Hey man! I recently found your video and tried your 11k 5th stage AE86, however I have one small issue, the digital speedometer is blank for some reason. Do you know anything about it?
@@bbeny I’m not sure either I think the latest shader patch stopped it from working unfortunately. Not sure how to really fix it either. If I do figure it out I’ll update everyone though
@@StaticsMan I found the solution! It was because the car was referring to a "simt_ae86" font in it's "digital_instruments.ini". After I downloaded SIMT's mod ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YmWr-OXNA9w.html ) which has the missing font in it, and after installing it voilá, the speedo now works. :D Can I ask what ppfilter or options you are using though? Because the instrument cluster reflecting off from the plastic in front of it looks so cool
@@bbeny That's awesome! Ill have to try and fix that myself at some point this week once I finish all my work. Thanks for positing the solution for other to see as well! I was looking through the files last night and couldn't figure it out so I am glad you found the issue. I change pp filters on the daily but for this video I mightve been using the sky one. I also had some settings maxed out in content manager for reflections which would get that effect too. Thanks again for figuring it out, if I have time to make a followup/update video for this mod then I'll credit you :)
@@StaticsMan Awww thank you :) I also want to thank you for making this awesome version of the RKGaming 86. Definitely one of the best Initial D cars I've seen/used ^^
@@bbeny Of course I am glad you enjoy it! I had motivation to make it because of how lack luster most of the mods were. RKGaming made the best one before I made mine and it provided me the necessary framework to make this, he deserves most of the credit haha. I just tweaked it all to enhance it.
I have updated all of the cars to better reflect what was shown in the show and updated the link. Minor improvements include: - Mention of FRP tailgate - Adjusted powerband curves for 2-4th stage cars. Peak power is now generated at 9500 rpm with a slight loss after, beforehand peak power was generated exactly at 11k rpm which made the car tricky to drive and unpractical. This will allow for smoother power delivery and more accurately reflects what was in the show. The 5th stage power delivery was untouched and peak power was generated at a lower 8000-8500 rpm to reflect the car having "more mid range power".
My gawd!! Thank you friend!! This feels soooooooo much better to handle than the original one 🙏🏽 Finally feel like I might actually be able to learn this car!
it's hard to explain but it's not peak power at 11k rpm, the engine is built to HAVE the POSSIBILITY to reach that 11k, so you don't have to shift a gear just before the corner. the peak power is around 8 or 9k rpm. the power curve have to do this /-/\. in an usual race you shift at 9 or 10k rpm
@@ilhanoxu8885 I get what you’re saying but I respectfully disagree with your statement. The car was tuned to be the way you described for the fifth stage to “increase mid range power” as stated in the manga and anime several times. The reason I tuned it the way I did with peak power being around 10k rpm (last I remember) for all the other stages was because of the various clips in second stage of the car’s power being cut off because Takumi was shifting too early at 8k rpm making it seem like it had “less power than before”. Another point to respectfully disprove your claim is you can look at various tunes for high revving engines such as motorcycle engines like the Kawasaki zx6r which build peak power close to redline or also older f1 cars. The entire point of having a high revving engine is to make more power, otherwise you’re just decreasing reliability for no cause. In fifth stage they stated they tuned the car the way they did for reliability reasons as well.
I designed the gear ratios to be: a) based on the speeds shown in the clips in the videos b) to be geared for most touge courses. You unfortunately can’t have a perfect ratio unless you design for a specific course. But feel free to edit and change the mod to your will. Its free and open for everyone to use :)
I have a problem with the 1st stage car. For some reason, the engine volume is too loud in some sessions. Sometimes its right, and sometimes its just too loud. Do you have any clue why?
That's a weird bug I have been unable to fix. I'm not sure what causes it. Normally restarting the race from the launcher fixes it. This also happens with other cars in the pack but more often with the first stage car. Sorry, I'd fix it if I knew how :(
@@StaticsMan Alright, thank you bro. I "fixed" by putting on the 1st stage car the sound package you made for the 5th stage car. Not the ideal solution but its better than before
@@musicbykarma yea the only reason I didn’t do that was because they’re technically two different engines so I wanted that to be distinct. You could probably also find other sound mods out there if you want to use them instead.
Thank you, I would continue if my schedule permits it. Last summer I had a lot of free time so I was able to start and complete this project and do a lot of sim racing. Going forward not so much unfortunately, but I'll try to keep posting content whenever I can!
@@Keisuke-Nero I did make a quick little edit last night. I was mainly experimenting with camtool2 and some effects in davinci resolve. Feel free to check it out! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YNORkyXXI20.htmlsi=cQu8pr-BoyXLHHVu
amazing mod but takumi doesn't fishtail into the corner tho he trail brakes into it so he slides but anyways even if it's not similar to the driving it's insane someone did this you must have immense skills
Bro, I think this work is insane. I love the care for every minimal details and the passion that you have... thanks for this beautiful cars and very great driving
anyone with a brain will never trust someone who still uses hands in assetto. also you drive like shit lol did all this research to have 360 degree steering
btw this advice is going from the 10:57 where I saw you waiting and asking for the rotation instead of making it the throttle and brake graph just confirmed my theory
Oh this run is technically like 6+ months old. Shortly after this clip was made I did a lot of f1 sim racing in which I only use my left foot to brake. Some of that has currently carried over to my touge racing. At the time that run was done I was mainly practicing throttle control. When I get back on sim racing in late June I plan on practicing tire management since my driving style tends to produce a lot of tire wear.
I plan on making new videos around late June. I’m at university currently so I don’t have access to my sim setup. Most of my “newest” clips have just been edits of my older content. I figured it’s good practice for the summer so I can make better edits. My goal is to make my races mimic initial d since I basically have the driving aspect down. I just need to learn better camera work and editing. To answer your question though I can totally do that if it becomes more requested! I think I currently just use the basic sol hdr filter and max graphics for assetto
Very good driving and the mod too of course. Which Akina map are you using because I came across many maps which was similiar but not the same so I'd like to know which you are using in the video. Thank you.
This mod made this car waaaay better to drive. The original mod was cool but it drove weird this one feels much better to drive especially with the high rev versions
Yea the biggest issue with the old car was the gears were too long. Whenever you shifted you'd have to wait to gain power again and being that mountain pass roads change so much you were just never in the powerband. This car has super short gears and I can definitely see why it was tuned like that.