between commentary and jokes, from the looks of things I think you'll go far :)
Thanks for the feedback man I try to get my points across without stalling much, I like videos that get straight to the subject so that's how I structure mine
@@luk4323 Everyting under the sun bro. Trust me i've got the hours on tf2 as well I've just had my fill. Go back in time bro start emulation and check out more old games if you haven't. Also check out the other games on this list. Source movement is unbeatable so I understand.